It returns a PaintableBox (a PaintableWithLines, to be specific), not a
'PaintBox'. paintable_box() without the cast is already available
through BlockContainer's Box base class, we don't need to shadow it.
The name "initial containing block" was wrong for this, as it doesn't
correspond to the HTML element, and that's specifically what it's
supposed to do! :^)
This fixes a few sizing issues too. The page size is now correct in most
cases! \o/
We get to remove some of the `to_type<>()` shenanigans, though it
reappears in some other places.
...and also for hit testing, which is involved in most of them.
Much of this is temporary conversions and other awkwardness, which
should resolve itself as the rest of LibWeb is converted to these new
types. Hopefully. :thousandyakstare:
This removes a set of complex reference cycles between DOM, layout tree
and browsing context.
It also makes lifetimes much easier to reason about, as the DOM and
layout trees are now free to keep each other alive.
Input events have nothing to do with layout, so let's not send them to
layout nodes.
The job of Paintable starts to become clear. It represents a paintable
item that can be rendered into the viewport, which means it can also
be targeted by the mouse cursor.
The "paintable" state in Layout::Box was actually not safe to access
until after layout had been performed.
As a first step towards making this harder to mess up accidentally,
this patch moves painting information from Layout::Box to a new class:
Painting::Box. Every layout can have a corresponding paint box, and
it holds the final used metrics determined by layout.
The paint box is created and populated by FormattingState::commit().
I've also added DOM::Node::paint_box() as a convenient way to access
the paint box (if available) of a given DOM node.
Going forward, I believe this will allow us to better separate data
that belongs to layout vs painting, and also open up opportunities
for naturally invalidating caches in the paint box (since it's
reconstituted by every layout.)
This enables, for example, clicking on the check box, dragging the mouse
over to the label, releasing the mouse to act as a click on the check
box.
This was implemented for labels / labelable nodes with the "for"
attribute already. This implements the same for labelable nodes that are
inside the label.
We already supported "<input id=id><label for=id>".
This patch implements the other labeling mode, where the first labelable
descendant of the <label> element becomes the labeled control.
There's a subtle difference here. A "block box" in the spec is a
block-level box, while a "block container" is a box whose children are
either all inline-level boxes in an IFC, or all block-level boxes
participating in a BFC.
Notably, an "inline-block" box is a "block container" but not a "block
box" since it is itself inline-level.
Our "frame" concept very closely matches what the web specs call a
"browsing context", so let's rename it to that. :^)
The "main frame" becomes the "top-level browsing context",
and "sub-frames" are now "nested browsing contexts".
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This is because it includes the initial node that the function was
called on, which makes it "inclusive" as according to the spec.
This is important as there are non-inclusive variants, particularly
used in the node mutation algorithms.
This also adds an API to Label to determine if the Label itself or its
child TextNode is hovered. This allows ButtonBox to render in a hovered
state when the label is hovered.
A label's format is: <label>Label text</label>
So, a TextNode is created as a child of the Label node, and EventHandler
will send events to the TextNode. This changes TextNode to accept mouse
events if its parent is a Label, and to forward those events upward.
The HTML <label> element is special in that it may be associated with
some other <input> element. When the label element is clicked, the input
element should be activated.
To achieve this, a LableableNode base class is introduced to provide an
interface for "labelable" elements to handle mouse events on their
associated labels. This not only allows clicking the label to activate
the input, but dragging the mouse from the label to the input (and vice-
versa) while the mouse is clicked will also active the label.
As of this commit, this infrastructure is not hooked up to any elements.