Commit graph

13 commits

Author SHA1 Message Date
Sam Atkins
c0ca6e470f AK+Userland: Rename Array::front/back to first/last
This is the name that is used for every other collection type so let's
be consistent.
2022-04-06 14:31:52 +02:00
Jelle Raaijmakers
5d21d1d105 LibGL: Remove duplicate public: from Texture2D.h 2022-03-08 15:32:35 +01:00
Jelle Raaijmakers
3832656464 LibGL: East-const two methods in Texture2D
No functional changes.
2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
7833f25f8f LibGL: Remove stubbed border from glTexImage2D
Providing anything else than `border == 0` is deprecated and should
result in an invalid value error.
2021-12-27 11:58:43 +01:00
Stephan Unverwerth
5e9d99474d LibGL: Remove image storage from MipMap
Images are stored on the device side. Texture2D and MipMap are now only
used to store imformation about the texture and reference to the device
image.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
4c944eaa41 LibGL: Remove sampling code from Sampler2D
Texture sampling now happens entirely in SoftGPU thus this class will
now only be used to hold the sampler configuration.
2021-12-24 05:10:28 -08:00
Jelle Raaijmakers
bccfa205d3 LibGL: Improve mipmap lookup in Texture2D
We can get rid of a `VERIFY` since we already do this in `Array::at()`.
Also move `::mipmap()` to the header file so it is inlined in
`Sampler2D`.
2021-12-11 23:15:24 +01:00
Jelle Raaijmakers
5e370e6f96 LibGL: Implement GL_(UN)PACK_ALIGNMENT
These enums are used to indicate byte-alignment when reading from and
to textures. The `GL_UNPACK_ROW_LENGTH` value was reimplemented to
support overriding the source data row width.
2021-12-11 23:15:24 +01:00
Stephan Unverwerth
e7d3483618 LibGL: Implement glTexSubImage2D 2021-09-02 21:00:24 +04:30
Stephan Unverwerth
19a08ff187 LibGL: Implement glPixelStorei
This sets the length of a row for the image to be transferred. This
value is measured in pixels. When a rectangle with a width less than
this value is transferred the remaining pixels of this row are skipped.
2021-08-26 19:53:57 +02:00
Stephan Unverwerth
b9523e15df LibGL: Implement glTexParameter{i,f}
This currently only implements a subset of this function.
Namely setting wrap, mag and min modes for the GL_TETXURE_2D target.
2021-08-12 18:58:41 +02:00
Stephan Unverwerth
12785849aa LibGL: Turn Sampler2D into an actual class
This extracts the sampler functionality into its own class.
Beginning with OpenGL 3 samplers are actual objects, separate
from textures. It makes sense to do this already as it also
cleans up code organization quite a bit.
2021-08-12 18:58:41 +02:00
Stephan Unverwerth
fde0045ebe LibGL: Introduce Texture base class for all texture types 2021-05-30 00:32:37 +01:00