We need to make sure that the given target realm is at the top of the
VM's execution context stack before doing any JS object construction
based on the data in our serialized buffer.
This refactoring makes WebContent less aware of LibWeb internals.
The code that initializes paint recording commands now resides in
`Navigable::paint()`. Additionally, we no longer need to reuse
PaintContext across iframes, allowing us to avoid saving and restoring
its state before recursing into an iframe.
HTML fragments are parsed with a temporary HTML document that never has
its flag set to say that it is ready to have scripts executed. For these
fragments, in the HTMLParser, these scripts are prepared, but
execute_script is never called on them.
This results in the HTMLParser waiting forever on the document to be
ready to have scripts executed.
To fix this, only wait for the document to be ready if we are definitely
going to execute a script.
This fixes a hang processing the HTML in the attached test, as seen on:
https://github.com/SerenityOS/serenityFixes: #22735
Previously, constructing a `UnsignedBigInteger::from_base()` could
produce an incorrect result if the input string contained a valid
Base36 digit that was out of range of the given base. The same method
would also crash if the input string contained an invalid Base36 digit.
An error is now returned in both these cases.
Constructing a BigFraction from string is now also fallible, so that we
can handle the case where we are given an input string with invalid
digits.
Switch over from deprecated_attribute to attribute, and reuse the result
of this lookup for both checking whether that attribute exists - and for
retrieving the value of that attribute when we need it.
Instead of spawning these processes from the WebContent process, we now
create them in the Browser chrome.
Part 1/N of "all processes are owned by the chrome".
We have two known PlatformObjects that need to implement some of the
behavior of LegacyPlatformObjects to date: Window, and HTMLFormElement.
To make this not require double (or virtual) inheritance of
PlatformObject, move the behavior of LegacyPlatformObject into
PlatformObject. The selection of LegacyPlatformObject behavior is done
with a new bitfield of feature flags instead of a dozen virtual
functions that return bool. This change simplifies every class involved
in the diff with the notable exception of Window, which now needs some
ugly const casts to implement named property access.
Many sites load application/json and application/ld+json
content with script elements, so this debug line shows
up on a lot of sites and is not informative.
Dispatching events can cause arbitrary JS to run, which could cause the
event loop to be re-entered, or even post another message to the same
message port.
This large block of code is repeated nearly verbatim in LibWeb. Move it
to a helper function that both LibIPC and LibWeb can defer to. This will
let us make changes to this method in a singular location going forward.
Note this is a bit of a regression for the MessagePort. It now suffers
from the same performance issue that IPC messages face - we prepend the
meessage size to the message buffer. This degredation is very temporary
though, as a fix is imminent, and this change makes that fix easier.
We cannot port over Optional<FlyString> until the IDL generator supports
passing that through as an argument (as opposed to an Optional<String>).
Change to FlyString where possible, and resolve any fallout as a result.
We already have the src attribute stored as a String, so it's completely
wasteful to convert it to a ByteString. We were even doing it twice when
loading each image.
The fix here was to stop using StringBuilder::append(char) when told to
append a code point, and switch to StringBuilder::append_code_point(u32)
There's probably a bunch more issues like this, and we should stop using
append(char) in general since it allows building of garbage strings.
The BatchingDispatcher mechanism is used by HTMLImageElement to avoid
decoding one image at a time, since interleaving decode/layout/repaint
over and over takes way more time than doing many decodes followed by
a single layout/repaint pair.
Before this change, we didn't have a limit on how many batched loads
we'd allow ourselves to queue up, which could lead to situations where
more and more images kept being added to the queue, and never getting
processed.
This fixes the issue by putting an arbitrary limit (16) on the number
of batched image loads, and then allowing the flush to happen after
that instead of re-deferring processing.
This code didn't account for position:fixed elements, which meant that
we'd swallow repaints for such elements when the viewport wasn't
scrolled to the top of the page.
We replace the incomplete optimization with a FIXME noting that this
needs to be handled correctly when reintroduced.
(Apologies for bad commit title, it's hard to explain in such a short
space!)
We're going to need to call this for producing markdown and gemini
documents, both of which need a Document and Realm to fetch the entire
response body, so that they can then generate their HTML. So this
commit modifies `create_document_for_inline_content()` to take a lambda
instead of a fixed HTML string, to support these uses.
Also, we always return a nonnull pointer, so make that the return type.
This is a move and change in the same commit, (Sorry!) but all the
changes are to the function signature and step 6.
This is a little awkward: The spec requires when loading media documents
or ones that don't have a DOM, that we "act as if the user agent had
stopped parsing document" which means following this algorithm. Only a
few steps require an HTMLParser, but those that do, involve reaching
into its internals. The simplest solution I could think of (other than
duplicating this fairly hefty function) is making it static and taking
a Document and optional HTMLParser as parameters.
This aligns Workers and Window and MessagePorts to all use the same
mechanism for transferring serialized messages across realms.
It also allows transferring more message ports into a worker.
Re-enable the Worker-echo test, as none of the MessagePort tests have
themselves been flaky, and those are now using the same underlying
implementation.