Commit graph

150 commits

Author SHA1 Message Date
Andreas Kling
1a38ab0ca1 WindowServer+LibGUI: Notify windows when their maximized state changes
Previously, GUI::Window::is_maximized() had to make a synchronous IPC
request to WindowServer in order to find out if the window was indeed
maximized.

This patch removes the need for synchronous IPC by instead pushing the
maximization state to clients when it changes.

The motivation for this change was that GUI::Statusbar was checking
if the containing window was maximized in its resize_event(), causing
all windows with a statusbar to block on sync IPC *during* resize.
Browser would typically block for ~15 milliseconds here every time
on my machine, continuously during live resize.
2022-04-05 17:45:07 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
circl
eeeaf410fb WindowServer+LibGUI: Expose raw scroll wheel values to applications
This is useful, for instance, in games in which you can switch held
items using the scroll wheel. In order to implement this, they
previously would have to either add a hard-coded division by 4, or look
up your mouse settings to adjust correctly.

This commit adds an MouseEvent.wheel_raw_delta_x() and
MouseEvent.wheel_raw_delta_y().
2022-03-27 01:11:27 +01:00
Itamar
935d023967 Userland: Rename WindowServerConnection=>ConnectionToWindowServer
This was done with CLion's automatic rename feature.
2022-02-25 22:35:12 +01:00
Itamar
af132fdbd1 Userland: Rename WindowManagerServerConnection
Rename WindowManagerServerConnection=>ConnectionToWindowManagerServer.

This was done with CLion's automatic rename feature.
2022-02-25 22:35:12 +01:00
thankyouverycool
aefe3ef539 LibGUI: Allow Windows to set a default return key widget
The default return key widget takes precendence when dispatching
return key events with the exception of focused buttons.
2022-01-26 23:19:54 +01:00
Dmitry Petrov
1662213737 Userland: Add horizontal mouse scroll support 2022-01-20 10:37:52 +01:00
bugreport0
6c049ea4c4 LibGUI+WindowServer: Flash menubar menu when using a keyboard shortcut
Briefly flash the menubar menu containing the keyboard shortcut action
to give the user immediate visual feedback on their interaction with the
system.
2022-01-09 00:54:46 +01:00
Andreas Kling
bde9c2bc65 LibGUI: Add GUI::Window::try_add_menu()
This is a fallible variant of add_menu() that returns ErrorOr.
2021-11-24 13:52:01 +01:00
Andreas Kling
0de33b3d6c LibGfx: Use ErrorOr<T> for Bitmap::try_create()
Another one that was used in a fajillion places.
2021-11-08 00:35:27 +01:00
Andreas Kling
f23f99d51b LibGfx: Use ErrorOr<T> for Bitmap::try_create_with_anonymous_buffer() 2021-11-08 00:35:27 +01:00
Andreas Kling
e2eabb4132 LibCore: Use ErrorOr<T> in Core::AnonymousBuffer 2021-11-08 00:35:27 +01:00
Andreas Kling
60a245b065 LibGUI: Don't ask WindowServer to destroy windows during app teardown
This makes teardown faster since we don't have to wait for responses to
each destroy_window request. It also avoids doing IPC during teardown,
which is a general source of problems.
2021-11-03 19:56:47 +01:00
Marco Cutecchia
116bb4888f LibGUI: Support using a bitmap as override cursor 2021-10-31 12:37:49 +01:00
Andreas Kling
f27d768745 LibGUI: Don't force flush pending paints whenever mouse moves
This patch removes a hack that forced any pending repaints to happen
immediately whenever you moved the mouse over a window.

The purpose of that mechanism was to ensure that quick button presses
still show up visually, and since that is now accomplished via
Widget::repaint(), we no longer need this.
2021-10-23 17:57:05 +02:00
Andreas Kling
24651f854c LibGUI: Add Widget::repaint() to force an immediate repaint
In most situations, Widget::update() is preferable, since that allows us
to coalesce repaints and avoid redundant work, reducing system load.

However, there are some cases where you really want a paint to happen
right away, to make sure that the user has a chance to see a short-lived
visual state.
2021-10-23 17:53:11 +02:00
Timothy Flynn
176155c695 LibGUI+WindowServer: Add option to hide a widow's close button
This allows windows to be closed only programatically, and not from e.g.
the user clicking the X button on the window frame.
2021-10-21 14:45:30 +01:00
Karol Kosek
d91f194ddd LibGUI: Remember the maximized value if a window hasn't been created yet
d0fb511d75 set the maximized window value
in the File Manager before a window was created, which resulted in crash
everytime you tried to open the program that was closed while it was
maximized. ugh

Here we do more-or-less what GUI::Window::set_rect() does, except we
don't add it to the WindowServer::create_window() IPC call.
That's because the Window Server knows nothing about menus at this
point and just assumes they don't need to be visible.
So if we try to maximize the window then, it could be slightly taller
and a titlebar could be hidden.

So even though it looks how it looks like, it does work and it doesn't
show in the startup size, as described in the mentioned commit (the call
is put a few lines before the initial update()). :^)
2021-10-17 21:39:54 +02:00
Karol Kosek
38bc81015b LibGUI: Update the window cursor if it was provided as a bitmap
This condition rejected almost every bitmap cursor change.
2021-09-20 15:59:34 +02:00
Ben Wiederhake
c6e56612f5 LibGUI+WindowServer: Remove now-obsolete cursor tracking feature
This feature was problematic for several reasons:
- Tracking *all* the user activity seems like a privacy nightmare.
- LibGUI actually only supports one globally tracking widget per window,
  even if no window is necessary, or if multiple callbacks are desired.
- Widgets can easily get confused whether an event is actually directed
  at it, or is actually just the result of global tracking.

The third item caused an issue where right-clicking CatDog opened two
context menus instead of one.
2021-09-08 10:53:49 +02:00
sin-ack
8ea22121ac Userland: Migrate to argument-less deferred_invoke
Only one place used this argument and it was to hold on to a strong ref
for the object. Since we already do that now, there's no need to keep
this argument around since this can be easily captured.

This commit contains no changes.
2021-09-02 03:47:47 +04:30
Joe Bentley
9df79a77da WindowServer: Add message to notify clients of applet area resize
Applets and windows would like to be able to know when the applet
area has been resized. For example, this happens asynchronously after
an applet has been resized, so we cannot then rely on the applet area
position synchronously after resizing. This adds a new message
applet_area_rect_changed and associated Event AppletAreaRectChange,
and the appropriate virtual functions.
2021-08-31 16:49:22 +02:00
Andreas Kling
087bd7f767 Userland: Use Rect::centered_within() where useful 2021-08-31 01:35:08 +02:00
Rob Ryan
fbf824a50f LibGUI: Allow widgets to make themselves non-auto-focusable
This patchs adds a way for widgets exclude themselves from being a focus
candidate in Window::focus_a_widget_if_possible().

This is to allow the URL box to not get auto-focused when the browser
is loaded.
2021-08-18 10:39:13 +02:00
Karol Kosek
ac21c6625d LibGUI: Add on_active_window_change function object to the Window class 2021-08-05 11:43:12 +02:00
sin-ack
611370e7dc LibGUI, WindowServer: Greatly simplify menubar logic
Currently, any number of menubars can be plugged in and out of a window.
This is unnecessary complexity, since we only need one menubar on a
window. This commit removes most of the logic for dynamically attaching
and detaching menubars and makes one menubar always available. The
menubar is only considered existent if it has at least a single menu in
it (in other words, an empty menubar will not be shown).

This commit additionally fixes a bug wherein menus added after a menubar
has been attached would not have their rects properly setup, and would
therefore appear glitched out on the top left corner of the menubar.
2021-08-02 00:39:15 +02:00
Andreas Kling
2135c66823 Revert "LibGUI: Only dispatch Leave if the now-hovered widget isn't a child"
This reverts commit cfc9ee6f16.

This change was wrong: The parent *does* lose hover when the mouse
cursor enters a child widget. Hover is not hierarchical, there is only a
hovered window and a hovered widget within that window.

This fixes an issue with GUI::TabWidget buttons appearing hovered
despite the mouse cursor not being over the buttons.
2021-07-28 21:28:56 +02:00
Andreas Kling
b3d27c2340 LibGUI: Add GUI_HOVER_DEBUG runtime debugging flag (environment)
You can now see the outline of GUI widgets when hovering them.
For example:

    $ export GUI_HOVER_DEBUG=1
    $ FileManager

Then move the mouse around in the file manager. :^)
2021-07-28 01:01:02 +02:00
sin-ack
cfc9ee6f16 LibGUI: Only dispatch Leave if the now-hovered widget isn't a child
Without this change, when the mouse starts hovering over a child widget,
the parent would receive a Leave event despite the parent widget not
losing mouse hover.
2021-07-26 21:14:39 +04:30
sin-ack
444ed56521 LibGUI: Add virtual handlers for WindowEntered and WindowLeft events
These can be useful if an application wants to react to the cursor
entering the window at any point, rather than just on a widget.
2021-07-26 21:14:39 +04:30
Andreas Kling
6bb53d6a80 LibGUI: Handle GUI::Window non-volatile backing store issues better
Instead of crashing when we can't make the back buffer non-volatile,
we now transition the window into single-buffered mode instead
(assuming it was originally in double-buffered mode.)

This reduces GUI fidelity a bit (by potentially making windows flicker
during repaint) but since it's only triggered in low-memory conditions,
it seems like a reasonable thing to sacrifice in order for the system
to carry on.

This patch also stops us from allocating entirely new backing stores
after the old ones were purged. If they were purged but reallocated
just fine, there's no need to allocate new memory again. We already
have fresh zero-filled pages in the existing bitmap at this point.
2021-07-25 14:39:28 +02:00
Andreas Kling
143443e0b6 LibGfx: Make Gfx::Bitmap::set_nonvolatile() report allocation failure
Making a bitmap non-volatile after being volatile may fail to allocate
physical pages after the kernel stole the old pages in a purge.

This is different from the pages being purged, but reallocated. In that
case, they are simply replaced with zero-fill-on-demand pages as if
they were freshly allocated.
2021-07-25 14:39:25 +02:00
Andreas Kling
687a12d7fb Userland: Add GUI::Window::add_menu() and use it everywhere
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
2021-07-21 21:24:26 +02:00
Andreas Kling
c7d891765c LibGfx: Use "try_" prefix for static factory functions
Also mark them as [[nodiscard]].
2021-07-21 18:02:15 +02:00
LuK1337
b40d771512 LibGUI: Add FontsChanged event and deliver it to windows and widgets 2021-07-12 11:08:09 +02:00
Aziz Berkay Yesilyurt
6f594b36f5 LibGUI: Verify m_window_id is not-zero in set_maximized
Window::set_maximized requires non-zero window id to be a valid call,
i.e. calling Window::show beforehand. A verify statement before the
server call can help developers by hinting correct usage.
2021-07-09 13:32:30 +04:30
Ali Mohammad Pur
0459a111b2 Revert "Userland: Add ability to screenshot rectangular region in shot (#8515)"
This reverts commit 1c06d77262.
This was squashed by mistake, the rebased version will follow.
2021-07-09 13:27:56 +04:30
Aziz Berkay Yesilyurt
1c06d77262
Userland: Add ability to screenshot rectangular region in shot (#8515)
* LibGUI: Verify m_window_id is not-zero in set_maximized

Window::set_maximized requires non-zero window id to be a valid call,
i.e. calling Window::show beforehand. A verify statement before the
server call can help developers by hinting correct usage.

* LibGUI: Paint background when the fullscreen window is transparent

The windows in the background are ignored when the window is fullscreen.
However, we still would like to see the background if that window is
transparent.

* Userland: Add ability to capture rectangular region in shot

A click and drag selectable, transparent, fullscreen window is
displayed with the command line argument -r for screenshots.
2021-07-09 13:11:24 +04:30
Andreas Kling
86d0145260 LibGfx+LibGUI+WindowServer: Use move() on Core::AnonymousBuffer more 2021-07-07 18:02:43 +02:00
Andreas Kling
e0986c2766 LibGUI: Fix some clang-tidy warnings in Window.cpp 2021-07-07 18:02:43 +02:00
Andreas Kling
c2dfa9d54c WindowServer+LibGUI: Add a way to force a window to have a drop shadow 2021-07-04 23:15:17 +02:00
Andreas Kling
782a5c88ce WindowServer: Make most remaining WindowServer IPC calls async
The only remaining sync call from client to server is now the call
that switches a window's backing store. That one actually relies on
the synchronization to hand over ownership of the backing stores,
so it has to stay synchronous for now.
2021-07-04 23:15:16 +02:00
Ali Mohammad Pur
2665cdf2a1 LibGUI: Don't allocate a scope-local MouseEvent on the heap
This fixes the build by hiding the problem from the compiler, but it's
a useful change in and of itself anyway.
A malloc/free per every mouse event is pretty annoying, especially when
we can actually avoid it.
2021-06-29 21:40:41 +02:00
Andreas Kling
6a132d8672 WindowServer+LibGUI: Allow specifying a "launch origin" for new windows
The launch_origin_rect parameter to create_window() specifies where on
screen the window was launched from. It's optional, but if you provide
it, the new window will have a short wireframe animation from the origin
to the initial window frame rect.

GUI::Window looks for the "__libgui_launch_origin_rect" environment
variable. Put your launch origin rect in there with the format
"<x>,<y>,<width>,<height>" and the first GUI::Window shown by the app
will use that as the launch origin rect.

Also it looks pretty neat, although I'm sure we can improve it. :^)
2021-06-27 19:38:11 +02:00
Aatos Majava
3e6a5af32b LibGUI: Actually use the Action alternate shortcut
This adds the actual functionality to Window and Application.
2021-06-25 01:01:37 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Andreas Kling
dc65f54c06 AK: Rename Vector::append(Vector) => Vector::extend(Vector)
Let's make it a bit more clear when we're appending the elements from
one vector to the end of another vector.
2021-06-12 13:24:45 +02:00
Andreas Kling
0a98964600 WindowServer+LibGUI: Make window creation asynchronous :^)
Let clients manage their own window ID's. If you try to create a new
window with an existing ID, WindowServer will simply disconnect you
for misbehaving.

This removes the need for window creation to be synchronous, which
means that most GUI applications can now batch their entire GUI
initialization sequence without having to block waiting for responses.
2021-06-12 12:01:54 +02:00
Marcus Nilsson
2f7dc29ab7 LibGUI/WindowServer: Add set_maximized IPC call
Add an IPC call to enable the client to manually maximize it's own
window.
2021-06-09 22:58:10 +02:00
Ali Mohammad Pur
7ac196974d Everywhere: Replace Vector<T*> with nonnull entries with Vector<T&> 2021-06-08 19:14:24 +02:00