ソースを参照

LibWeb: Add canvas context2d roundRect

Bastiaan van der Plaat 1 年間 前
コミット
b640747116

+ 11 - 3
Base/res/html/misc/canvas-path-rect.html

@@ -6,7 +6,6 @@
 <body>
 <canvas width=500 height=500></canvas>
 <script>
-
     function drawRect() {
         var canvas = document.querySelector("canvas");
         var ctx = canvas.getContext("2d");
@@ -18,14 +17,23 @@
         ctx.rect(10, 20, 150, 100);
         ctx.fill();
 
+        ctx.fillStyle = 'yellow';
+        ctx.beginPath();
+        ctx.roundRect(50, 310, 100, 100, 25);
+        ctx.fill('evenodd');
+
         ctx.fillStyle = 'green';
         ctx.beginPath();
         ctx.rect(200, 210, 100, 100);
         ctx.fill('evenodd');
-    }
 
+        ctx.rotate(0.2);
+        ctx.fillStyle = 'orange';
+        ctx.beginPath();
+        ctx.roundRect(325, 300, 100, 100, [ { x: 5, y: 20 }, 10, { x: 15, y: 30 }, 20 ]);
+        ctx.fill('evenodd');
+    }
     drawRect();
-
 </script>
 </body>
 </html>

+ 40 - 0
Tests/LibWeb/Ref/canvas-path-rect.html

@@ -0,0 +1,40 @@
+<link rel="match" href="reference/canvas-path-rect-ref.html" />
+<style>
+  * {
+    margin: 0;
+  }
+  body {
+    background-color: white;
+  }
+</style>
+<canvas width=500 height=500></canvas>
+<script>
+    function drawRect() {
+        var canvas = document.querySelector("canvas");
+        var ctx = canvas.getContext("2d");
+        ctx.fillStyle = 'black';
+        ctx.fillRect(0, 0, 500, 500);
+
+        ctx.fillStyle = 'red';
+        ctx.beginPath();
+        ctx.rect(10, 20, 150, 100);
+        ctx.fill();
+
+        ctx.fillStyle = 'yellow';
+        ctx.beginPath();
+        ctx.roundRect(50, 310, 100, 100, 25);
+        ctx.fill('evenodd');
+
+        ctx.fillStyle = 'green';
+        ctx.beginPath();
+        ctx.rect(200, 210, 100, 100);
+        ctx.fill('evenodd');
+
+        ctx.rotate(0.2);
+        ctx.fillStyle = 'orange';
+        ctx.beginPath();
+        ctx.roundRect(325, 300, 100, 100, [ { x: 5, y: 20 }, 10, { x: 15, y: 30 }, 20 ]);
+        ctx.fill('evenodd');
+    }
+    drawRect();
+</script>

+ 15 - 0
Tests/LibWeb/Ref/reference/canvas-path-rect-ref.html

@@ -0,0 +1,15 @@
+<style>
+    * {
+      margin: 0;
+    }
+    body {
+      background-color: white;
+    }
+  </style>
+  <!-- To rebase:
+    1. Open canvas-path-rect.html in Ladybird
+    2. Resize the window just above the width of the canvas
+    3. Right click > "Take Full Screenshot"
+    4. Update the image below:
+  -->
+  <img src="./images/canvas-path-rect-ref.png">

BIN
Tests/LibWeb/Ref/reference/images/canvas-path-rect-ref.png


+ 160 - 0
Userland/Libraries/LibWeb/HTML/Canvas/CanvasPath.cpp

@@ -213,4 +213,164 @@ void CanvasPath::rect(double x, double y, double w, double h)
     m_path.move_to(transform.map(Gfx::FloatPoint { x, y }));
 }
 
+// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-roundrect
+WebIDL::ExceptionOr<void> CanvasPath::round_rect(double x, double y, double w, double h, Variant<double, Geometry::DOMPointInit, Vector<Variant<double, Geometry::DOMPointInit>>> radii)
+{
+    using Radius = Variant<double, Geometry::DOMPointInit>;
+
+    // 1. If any of x, y, w, or h are infinite or NaN, then return.
+    if (!isfinite(x) || !isfinite(y) || !isfinite(w) || !isfinite(h))
+        return {};
+
+    // 2. If radii is an unrestricted double or DOMPointInit, then set radii to « radii ».
+    if (radii.has<double>() || radii.has<Geometry::DOMPointInit>()) {
+        Vector<Radius> radii_list;
+        if (radii.has<double>())
+            radii_list.append(radii.get<double>());
+        else
+            radii_list.append(radii.get<Geometry::DOMPointInit>());
+        radii = radii_list;
+    }
+
+    // 3. If radii is not a list of size one, two, three, or four, then throw a RangeError.
+    if (radii.get<Vector<Radius>>().is_empty() || radii.get<Vector<Radius>>().size() > 4)
+        return WebIDL::SimpleException { WebIDL::SimpleExceptionType::RangeError, "roundRect: Can have between 1 and 4 radii"sv };
+
+    // 4. Let normalizedRadii be an empty list.
+    Vector<Geometry::DOMPointInit> normalized_radii;
+
+    // 5. For each radius of radii:
+    for (auto const& radius : radii.get<Vector<Radius>>()) {
+        // 5.1. If radius is a DOMPointInit:
+        if (radius.has<Geometry::DOMPointInit>()) {
+            auto const& radius_as_dom_point = radius.get<Geometry::DOMPointInit>();
+
+            // 5.1.1. If radius["x"] or radius["y"] is infinite or NaN, then return.
+            if (!isfinite(radius_as_dom_point.x) || !isfinite(radius_as_dom_point.y))
+                return {};
+
+            // 5.1.2. If radius["x"] or radius["y"] is negative, then throw a RangeError.
+            if (radius_as_dom_point.x < 0 || radius_as_dom_point.y < 0)
+                return WebIDL::SimpleException { WebIDL::SimpleExceptionType::RangeError, "roundRect: Radius can't be negative"sv };
+
+            // 5.1.3. Otherwise, append radius to normalizedRadii.
+            normalized_radii.append(radius_as_dom_point);
+        }
+
+        // 5.2. If radius is a unrestricted double:
+        if (radius.has<double>()) {
+            auto radius_as_double = radius.get<double>();
+
+            // 5.2.1. If radius is infinite or NaN, then return.
+            if (!isfinite(radius_as_double))
+                return {};
+
+            // 5.2.2. If radius is negative, then throw a RangeError.
+            if (radius_as_double < 0)
+                return WebIDL::SimpleException { WebIDL::SimpleExceptionType::RangeError, "roundRect: Radius can't be negative"sv };
+
+            // 5.2.3. Otherwise append «[ "x" → radius, "y" → radius ]» to normalizedRadii.
+            normalized_radii.append(Geometry::DOMPointInit { radius_as_double, radius_as_double });
+        }
+    }
+
+    // 6. Let upperLeft, upperRight, lowerRight, and lowerLeft be null.
+    Geometry::DOMPointInit upper_left {};
+    Geometry::DOMPointInit upper_right {};
+    Geometry::DOMPointInit lower_right {};
+    Geometry::DOMPointInit lower_left {};
+
+    // 7. If normalizedRadii's size is 4, then set upperLeft to normalizedRadii[0], set upperRight to normalizedRadii[1], set lowerRight to normalizedRadii[2], and set lowerLeft to normalizedRadii[3].
+    if (normalized_radii.size() == 4) {
+        upper_left = normalized_radii.at(0);
+        upper_right = normalized_radii.at(1);
+        lower_right = normalized_radii.at(2);
+        lower_left = normalized_radii.at(3);
+    }
+
+    // 8. If normalizedRadii's size is 3, then set upperLeft to normalizedRadii[0], set upperRight and lowerLeft to normalizedRadii[1], and set lowerRight to normalizedRadii[2].
+    if (normalized_radii.size() == 3) {
+        upper_left = normalized_radii.at(0);
+        upper_right = lower_left = normalized_radii.at(1);
+        lower_right = normalized_radii.at(2);
+    }
+
+    // 9. If normalizedRadii's size is 2, then set upperLeft and lowerRight to normalizedRadii[0] and set upperRight and lowerLeft to normalizedRadii[1].
+    if (normalized_radii.size() == 2) {
+        upper_left = lower_right = normalized_radii.at(0);
+        upper_right = lower_left = normalized_radii.at(1);
+    }
+
+    // 10. If normalizedRadii's size is 1, then set upperLeft, upperRight, lowerRight, and lowerLeft to normalizedRadii[0].
+    if (normalized_radii.size() == 1)
+        upper_left = upper_right = lower_right = lower_left = normalized_radii.at(0);
+
+    // 11. Corner curves must not overlap. Scale all radii to prevent this:
+    // 11.1. Let top be upperLeft["x"] + upperRight["x"].
+    double top = upper_left.x + upper_right.x;
+
+    // 11.2. Let right be upperRight["y"] + lowerRight["y"].
+    double right = upper_right.y + lower_right.y;
+
+    // 11.3. Let bottom be lowerRight["x"] + lowerLeft["x"].
+    double bottom = lower_right.x + lower_left.x;
+
+    // 11.4. Let left be upperLeft["y"] + lowerLeft["y"].
+    double left = upper_left.y + lower_left.y;
+
+    // 11.5. Let scale be the minimum value of the ratios w / top, h / right, w / bottom, h / left.
+    double scale = AK::min(AK::min(w / top, h / right), AK::min(w / bottom, h / left));
+
+    // 11.6. If scale is less than 1, then set the x and y members of upperLeft, upperRight, lowerLeft, and lowerRight to their current values multiplied by scale.
+    if (scale < 1) {
+        upper_left.x *= scale;
+        upper_left.y *= scale;
+        upper_right.x *= scale;
+        upper_right.y *= scale;
+        lower_left.x *= scale;
+        lower_left.y *= scale;
+        lower_right.x *= scale;
+        lower_right.y *= scale;
+    }
+
+    // 12. Create a new subpath:
+    auto transform = active_transform();
+    bool large_arc = false;
+    bool sweep = true;
+
+    // 12.1. Move to the point (x + upperLeft["x"], y).
+    m_path.move_to(transform.map(Gfx::FloatPoint { x + upper_left.x, y }));
+
+    // 12.2. Draw a straight line to the point (x + w − upperRight["x"], y).
+    m_path.line_to(transform.map(Gfx::FloatPoint { x + w - upper_right.x, y }));
+
+    // 12.3. Draw an arc to the point (x + w, y + upperRight["y"]).
+    m_path.elliptical_arc_to(transform.map(Gfx::FloatPoint { x + w, y + upper_right.y }), { upper_right.x, upper_right.y }, transform.rotation(), large_arc, sweep);
+
+    // 12.4. Draw a straight line to the point (x + w, y + h − lowerRight["y"]).
+    m_path.line_to(transform.map(Gfx::FloatPoint { x + w, y + h - lower_right.y }));
+
+    // 12.5. Draw an arc to the point (x + w − lowerRight["x"], y + h).
+    m_path.elliptical_arc_to(transform.map(Gfx::FloatPoint { x + w - lower_right.x, y + h }), { lower_right.x, lower_right.y }, transform.rotation(), large_arc, sweep);
+
+    // 12.6. Draw a straight line to the point (x + lowerLeft["x"], y + h).
+    m_path.line_to(transform.map(Gfx::FloatPoint { x + lower_left.x, y + h }));
+
+    // 12.7. Draw an arc to the point (x, y + h − lowerLeft["y"]).
+    m_path.elliptical_arc_to(transform.map(Gfx::FloatPoint { x, y + h - lower_left.y }), { lower_left.x, lower_left.y }, transform.rotation(), large_arc, sweep);
+
+    // 12.8. Draw a straight line to the point (x, y + upperLeft["y"]).
+    m_path.line_to(transform.map(Gfx::FloatPoint { x, y + upper_left.y }));
+
+    // 12.9. Draw an arc to the point (x + upperLeft["x"], y).
+    m_path.elliptical_arc_to(transform.map(Gfx::FloatPoint { x + upper_left.x, y }), { upper_left.x, upper_left.y }, transform.rotation(), large_arc, sweep);
+
+    // 13. Mark the subpath as closed.
+    m_path.close();
+
+    // 14. Create a new subpath with the point (x, y) as the only point in the subpath.
+    m_path.move_to(transform.map(Gfx::FloatPoint { x, y }));
+    return {};
+}
+
 }

+ 2 - 0
Userland/Libraries/LibWeb/HTML/Canvas/CanvasPath.h

@@ -7,6 +7,7 @@
 #pragma once
 
 #include <LibGfx/Path.h>
+#include <LibWeb/Geometry/DOMPointReadOnly.h>
 #include <LibWeb/HTML/Canvas/CanvasState.h>
 #include <LibWeb/WebIDL/ExceptionOr.h>
 
@@ -25,6 +26,7 @@ public:
     void bezier_curve_to(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
     WebIDL::ExceptionOr<void> arc_to(double x1, double y1, double x2, double y2, double radius);
     void rect(double x, double y, double w, double h);
+    WebIDL::ExceptionOr<void> round_rect(double x, double y, double w, double h, Variant<double, Geometry::DOMPointInit, Vector<Variant<double, Geometry::DOMPointInit>>> radii = { 0 });
     WebIDL::ExceptionOr<void> arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise);
     WebIDL::ExceptionOr<void> ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise);
 

+ 3 - 1
Userland/Libraries/LibWeb/HTML/Canvas/CanvasPath.idl

@@ -1,3 +1,5 @@
+#import <Geometry/DOMPointReadOnly.idl>
+
 // https://html.spec.whatwg.org/multipage/canvas.html#canvaspath
 interface mixin CanvasPath {
     undefined closePath();
@@ -7,7 +9,7 @@ interface mixin CanvasPath {
     undefined bezierCurveTo(unrestricted double cp1x, unrestricted double cp1y, unrestricted double cp2x, unrestricted double cp2y, unrestricted double x, unrestricted double y);
     undefined arcTo(unrestricted double x1, unrestricted double y1, unrestricted double x2, unrestricted double y2, unrestricted double radius);
     undefined rect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
-    // FIXME: undefined roundRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h, optional (unrestricted double or DOMPointInit or sequence<(unrestricted double or DOMPointInit)>) radii = 0);
+    undefined roundRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h, optional (unrestricted double or DOMPointInit or sequence<(unrestricted double or DOMPointInit)>) radii = 0);
     undefined arc(unrestricted double x, unrestricted double y, unrestricted double radius, unrestricted double startAngle, unrestricted double endAngle, optional boolean counterclockwise = false);
     undefined ellipse(unrestricted double x, unrestricted double y, unrestricted double radiusX, unrestricted double radiusY, unrestricted double rotation, unrestricted double startAngle, unrestricted double endAngle, optional boolean counterclockwise = false);
 };