LibJS: Let Shape store a Realm instead of a GlobalObject

This is a cautious first step towards being able to create JS objects
before a global object has been instantiated.
This commit is contained in:
Andreas Kling 2022-08-01 20:27:20 +02:00
parent 7a6935a2ff
commit 50d951aea2
Notes: sideshowbarker 2024-07-17 08:25:46 +09:00
22 changed files with 104 additions and 55 deletions

View file

@ -119,7 +119,7 @@ class TestRunnerGlobalObject final : public JS::GlobalObject {
JS_OBJECT(TestRunnerGlobalObject, JS::GlobalObject);
public:
TestRunnerGlobalObject();
TestRunnerGlobalObject(JS::Realm&);
virtual ~TestRunnerGlobalObject() override;
virtual void initialize_global_object() override;
@ -128,7 +128,8 @@ private:
JS_DECLARE_NATIVE_FUNCTION(fuzzilli);
};
TestRunnerGlobalObject::TestRunnerGlobalObject()
TestRunnerGlobalObject::TestRunnerGlobalObject(JS::Realm& realm)
: GlobalObject(realm)
{
}

View file

@ -92,8 +92,9 @@ Optional<FunctionAndArgumentIndex> get_function_and_argument_index(StringView so
return {};
}
SheetGlobalObject::SheetGlobalObject(Sheet& sheet)
: m_sheet(sheet)
SheetGlobalObject::SheetGlobalObject(JS::Realm& realm, Sheet& sheet)
: JS::GlobalObject(realm)
, m_sheet(sheet)
{
}

View file

@ -23,7 +23,7 @@ class SheetGlobalObject final : public JS::GlobalObject {
JS_OBJECT(SheetGlobalObject, JS::GlobalObject);
public:
SheetGlobalObject(Sheet&);
SheetGlobalObject(JS::Realm&, Sheet&);
virtual ~SheetGlobalObject() override = default;

View file

@ -57,7 +57,8 @@ JS_DEFINE_NATIVE_FUNCTION($262Object::clear_kept_objects)
JS_DEFINE_NATIVE_FUNCTION($262Object::create_realm)
{
auto realm = vm.heap().allocate_without_global_object<GlobalObject>();
// FIXME: This doesn't look right.
auto realm = vm.heap().allocate_without_global_object<GlobalObject>(*global_object.associated_realm());
realm->initialize_global_object();
return Value(realm->$262());
}

View file

@ -15,7 +15,10 @@ class GlobalObject final : public JS::GlobalObject {
JS_OBJECT(GlobalObject, JS::GlobalObject);
public:
GlobalObject() = default;
GlobalObject(JS::Realm& realm)
: JS::GlobalObject(realm)
{
}
virtual void initialize_global_object() override;
virtual ~GlobalObject() override = default;

View file

@ -64,7 +64,7 @@ public:
// 7. If the host requires use of an exotic object to serve as realm's global object, let global be such an object created in a host-defined manner.
// Otherwise, let global be undefined, indicating that an ordinary object should be created as the global object.
auto* global_object = static_cast<GlobalObject*>(interpreter->heap().allocate_without_global_object<GlobalObjectType>(forward<Args>(args)...));
auto* global_object = static_cast<GlobalObject*>(interpreter->heap().allocate_without_global_object<GlobalObjectType>(*realm, forward<Args>(args)...));
// 8. If the host requires that the this binding in realm's global scope return an object other than the global object, let thisValue be such an object created
// in a host-defined manner. Otherwise, let thisValue be undefined, indicating that realm's global this binding should be the global object.
@ -73,7 +73,7 @@ public:
this_value = global_object;
} else {
// FIXME: Should we pass args in here? Let's er on the side of caution and say yes.
this_value = static_cast<Object*>(interpreter->heap().allocate_without_global_object<GlobalThisObjectType>(forward<Args>(args)...));
this_value = static_cast<Object*>(interpreter->heap().allocate_without_global_object<GlobalThisObjectType>(*realm, forward<Args>(args)...));
}
// 9. Perform SetRealmGlobalObject(realm, global, thisValue).

View file

@ -139,8 +139,8 @@
namespace JS {
GlobalObject::GlobalObject()
: Object(GlobalObjectTag::Tag)
GlobalObject::GlobalObject(Realm& realm)
: Object(GlobalObjectTag::Tag, realm)
, m_console(make<Console>(*this))
{
}
@ -152,14 +152,16 @@ void GlobalObject::initialize_global_object()
ensure_shape_is_unique();
// These are done first since other prototypes depend on their presence.
m_empty_object_shape = heap().allocate_without_global_object<Shape>(*this);
VERIFY(associated_realm());
auto& realm = *associated_realm();
m_empty_object_shape = heap().allocate_without_global_object<Shape>(realm);
m_object_prototype = heap().allocate_without_global_object<ObjectPrototype>(*this);
m_function_prototype = heap().allocate_without_global_object<FunctionPrototype>(*this);
m_new_object_shape = vm.heap().allocate_without_global_object<Shape>(*this);
m_new_object_shape = vm.heap().allocate_without_global_object<Shape>(realm);
m_new_object_shape->set_prototype_without_transition(m_object_prototype);
m_new_ordinary_function_prototype_object_shape = vm.heap().allocate_without_global_object<Shape>(*this);
m_new_ordinary_function_prototype_object_shape = vm.heap().allocate_without_global_object<Shape>(realm);
m_new_ordinary_function_prototype_object_shape->set_prototype_without_transition(m_object_prototype);
m_new_ordinary_function_prototype_object_shape->add_property_without_transition(vm.names.constructor, Attribute::Writable | Attribute::Configurable);
@ -359,8 +361,9 @@ Realm* GlobalObject::associated_realm()
return m_associated_realm;
}
void GlobalObject::set_associated_realm(Badge<Realm>, Realm& realm)
void GlobalObject::set_associated_realm(Realm& realm)
{
VERIFY(&realm == &shape().realm());
m_associated_realm = &realm;
}

View file

@ -17,7 +17,7 @@ class GlobalObject : public Object {
JS_OBJECT(GlobalObject, Object);
public:
explicit GlobalObject();
explicit GlobalObject(Realm&);
virtual void initialize_global_object();
virtual ~GlobalObject() override;
@ -25,7 +25,7 @@ public:
Console& console() { return *m_console; }
Realm* associated_realm();
void set_associated_realm(Badge<Realm>, Realm&);
void set_associated_realm(Realm&);
Shape* empty_object_shape() { return m_empty_object_shape; }
@ -56,25 +56,46 @@ public:
FunctionObject* throw_type_error_function() const { return m_throw_type_error_function; }
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
ConstructorName* snake_name##_constructor() { return m_##snake_name##_constructor; } \
Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
ConstructorName* snake_name##_constructor() \
{ \
return m_##snake_name##_constructor; \
} \
Object* snake_name##_prototype() \
{ \
return m_##snake_name##_prototype; \
}
JS_ENUMERATE_BUILTIN_TYPES
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
Intl::ConstructorName* intl_##snake_name##_constructor() { return m_intl_##snake_name##_constructor; } \
Object* intl_##snake_name##_prototype() { return m_intl_##snake_name##_prototype; }
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
Intl::ConstructorName* intl_##snake_name##_constructor() \
{ \
return m_intl_##snake_name##_constructor; \
} \
Object* intl_##snake_name##_prototype() \
{ \
return m_intl_##snake_name##_prototype; \
}
JS_ENUMERATE_INTL_OBJECTS
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
Temporal::ConstructorName* temporal_##snake_name##_constructor() { return m_temporal_##snake_name##_constructor; } \
Object* temporal_##snake_name##_prototype() { return m_temporal_##snake_name##_prototype; }
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
Temporal::ConstructorName* temporal_##snake_name##_constructor() \
{ \
return m_temporal_##snake_name##_constructor; \
} \
Object* temporal_##snake_name##_prototype() \
{ \
return m_temporal_##snake_name##_prototype; \
}
JS_ENUMERATE_TEMPORAL_OBJECTS
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name) \
Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
Object* snake_name##_prototype() \
{ \
return m_##snake_name##_prototype; \
}
JS_ENUMERATE_ITERATOR_PROTOTYPES
#undef __JS_ENUMERATE
@ -173,7 +194,7 @@ inline void GlobalObject::add_constructor(PropertyKey const& property_key, Const
inline GlobalObject* Shape::global_object() const
{
return static_cast<GlobalObject*>(m_global_object);
return &static_cast<GlobalObject&>(m_realm.global_object());
}
template<>

View file

@ -34,15 +34,21 @@ Object* Object::create(GlobalObject& global_object, Object* prototype)
return global_object.heap().allocate<Object>(global_object, *prototype);
}
Object::Object(GlobalObjectTag)
GlobalObject& Object::global_object() const
{
return *shape().global_object();
}
Object::Object(GlobalObjectTag, Realm& realm)
{
// This is the global object
m_shape = heap().allocate_without_global_object<Shape>(*this);
m_shape = heap().allocate_without_global_object<Shape>(realm);
}
Object::Object(ConstructWithoutPrototypeTag, GlobalObject& global_object)
{
m_shape = heap().allocate_without_global_object<Shape>(global_object);
VERIFY(global_object.associated_realm());
m_shape = heap().allocate_without_global_object<Shape>(*global_object.associated_realm());
}
Object::Object(GlobalObject& global_object, Object* prototype)

View file

@ -186,7 +186,7 @@ public:
Shape& shape() { return *m_shape; }
Shape const& shape() const { return *m_shape; }
GlobalObject& global_object() const { return *shape().global_object(); }
GlobalObject& global_object() const;
void ensure_shape_is_unique();
@ -196,7 +196,7 @@ public:
protected:
enum class GlobalObjectTag { Tag };
enum class ConstructWithoutPrototypeTag { Tag };
explicit Object(GlobalObjectTag);
explicit Object(GlobalObjectTag, Realm&);
Object(ConstructWithoutPrototypeTag, GlobalObject&);
void set_prototype(Object*);

View file

@ -24,7 +24,7 @@ void Realm::set_global_object(GlobalObject& global_object, Object* this_value)
// 2. Assert: Type(globalObj) is Object.
// Non-standard
global_object.set_associated_realm({}, *this);
global_object.set_associated_realm(*this);
// 3. If thisValue is undefined, set thisValue to globalObj.
if (!this_value)

View file

@ -63,9 +63,9 @@ ThrowCompletionOr<Object*> ShadowRealmConstructor::construct(FunctionObject& new
auto* object = TRY(ordinary_create_from_constructor<ShadowRealm>(global_object, new_target, &GlobalObject::shadow_realm_prototype, *realm, move(context)));
// 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined).
auto* new_global_object = vm.heap().allocate_without_global_object<GlobalObject>();
new_global_object->initialize_global_object();
auto* new_global_object = vm.heap().allocate_without_global_object<GlobalObject>(*realm);
realm->set_global_object(*new_global_object, nullptr);
new_global_object->initialize_global_object();
// TODO: I don't think we should have these exactly like this, that doesn't work well with how
// we create global objects. Still, it should be possible to make a ShadowRealm with a

View file

@ -12,8 +12,7 @@ namespace JS {
Shape* Shape::create_unique_clone() const
{
VERIFY(m_global_object);
auto* new_shape = heap().allocate_without_global_object<Shape>(*m_global_object);
auto* new_shape = heap().allocate_without_global_object<Shape>(m_realm);
new_shape->m_unique = true;
new_shape->m_prototype = m_prototype;
ensure_property_table();
@ -88,13 +87,13 @@ Shape* Shape::create_prototype_transition(Object* new_prototype)
return new_shape;
}
Shape::Shape(Object& global_object)
: m_global_object(&global_object)
Shape::Shape(Realm& realm)
: m_realm(realm)
{
}
Shape::Shape(Shape& previous_shape, StringOrSymbol const& property_key, PropertyAttributes attributes, TransitionType transition_type)
: m_global_object(previous_shape.m_global_object)
: m_realm(previous_shape.m_realm)
, m_previous(&previous_shape)
, m_property_key(property_key)
, m_prototype(previous_shape.m_prototype)
@ -105,7 +104,7 @@ Shape::Shape(Shape& previous_shape, StringOrSymbol const& property_key, Property
}
Shape::Shape(Shape& previous_shape, Object* new_prototype)
: m_global_object(previous_shape.m_global_object)
: m_realm(previous_shape.m_realm)
, m_previous(&previous_shape)
, m_prototype(new_prototype)
, m_property_count(previous_shape.m_property_count)
@ -116,7 +115,7 @@ Shape::Shape(Shape& previous_shape, Object* new_prototype)
void Shape::visit_edges(Cell::Visitor& visitor)
{
Cell::visit_edges(visitor);
visitor.visit(m_global_object);
visitor.visit(&m_realm);
visitor.visit(m_prototype);
visitor.visit(m_previous);
m_property_key.visit_edges(visitor);

View file

@ -47,7 +47,7 @@ public:
Prototype,
};
explicit Shape(Object& global_object);
explicit Shape(Realm&);
Shape(Shape& previous_shape, StringOrSymbol const& property_key, PropertyAttributes attributes, TransitionType);
Shape(Shape& previous_shape, Object* new_prototype);
@ -61,6 +61,7 @@ public:
bool is_unique() const { return m_unique; }
Shape* create_unique_clone() const;
Realm& realm() const { return m_realm; }
GlobalObject* global_object() const;
Object* prototype() { return m_prototype; }
@ -92,7 +93,7 @@ private:
void ensure_property_table() const;
Object* m_global_object { nullptr };
Realm& m_realm;
mutable OwnPtr<HashMap<StringOrSymbol, PropertyMetadata>> m_property_table;

View file

@ -190,7 +190,11 @@ class TestRunnerGlobalObject final : public JS::GlobalObject {
JS_OBJECT(TestRunnerGlobalObject, JS::GlobalObject);
public:
TestRunnerGlobalObject() = default;
TestRunnerGlobalObject(JS::Realm& realm)
: JS::GlobalObject(realm)
{
}
virtual ~TestRunnerGlobalObject() override = default;
virtual void initialize_global_object() override;

View file

@ -50,8 +50,9 @@
namespace Web::Bindings {
WindowObject::WindowObject(HTML::Window& impl)
: m_impl(impl)
WindowObject::WindowObject(JS::Realm& realm, HTML::Window& impl)
: GlobalObject(realm)
, m_impl(impl)
{
impl.set_wrapper({}, *this);
}

View file

@ -32,7 +32,7 @@ class WindowObject
JS_OBJECT(WindowObject, JS::GlobalObject);
public:
explicit WindowObject(HTML::Window&);
explicit WindowObject(JS::Realm&, HTML::Window&);
virtual void initialize_global_object() override;
virtual ~WindowObject() override = default;

View file

@ -113,7 +113,7 @@ void Worker::run_a_worker(AK::URL& url, EnvironmentSettingsObject& outside_setti
// FIXME: Make and use subclasses of WorkerGlobalScope, however this requires JS::GlobalObject to
// play nicely with the IDL interpreter, to make spec-compliant extensions, which it currently does not.
m_worker_scope = m_worker_vm->heap().allocate_without_global_object<JS::GlobalObject>();
m_worker_scope = m_worker_vm->heap().allocate_without_global_object<JS::GlobalObject>(*m_worker_realm);
m_worker_scope->initialize_global_object();
m_console = adopt_ref(*new WorkerDebugConsoleClient(m_worker_scope->console()));

View file

@ -14,8 +14,9 @@
namespace WebContent {
ConsoleGlobalObject::ConsoleGlobalObject(Web::Bindings::WindowObject& parent_object)
: m_window_object(&parent_object)
ConsoleGlobalObject::ConsoleGlobalObject(JS::Realm& realm, Web::Bindings::WindowObject& parent_object)
: GlobalObject(realm)
, m_window_object(&parent_object)
{
}

View file

@ -20,7 +20,7 @@ class ConsoleGlobalObject final : public JS::GlobalObject {
JS_OBJECT(ConsoleGlobalObject, JS::GlobalObject);
public:
ConsoleGlobalObject(Web::Bindings::WindowObject&);
ConsoleGlobalObject(JS::Realm&, Web::Bindings::WindowObject&);
virtual ~ConsoleGlobalObject() override = default;
virtual JS::ThrowCompletionOr<Object*> internal_get_prototype_of() const override;

View file

@ -26,12 +26,13 @@ WebContentConsoleClient::WebContentConsoleClient(JS::Console& console, WeakPtr<J
auto& vm = m_interpreter->vm();
auto& global_object = m_interpreter->global_object();
auto console_global_object = m_interpreter->heap().allocate_without_global_object<ConsoleGlobalObject>(static_cast<Web::Bindings::WindowObject&>(global_object));
auto console_global_object = m_interpreter->heap().allocate_without_global_object<ConsoleGlobalObject>(m_interpreter->realm(), static_cast<Web::Bindings::WindowObject&>(global_object));
// NOTE: We need to push an execution context here for NativeFunction::create() to succeed during global object initialization.
// It gets removed immediately after creating the interpreter in Document::interpreter().
auto& eso = verify_cast<Web::HTML::EnvironmentSettingsObject>(*m_interpreter->realm().host_defined());
vm.push_execution_context(eso.realm_execution_context());
console_global_object->set_associated_realm(m_interpreter->realm());
console_global_object->initialize_global_object();
vm.pop_execution_context();

View file

@ -92,7 +92,10 @@ class ReplObject final : public JS::GlobalObject {
JS_OBJECT(ReplObject, JS::GlobalObject);
public:
ReplObject() = default;
ReplObject(JS::Realm& realm)
: GlobalObject(realm)
{
}
virtual void initialize_global_object() override;
virtual ~ReplObject() override = default;
@ -110,7 +113,10 @@ class ScriptObject final : public JS::GlobalObject {
JS_OBJECT(ScriptObject, JS::GlobalObject);
public:
ScriptObject() = default;
ScriptObject(JS::Realm& realm)
: JS::GlobalObject(realm)
{
}
virtual void initialize_global_object() override;
virtual ~ScriptObject() override = default;