This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
This is a continuation of the previous three commits.
Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This is a continuation of the previous commit.
Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
The existing code looks innocently correct, implementing the following
step:
3. If IsCallable(func) is false, set func to the intrinsic function
%Object.prototype.toString%.
as
return ObjectPrototype::to_string(vm, global_object);
However, this misses the fact that the next step calls the function with
the previously ToObject()'d this value (`array`):
4. Return ? Call(func, array).
This doesn't happen in the current implementation, which will use the
unaltered this value from the Array.prototype.toString() call, and make
another, unequal object in %Object.prototype.toString%. Since both that
and Array.prototype.toString() do a Get() call on said object, this
behavior is observable (see newly added test).
Fix this by actually doing what the spec says and calling the fallback
function the regular way.
We were previously manually initializing them instead of just calling
GlobalObject::initialize_constructor, which aside from duplicating code
also meant we didn't set the required name property.
The spec says:
27.5.1.1 Generator.prototype.constructor
https://tc39.es/ecma262/#sec-generator.prototype.constructor
The initial value of Generator.prototype.constructor is
%GeneratorFunction.prototype%.
But we had it set to %GeneratorFunction% (the GeneratorFunction
constructor).
Given we usually call objects Foo{Object,Constructor,Prototype} or
Foo{,Constructor,Prototype}, this name was an odd choice.
The new one matches the spec better, which calls it the "Generator
Prototype Object", so we simply omit the Object suffix as usual as it's
implied.
In order to reduce our reliance on __builtin_{ffs, clz, ctz, popcount},
this commit removes all calls to these functions and replaces them with
the equivalent functions in AK/BuiltinWrappers.h.
This adds plumbing for the Intl.DateTimeFormat object, constructor, and
prototype.
Note that unlike other Intl objects, the Intl.DateTimeFormat object has
a LibUnicode structure as a base. This is to prevent wild amounts of
code duplication between LibUnicode, Intl.DateTimeFormat, and other
not-yet-defined Intl structures, because there's 12 fields shared
between them.
This commit adds support for the most bare bones version of async
functions, support for async generator functions, async arrow functions
and await expressions are TODO.
The old versions were renamed to JS_DECLARE_OLD_NATIVE_FUNCTION and
JS_DEFINE_OLD_NATIVE_FUNCTION, and will be eventually removed once all
native functions were converted to the new format.