This change moves steps that can be executed only once and then reused
in subsequent function instantiations from
`function_declaration_instantiation` to the ECMAScriptFunctionObject:
- Determine if there are any parameters with duplicate names.
- Determine if there are any parameters with expressions.
- Determine if an arguments object needs to be created.
- Create a list of distinct function names for which bindings need to
be created.
- Create a list of distinct variable names for which bindings need to
be created.
This change makes React-Redux-TodoMVC test in Speedometer
run 10% faster :)
Saving vector of local variables names in ECMAScriptFunctionObject
will allow to get a name by index in case message of ReferenceError
needs to contain a variable name.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
DeprecatedFlyString relies heavily on DeprecatedString's StringImpl, so
let's rename it to A) match the name of DeprecatedString, B) write a new
FlyString class that is tied to String.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This is a continuation of the previous commit.
Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
This was defined twice, despite being the very same thing:
- ClassElement::ClassFieldDefinition
- ECMAScriptFunctionObject::InstanceField
Move the former to a new header and use it everywhere. Also update the
define_field() AO to take a single field instead of separate name and
initializer arguments.
While adding spec comments to PerformEval, I noticed we were missing
multiple steps.
Namely, these were:
- Checking if the host will allow us to compile the string
(allowing LibWeb to perform CSP for eval)
- The parser's initial state depending on the environment around us
on direct eval:
- Allowing new.target via eval in functions
- Allowing super calls and super properties via eval in classes
- Disallowing the use of the arguments object in class field
initializers at eval's parse time
- Setting ScriptOrModule of eval's execution context
The spec allows us to apply the additional parsing steps in any order.
The method I have gone with is passing in a struct to the parser's
constructor, which overrides the parser's initial state to (dis)allow
the things stated above from the get-go.
The environment settings object is effectively the context a piece of
script is running under, for example, it contains the origin,
responsible document, realm, global object and event loop for the
current context. This effectively replaces ScriptExecutionContext, but
it cannot be removed in this commit as EventTarget still depends on it.
https://html.spec.whatwg.org/multipage/webappapis.html#environment-settings-object
Using an Optional was extremely wasteful for function objects that don't
even have a bytecode executable.
This allows ECMAScriptFunctionObject to fit in a smaller size class.
This should have been the default as it roughly represents the
OrdinaryFunctionCreate AO.
For now, keep two overloads and continue to guess the required prototype
from the function kind in most cases. The prototype needs to be passed
in explicitly when it may be derived from user code, such as in the
CreateDynamicFunction AO.
This is now as defined in the spec. However since we execute async
functions in bytecode by transforming it to a generator function it must
have a prototype for the GeneratorObject. We check whether it is an
async function and in that case use the hardcoded generator object
prototype. This also ensures that user code cannot override this
property thus preventing exposing internal implementation details.
This commit adds support for the most bare bones version of async
functions, support for async generator functions, async arrow functions
and await expressions are TODO.
This is necessary as we might have to perform named evaluation with the
field name.
Ideally we would also skip some setup parts of the function like
function_declaration_instantiation however this would require bigger
changes to ECMAScriptFunctionObject.
Now that only ECMAScriptFunctionObject uses this, we can remove the
FunctionObject::new_function_environment() pure virtual method and just
implement it as a standalone AO with an ECMAScriptFunctionObject
parameter, next to the other NewFooEnvironment AOs.
Now that it only needs to deal with ECMAScriptFunctionObject via
internal_call() / internal_construct(), we can:
- Remove the generic FunctionObject parameter
- Move it from the VM to ECMAScriptFunctionObject
- Make it private
Now that it only needs to deal with ECMAScriptFunctionObject via
internal_call() / internal_construct(), we can:
- Remove the generic FunctionObject parameter
- Move it from the VM to ECMAScriptFunctionObject
- Make it private
This patch implements:
- Spec compliant [[Call]] and [[Construct]] internal slots, as virtual
FunctionObject::internal_{call,construct}(). These effectively replace
the old virtual FunctionObject::{call,construct}(), but with several
advantages:
- Clear and consistent naming, following the object internal methods
- Use of completions
- internal_construct() returns an Object, and not Value! This has been
a source of confusion for a long time, since in the spec there's
always an Object returned but the Value return type in LibJS meant
that this could not be fully trusted and something could screw you
over.
- Arguments are passed explicitly in form of a MarkedValueList,
allowing manipulation (BoundFunction). We still put them on the
execution context as a lot of code depends on it (VM::arguments()),
but not from the Call() / Construct() AOs anymore, which now allows
for bypassing them and invoking [[Call]] / [[Construct]] directly.
Nothing but Call() / Construct() themselves do that at the moment,
but future additions to ECMA262 or already existing web specs might.
- Spec compliant, standalone Call() and Construct() AOs: currently the
closest we have is VM::{call,construct}(), but those try to cater to
all the different function object subclasses at once, resulting in a
horrible mess and calling AOs with functions they should never be
called with; most prominently PrepareForOrdinaryCall and
OrdinaryCallBindThis, which are only for ECMAScriptFunctionObject.
As a result this also contains an implicit optimization: we no longer
need to create a new function environment for NativeFunctions - which,
worth mentioning, is what started this whole crusade in the first place
:^)
We now propagate this flag to FunctionDeclaration, and then also into
ECMAScriptFunctionObject.
This will be used to disable optimizations that aren't safe in the
presence of direct eval().