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@@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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+ * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@@ -12,6 +13,8 @@
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#include <AK/RefCounted.h>
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#include <AK/Vector.h>
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#include <LibGL/GL/gl.h>
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+#include <LibGL/Tex/MipMap.h>
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+#include <LibGL/Tex/Sampler2D.h>
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#include <LibGfx/Vector2.h>
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#include <LibGfx/Vector4.h>
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@@ -23,46 +26,22 @@ public:
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static constexpr u16 MAX_TEXTURE_SIZE = 2048;
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static constexpr u8 LOG2_MAX_TEXTURE_SIZE = 11;
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- class MipMap {
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- public:
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- MipMap() = default;
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- ~MipMap() = default;
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-
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- void set_width(GLsizei width) { m_width = width; }
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- void set_height(GLsizei height) { m_height = height; }
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- GLsizei width() const { return m_width; }
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- GLsizei height() const { return m_height; }
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-
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- Vector<u32>& pixel_data() { return m_pixel_data; }
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- const Vector<u32>& pixel_data() const { return m_pixel_data; }
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-
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- private:
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- GLsizei m_width;
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- GLsizei m_height;
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- Vector<u32> m_pixel_data;
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- };
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-
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- // To quote the Khronos documentation:
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- // "You could say that a texture object contains a sampler object, which you access through the texture interface."
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- // FIXME: Better name?
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- struct TextureSamplerParamaters {
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- GLint m_min_filter { GL_NEAREST_MIPMAP_LINEAR };
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- GLint m_mag_filter { GL_LINEAR };
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- GLint m_wrap_s_mode { GL_REPEAT };
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- GLint m_wrap_t_mode { GL_REPEAT };
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- };
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-
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public:
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- Texture2D() = default;
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+ Texture2D()
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+ : m_sampler(*this)
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+ {
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+ }
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~Texture2D() { }
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virtual bool is_texture_2d() const override { return true; }
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void upload_texture_data(GLenum target, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
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void replace_sub_texture_data(GLint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
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- FloatVector4 sample_texel(const FloatVector2& uv) const;
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+
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+ MipMap const& mipmap(unsigned lod) const;
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GLenum internal_format() const { return m_internal_format; }
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+ Sampler2D const& sampler() const { return m_sampler; }
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private:
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template<typename TCallback>
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@@ -76,7 +55,7 @@ private:
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// FIXME: Mipmaps are currently unused, but we have the plumbing for it at least
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Array<MipMap, LOG2_MAX_TEXTURE_SIZE> m_mipmaps;
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GLenum m_internal_format;
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- TextureSamplerParamaters m_sampler_params;
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+ Sampler2D m_sampler;
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};
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}
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