Commit graph

26 commits

Author SHA1 Message Date
Jelle Raaijmakers
f391ccfe53 LibGfx+Everywhere: Change Gfx::Rect to be endpoint exclusive
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.

This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.

All users of `Gfx::Rect` have been updated accordingly.
2023-05-23 12:35:42 +02:00
thankyouverycool
f7e034d4b2 LibGfx+Userland: Merge FrameShape and FrameShadow into FrameStyle
Previously, Frames could set both these properties along with a
thickness to confusing effect: Most shapes of the same shadowing only
differentiated at a thickness >= 2, and some not at all. This led
to a lot of creative but ultimately superfluous choices in the code.

Instead let's streamline our options, automate thickness, and get
the right look without so much guesswork.

Plain shadowing has been consolidated into a single Plain style,
and 0 thickness can be had by setting style to NoFrame.
2023-04-30 05:49:46 +02:00
Linus Groh
57dc179b1f Everywhere: Rename to_{string => deprecated_string}() where applicable
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.

One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
2022-12-06 08:54:33 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
thankyouverycool
aa045a9fdf WindowServer: Always restore modal chain when clicking a window
Refactors restore helper into move_to_front_and_make_active().
Fixes not bringing all modal children to the front when any modal
child or its modeless parent is clicked.
2022-08-26 12:48:05 +02:00
thankyouverycool
6f316d59f4 WindowServer: Restore modal chains from the Taskbar and Switcher
And only show modeless windows in WindowSwitcher.
2022-08-25 13:28:50 +02:00
Simon Wanner
206d6ece55 LibGfx: Move other font-related files to LibGfx/Font/ 2022-04-09 23:48:18 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Lenny Maiorani
0b7baa7e5a Services: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-03-24 20:09:26 -07:00
Andreas Kling
50e090071c WindowServer: Skip over destroyed windows in WindowSwitcher::draw()
I encountered a WindowServer crash due to null-pointer dereference in
this function, so let's protect against it by simply skipping over
nulled-out WeakPtrs.

I added a FIXME about how we ideally wouldn't be in this situation in
the first place, but that will require some more investigation.
2021-12-25 10:41:06 +01:00
Andreas Kling
7e5b22333e WindowServer: Make window switcher look more like other overlays
Render the window switcher with the same background and shadow as other
WindowServer overlays.

Note that we don't actually render it as a WindowServer::Overlay, as the
window switcher uses mouse and keyboard events, and there's currently
no way for an overlay to receive events.
2021-11-14 12:23:04 +01:00
Andreas Kling
7fb2540ffe WindowServer: Clear window switcher's hovered item when cursor leaves
When the mouse cursor leaves the switcher window, we'll want to clear
the hovered item index so it stops showing as hovered. :^)
2021-11-14 12:23:04 +01:00
Andreas Kling
6f80d91850 WindowServer: Reset the window switcher's hovered item between uses
Before this, the last hovered item would still appear hovered when
bringing up the window switcher after having dismissed it.
2021-11-14 12:23:04 +01:00
networkException
76a18e1172 WindowServer: Remove rect behind window icon in WindowSwitcher
This patch removes the background behind window icons
in the WindowSwitcher which looked like it was being
rendered incorrectly (without alpha) previously.
2021-07-08 20:15:23 +02:00
Tom
0fcb048448 WindowServer: Rename Window::outer_stack -> Window::window_stack
Also, make it return a reference as aside from only three special
situations (creating, destroying, and moving a window between stacks)
a window should always be on a window stack. Any access during those
brief situations would be a bug, so we should VERIFY this.
2021-07-03 12:27:23 +02:00
Tom
c06e765a5a WindowServer: Show window's desktop in window switcher if needed
If there are windows on more than one desktop then the window switcher
should show on which one they are located.
2021-07-03 12:27:23 +02:00
Tom
6472ee0eff WindowServer: Support two window switcher modes: all or current desktop
When using the Super+Tab hotkey then all windows will be displayed,
and we will switch to another virtual desktop if needed.

When using the Alt+Tab hotkey then only the windows on the current
desktop will be displayed.
2021-07-03 12:27:23 +02:00
Tom
584b144953 WindowServer: Add basic virtual desktop support
This creates a 2-dimensional array of WindowStack instances, one for
each virtual desktop. The main desktop 0,0 is the main desktop, which
is the desktop used for all stationary windows (e.g. taskbar, desktop).
When adding windows to a desktop, stationary windows are always added
to the main desktop.

When composing the desktop, there are usually two WindowStacks
involved. For stationary windows, the main desktop will be traversed,
and for everything else the current virtual desktop will be iterated.
Iteration is interweaved to preserve the correct order. During the
transition animation, two WindowStacks will be iterated at the same
time.
2021-07-03 12:27:23 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Andreas Kling
d257f58306 WindowServer: Add WindowStack concept
This patch moves the window stack out of WindowManager and into its own
WindowStack class.

A WindowStack is an ordered list of windows with an optional highlight
window. The highlight window mechanism is used during Super+Tab window
switching to temporarily bring a window to the front.

This is mostly mechanical, just moving the code to its own class.
2021-06-18 17:40:05 +02:00
Andreas Kling
353a831c8c WindowServer: Compute final window title before passing to WM clients
We were not substituting the window modified marker ("[*]") in the
title strings we were sending to WM clients. This caused the Taskbar
to show pre-substitution window titles for the Text Editor application.

This patch moves the window title resolution to Window::compute_title()
which is then used throughout.
2021-05-10 00:02:05 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
a2baab38fd Everywhere: It's now "Foobar", not "FooBar", and not "foo bar"
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:

- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar

This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
2021-04-13 16:58:15 +02:00
Andreas Kling
38f11cc1ba Everywhere: Rename "logo" key to "super" key
This seems to be the most common way to refer to this key, so let's
call it what people actually call it.
2021-03-11 18:55:16 +01:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Andreas Kling
c7ac7e6eaf Services: Move to Userland/Services/ 2021-01-12 12:23:01 +01:00
Renamed from Services/WindowServer/WindowSwitcher.cpp (Browse further)