I can't actually spot in the spec where it explicitly says to pass this
through (unlike the AudioContext constructor) - but clearly this needs
to be passed through for an OfflineAudioContext to actually have a
sample rate!
Which currently will always throw an exception as it is unimplemented
under the hood - but this gives all of the plumbing we need in order to
create a oscillator node as used in the reduced turnstyle testcase.
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.
Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.
Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
The spec doesn't tell us the exact value to use, but a minumum & maximum
range of supported values. Just to be consistent with another browser,
we follow the values that firefox appears to support from testing the
interface on my machine.
This function will be used in the AudioBuffer constructor, but is
defined in the spec as part of BaseAudioContext.
This commit introduces a WEB_SET_PROTOTYPE_FOR_INTERFACE macro that
caches the interface name in a local static FlyString. This means that
we only pay for FlyString-from-literal lookup once per browser lifetime
instead of every time the interface is instantiated.