ladybird/Userland/Libraries/LibWeb/WebAudio/BaseAudioContext.cpp
Daniel Adams 49e6414c58 LibWeb: Start filling out BaseAudioContext/AudioContext interfaces
- Fills out both IDLs and implements some basic attributes/methods.
- No actual audio processing yet though :^)
2023-06-28 05:22:51 +02:00

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/*
* Copyright (c) 2023, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/HTML/EventNames.h>
#include <LibWeb/WebAudio/BaseAudioContext.h>
namespace Web::WebAudio {
BaseAudioContext::BaseAudioContext(JS::Realm& realm)
: DOM::EventTarget(realm)
{
}
BaseAudioContext::~BaseAudioContext() = default;
JS::ThrowCompletionOr<void> BaseAudioContext::initialize(JS::Realm& realm)
{
MUST_OR_THROW_OOM(Base::initialize(realm));
set_prototype(&Bindings::ensure_web_prototype<Bindings::BaseAudioContextPrototype>(realm, "BaseAudioContext"));
return {};
}
void BaseAudioContext::set_onstatechange(WebIDL::CallbackType* event_handler)
{
set_event_handler_attribute(HTML::EventNames::statechange, event_handler);
}
WebIDL::CallbackType* BaseAudioContext::onstatechange()
{
return event_handler_attribute(HTML::EventNames::statechange);
}
}