GLLights.cpp 2.8 KB

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  1. /*
  2. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  3. * Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
  4. * Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include "GL/gl.h"
  9. #include "GLContext.h"
  10. #include <AK/Debug.h>
  11. extern GL::GLContext* g_gl_context;
  12. void glColorMaterial(GLenum face, GLenum mode)
  13. {
  14. g_gl_context->gl_color_material(face, mode);
  15. }
  16. void glLightf(GLenum light, GLenum pname, GLfloat param)
  17. {
  18. g_gl_context->gl_lightf(light, pname, param);
  19. }
  20. void glLightfv(GLenum light, GLenum pname, GLfloat const* param)
  21. {
  22. g_gl_context->gl_lightfv(light, pname, param);
  23. }
  24. void glLighti(GLenum light, GLenum pname, GLint param)
  25. {
  26. g_gl_context->gl_lightf(light, pname, param);
  27. }
  28. void glLightiv(GLenum light, GLenum pname, GLint const* params)
  29. {
  30. g_gl_context->gl_lightiv(light, pname, params);
  31. }
  32. void glLightModelf(GLenum pname, GLfloat param)
  33. {
  34. g_gl_context->gl_light_model(pname, param, 0.0f, 0.0f, 0.0f);
  35. }
  36. void glLightModelfv(GLenum pname, GLfloat const* params)
  37. {
  38. switch (pname) {
  39. case GL_LIGHT_MODEL_AMBIENT:
  40. g_gl_context->gl_light_model(pname, params[0], params[1], params[2], params[3]);
  41. break;
  42. default:
  43. g_gl_context->gl_light_model(pname, params[0], 0.0f, 0.0f, 0.0f);
  44. break;
  45. }
  46. }
  47. void glLightModeliv(GLenum pname, GLint const* params)
  48. {
  49. switch (pname) {
  50. case GL_LIGHT_MODEL_AMBIENT:
  51. g_gl_context->gl_light_model(pname, params[0], params[1], params[2], params[3]);
  52. break;
  53. default:
  54. g_gl_context->gl_light_model(pname, params[0], 0.0f, 0.0f, 0.0f);
  55. break;
  56. }
  57. }
  58. void glLightModeli(GLenum pname, GLint param)
  59. {
  60. g_gl_context->gl_light_model(pname, param, 0.0f, 0.0f, 0.0f);
  61. }
  62. void glMaterialf(GLenum face, GLenum pname, GLfloat param)
  63. {
  64. g_gl_context->gl_materialf(face, pname, param);
  65. }
  66. void glMaterialfv(GLenum face, GLenum pname, GLfloat const* params)
  67. {
  68. g_gl_context->gl_materialfv(face, pname, params);
  69. }
  70. void glMateriali(GLenum face, GLenum pname, GLint param)
  71. {
  72. g_gl_context->gl_materialf(face, pname, param);
  73. }
  74. void glMaterialiv(GLenum face, GLenum pname, GLint const* params)
  75. {
  76. g_gl_context->gl_materialiv(face, pname, params);
  77. }
  78. void glShadeModel(GLenum mode)
  79. {
  80. g_gl_context->gl_shade_model(mode);
  81. }
  82. void glGetLightfv(GLenum light, GLenum pname, GLfloat* params)
  83. {
  84. g_gl_context->gl_get_light(light, pname, params, GL_FLOAT);
  85. }
  86. void glGetLightiv(GLenum light, GLenum pname, GLint* params)
  87. {
  88. g_gl_context->gl_get_light(light, pname, params, GL_INT);
  89. }
  90. void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params)
  91. {
  92. g_gl_context->gl_get_material(face, pname, params, GL_FLOAT);
  93. }
  94. void glGetMaterialiv(GLenum face, GLenum pname, GLint* params)
  95. {
  96. g_gl_context->gl_get_material(face, pname, params, GL_INT);
  97. }