Unlike ensure_web_prototype<T>(), the cached version doesn't require the
prototype type to be fully formed, so we can use it without including
the FooPrototype.h header. It's also a bit less verbose. :^)
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
This allows HTMLCanvasElement and CRC2D to share their lifetime, as JS
allows them to arbitrarily access them at any time and CRC2D.canvas
expects a non-null return value.
Previously, we only remapped the destination rect through the context's
affine transform, but didn't actually paint through it.
This patch fixes that by implementing a very inefficient algorithm for
rasterizing a transformed bitmap. When the context has a plain identity
transform, we bypass this algorithm in favor of calling Gfx::Painter
directly as we did before.
This makes the player character in "Biolab Disaster" able to turn left!
This replaces the usage of `rounded_int_rect`, whose name did not
accurately reflect the rounding operation happening. For example, the
position of the rect was not rounded but floored, and the size was
pulled through `roundf` before casting to `int` which could result in
inadvertent flooring if the resulting floating point could not exactly
represent the rounded value.
Also add support for HTMLCanvasElement for the image parameter, leading
to replacing HTMLImageElement with the CanvasImageSource Variant type.
Also stub out the 'check the usability of the image argument' and 'is
not origin-clean' operations, while taking into consideration that these
can throw (and require DOM::ExceptionOr).
This requires an implementation of the "text preparation algorithm" as
specified here:
html.spec.whatwg.org/multipage/canvas.html#text-preparation-algorithm
However, we're missing a lot of things such as the
CanvasTextDrawingStyles interface, so most of the algorithm was not
implemented. Additionally, we also are not able to use a LineBox like
the algorithm suggests, because our layouting infra is not up to the
task yet. The prepare_text function does nothing other than figuring out
the width of the given text and return glyphs with offsets at the
moment.
This will allow us to easily add copies of the relevant canvas drawing
state to a stack, and likewise replace the current drawing state with
an entry from that stack.
This fixes the issue where an `<img>` set to its native size would
sometimes still appear blurry, because it had a fractional position,
causing `enclosing_int_rect()` to expand by 1px.
This commit unifies methods and method/param names between the above
classes, as well as adds [[nodiscard]] and ALWAYS_INLINE where
appropriate. It also renamed the various move_by methods to
translate_by, as that more closely matches the transformation
terminology.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *