This change makes WebGL to use LibGL only in SerenityOS, and the
platform's OpenGL driver in Ladybird if it is available.
This is implemented by introducing wrapper class between WebGL and
OpenGL calls. This way it will also be possible to provide more
complete support in Ladybird even if we don't yet have all needed
calls implemented in LibGL.
For now, the wrapper class makes all GL calls virtual. However, we
can get rid of this and implement it at compile time in case of
performance problems.
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).
This commit is auto-generated:
$ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
Meta Ports Ladybird Tests Kernel)
$ perl -pie 's/\bDeprecatedString\b/ByteString/g;
s/deprecated_string/byte_string/g' $xs
$ clang-format --style=file -i \
$(git diff --name-only | grep \.cpp\|\.h)
$ gn format $(git ls-files '*.gn' '*.gni')
According to the CSS font matching algorithm specification, it is
supposed to be executed for each glyph instead of each text run, as is
currently done. This change partially implements this by having the
font matching algorithm produce a list of fonts against which each
glyph will be tested to find its suitable font.
Now, it becomes possible to have per-glyph fallback fonts: if the
needed glyph is not present in a font, we can check the subsequent
fonts in the list.
Add the CanvasTextDrawingStyles mixin with the textAlign and
textBaseline attributes. Update fill_text in CanvasRenderingContext2D
to move the text rect by the text align and text baseline attributes.
Wrote a simple HTML example to showcase the new features.
Works for fills and strokes (using colors, gradients, or patterns),
along with images.
fill_rect() has been updated to use fill_path(), which allows it to
easily transform the rect, and already supports opacity.
Co-authored-by: MacDue <macdue@dueutil.tech>
The transform can change between path building operations (and before
the path is filled or stroked). This fixes the sun ray backgroun on
the https://www.kevs3d.co.uk/dev/html5logo/ canvas demo.
This PR corrects the signs of the start/end points that are passed
to the elliptical_arc_to(), it also removes the bogus path.close()
after creating the arc. Now .arc() seems to work correctly.
This allows clipping your drawing by any path you like! To do this
all painting has been wrapped around a new draw_clipped() helper
method, which handles the clipping before/after painting.
Note: This clipping is currently missing support for intersecting
clip paths.
This adds CanvasPathClipper and ScopedCanvasPathClip. These allow
clipping the canvas by some arbitrary path.
This initial implementation is fairly naive, with a good few
allocations, though this can probably be improved in future.
We now select between nearest neighbor and bilinear filtering when
scaling images in CRC2D.drawImage().
This patch also adds CRC2D.imageSmoothingQuality but it's ignored for
now as we don't have a bunch of different quality levels to map it to.
Work towards #17993 (Ruffle Flash Player)
This is a first pass at implementing CRC2D.createPattern() and the
associated CanvasPattern object. This implementation only works for a
few of the required image sources [like CRC2D.drawImage()], and does
not yet support transforms. Other than that it supports everything
else (which is mainly the various repeat modes).
This gets:
- CanvasRenderingContext2D.createLinearGradient()
- CanvasRenderingContext2D.createConicGradient()
- CanvasRenderingContext2D.createRadialGradient()
Actually working as fill styles for paths and rectangles :^)
Getting them working for strokes is left as an exercise is
left as an exercise for the reader.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.