This is not in the spec and does pointless work:
- If either of them is true, we would determine the same result with the
manual code point iteration and comparison
- If neither of them is true, we iterate from the start again and repeat
the work that was just done
Instead, only have the manual loop from the spec and do a length
comparison at the end.
Removing it brings the following microbenchmark from ~5.5s down to ~3.5s
on my machine:
```js
const a = "x".repeat(100_000_000) + "a";
const b = "x".repeat(100_000_000) + "b";
a < b
```
Note that js_rope_string() has been folded into this, the old name was
misleading - it would not always create a rope string, only if both
sides are not empty strings. Use a three-argument create() overload
instead.
Three standalone Cell creation functions remain in the JS namespace:
- js_bigint()
- js_string()
- js_symbol()
All of them are leftovers from early iterations when LibJS still took
inspiration from JSC, which itself has jsString(). Nowadays, we pretty
much exclusively use static create() functions to construct types
allocated on the JS heap, and there's no reason to not do the same for
these.
Also change the return type from BigInt* to NonnullGCPtr<BigInt> while
we're here.
This is patch 1/3, replacement of js_string() and js_symbol() follow.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Rename it to match the name used by the spec.
Add an override mode to skip formatting numbers with an exponential sign
(e.g. 1e23). This mode is needed by Number and Intl.NumberFormat, who
don't call out a specific number-to-string method to use (they just say
to make "the String consisting of the digits of n").
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
Although this is much more complicated it does not seem to impact
performance that much even when looking only at values in which the
previous casting to i32 was correct.
For the fuzzer build isnan was not usable in a constexpr context however
__builtin_isnan seems to always be.
Also while we're here add my name to the copyright since I forgot after
the Value rewrite.
This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.