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@@ -113,7 +113,7 @@ ThrowCompletionOr<Value> ECMAScriptFunctionObject::internal_call(Value this_argu
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callee_context.current_node = interpreter->current_node();
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// 2. Let calleeContext be PrepareForOrdinaryCall(F, undefined).
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- vm.prepare_for_ordinary_call(*this, callee_context, nullptr);
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+ prepare_for_ordinary_call(callee_context, nullptr);
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// NOTE: We throw if the end of the native stack is reached, so unlike in the spec this _does_ need an exception check.
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if (auto* exception = vm.exception())
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@@ -188,7 +188,7 @@ ThrowCompletionOr<Object*> ECMAScriptFunctionObject::internal_construct(MarkedVa
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callee_context.current_node = interpreter->current_node();
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// 4. Let calleeContext be PrepareForOrdinaryCall(F, newTarget).
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- vm.prepare_for_ordinary_call(*this, callee_context, &new_target);
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+ prepare_for_ordinary_call(callee_context, &new_target);
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// NOTE: We throw if the end of the native stack is reached, so unlike in the spec this _does_ need an exception check.
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if (auto* exception = vm.exception())
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@@ -557,6 +557,64 @@ ThrowCompletionOr<void> ECMAScriptFunctionObject::function_declaration_instantia
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return {};
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}
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+// 10.2.1.1 PrepareForOrdinaryCall ( F, newTarget ), https://tc39.es/ecma262/#sec-prepareforordinarycall
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+void ECMAScriptFunctionObject::prepare_for_ordinary_call(ExecutionContext& callee_context, Object* new_target)
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+{
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+ auto& vm = this->vm();
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+
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+ // Non-standard
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+ callee_context.is_strict_mode = m_strict;
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+
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+ // 1. Let callerContext be the running execution context.
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+ // 2. Let calleeContext be a new ECMAScript code execution context.
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+
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+ // NOTE: In the specification, PrepareForOrdinaryCall "returns" a new callee execution context.
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+ // To avoid heap allocations, we put our ExecutionContext objects on the C++ stack instead.
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+ // Whoever calls us should put an ExecutionContext on their stack and pass that as the `callee_context`.
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+
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+ // 3. Set the Function of calleeContext to F.
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+ callee_context.function = this;
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+ callee_context.function_name = m_name;
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+
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+ // 4. Let calleeRealm be F.[[Realm]].
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+ auto* callee_realm = m_realm;
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+ // NOTE: This non-standard fallback is needed until we can guarantee that literally
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+ // every function has a realm - especially in LibWeb that's sometimes not the case
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+ // when a function is created while no JS is running, as we currently need to rely on
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+ // that (:acid2:, I know - see set_event_handler_attribute() for an example).
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+ // If there's no 'current realm' either, we can't continue and crash.
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+ if (!callee_realm)
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+ callee_realm = vm.current_realm();
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+ VERIFY(callee_realm);
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+
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+ // 5. Set the Realm of calleeContext to calleeRealm.
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+ callee_context.realm = callee_realm;
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+
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+ // 6. Set the ScriptOrModule of calleeContext to F.[[ScriptOrModule]].
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+ // FIXME: Our execution context struct currently does not track this item.
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+
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+ // 7. Let localEnv be NewFunctionEnvironment(F, newTarget).
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+ auto* local_environment = new_function_environment(new_target);
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+
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+ // 8. Set the LexicalEnvironment of calleeContext to localEnv.
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+ callee_context.lexical_environment = local_environment;
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+
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+ // 9. Set the VariableEnvironment of calleeContext to localEnv.
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+ callee_context.variable_environment = local_environment;
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+
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+ // 10. Set the PrivateEnvironment of calleeContext to F.[[PrivateEnvironment]].
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+ // FIXME: We currently don't support private environments.
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+
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+ // 11. If callerContext is not already suspended, suspend callerContext.
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+ // FIXME: We don't have this concept yet.
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+
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+ // 12. Push calleeContext onto the execution context stack; calleeContext is now the running execution context.
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+ vm.push_execution_context(callee_context, global_object());
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+
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+ // 13. NOTE: Any exception objects produced after this point are associated with calleeRealm.
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+ // 14. Return calleeContext. (See NOTE above about how contexts are allocated on the C++ stack.)
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+}
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+
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// 10.2.1.4 OrdinaryCallEvaluateBody ( F, argumentsList ), https://tc39.es/ecma262/#sec-ordinarycallevaluatebody
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Completion ECMAScriptFunctionObject::ordinary_call_evaluate_body()
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{
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