LibWeb: Add CanvasRenderingContext2D.bezierCurveTo()
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parent
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90a8744823
Notes:
sideshowbarker
2024-07-17 19:50:27 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/90a87448237
3 changed files with 9 additions and 2 deletions
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -189,6 +189,11 @@ void CanvasRenderingContext2D::quadratic_curve_to(float cx, float cy, float x, f
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m_path.quadratic_bezier_curve_to({ cx, cy }, { x, y });
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}
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void CanvasRenderingContext2D::bezier_curve_to(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y)
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{
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m_path.cubic_bezier_curve_to(Gfx::FloatPoint(cp1x, cp1y), Gfx::FloatPoint(cp2x, cp2y), Gfx::FloatPoint(x, y));
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}
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DOM::ExceptionOr<void> CanvasRenderingContext2D::arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise)
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{
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if (radius < 0)
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -56,6 +56,7 @@ public:
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void move_to(float x, float y);
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void line_to(float x, float y);
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void quadratic_curve_to(float cx, float cy, float x, float y);
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void bezier_curve_to(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
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DOM::ExceptionOr<void> arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise);
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DOM::ExceptionOr<void> ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise);
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@ -15,6 +15,7 @@ interface CanvasRenderingContext2D {
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undefined moveTo(double x, double y);
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undefined lineTo(double x, double y);
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undefined quadraticCurveTo(double cpx, double cpy, double x, double y);
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undefined bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
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undefined arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean counterclockwise = false);
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undefined ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean counterclockwise = false);
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