We use a switch-case statements to ensure we try to find the best
suitable driver for a specific graphics card. In case we don't find
such, we use the default statement to initialize the graphics card as a
generic VGA adapter, if the adapter is VGA compatible.
If we couldn't initialize the driver, we don't touch this adapter
anymore.
Also, GraphicsDevice should not be tied to a PCI::Address member, as it
can be theortically be used with other buses (e.g. ISA cards).
Currently, Kernel::Graphics::FramebufferConsole is written assuming that
the underlying framebuffer memory exists in physically contiguous
memory. There are a bunch of framebuffer devices that would need to use
the components of FramebufferConsole (in particular access to the kernel
bitmap font rendering logic). To reduce code duplication, framebuffer
console has been split into two parts, the abstract
GenericFramebufferConsole class which does the rendering, and the
ContiguousFramebufferConsole class which contains all logic related to
managing the underling vm object.
Also, a new flush method has been added to the class, to support devices
that require an extra flush step to render.
If we have a VGA-capable graphics adapter that we support, we should
prefer it over any legacy VGA because we wouldn't use it in legacy VGA
mode in this case.
This solves the problem where we would only use the legacy VGA card
when both a legacy VGA card as well as a VGA-mode capable adapter is
present.
It seems like overly-specific classes were written for no good reason.
Instead of making each adapter to have its own unique FramebufferDevice
class, let's generalize everything to keep implementation more
consistent.
If we tried to change the resolution before of this patch, we triggered
a kernel crash due to mmaping the framebuffer device again.
Therefore, on mmaping of the framebuffer device, we create an entire new
set of VMObjects and Regions for the new settings.
Then, when we change the resolution, the framebuffersconsole needs to be
updated with the new resolution and also to be refreshed with the new
settings. To ensure we handle both shrinking of the resolution and
growth of it, we only copy the right amount of available data from the
cells Region.
This fixes a bug that was reported on this discord server by
@ElectrodeYT - due to the confusion of passing arguments in different
orders, we messed up and triggered a page fault due to faulty sizes.
As we removed the support of VBE modesetting that was done by GRUB early
on boot, we need to determine if we can modeset the resolution with our
drivers, and if not, we should enable text mode and ensure that
SystemServer knows about it too.
Also, SystemServer should first check if there's a framebuffer device
node, which is an indication that text mode was not even if it was
requested. Then, if it doesn't find it, it should check what boot_mode
argument the user specified (in case it's self-test). This way if we
try to use bochs-display device (which is not VGA compatible) and
request a text mode, it will not honor the request and will continue
with graphical mode.
Also try to print critical messages with mininum memory allocations
possible.
In LibVT, We make the implementation flexible for kernel-specific
methods that are implemented in ConsoleImpl class.
This new subsystem is replacing the old code that was used to
create device nodes of framebuffer devices in /dev.
This subsystem includes for now 3 roles:
1. GraphicsManagement singleton object that is used in the boot
process to enumerate and initialize display devices.
2. GraphicsDevice(s) that are used to control the display adapter.
3. FramebufferDevice(s) that are used to control the device node in
/dev.
For now, we support the Bochs display adapter and any other
generic VGA compatible adapter that was configured by the boot
loader to a known and fixed resolution.
Two improvements in the Bochs display adapter code are that
we can support native bochs-display device (this device doesn't
expose any VGA capabilities) and also that we use the MMIO region,
to configure the device, instead of setting IO ports for such tasks.