This patch adds two macros to declare per-type allocators:
- JS_DECLARE_ALLOCATOR(TypeName)
- JS_DEFINE_ALLOCATOR(TypeName)
When used, they add a type-specific CellAllocator that the Heap will
delegate allocation requests to.
The result of this is that GC objects of the same type always end up
within the same HeapBlock, drastically reducing the ability to perform
type confusion attacks.
It also improves HeapBlock utilization, since each block now has cells
sized exactly to the type used within that block. (Previously we only
had a handful of block sizes available, and most GC allocations ended
up with a large amount of slack in their tails.)
There is a small performance hit from this, but I'm sure we can make
up for it elsewhere.
Note that the old size-based allocators still exist, and we fall back
to them for any type that doesn't have its own CellAllocator.
Array.length is magical (since it has to reflect the number of elements
in the object's property storage).
We now handle it specially in jitted code, giving us a massive speed-up
on Kraken/ai-astar.js (and probably many other things as well) :^)
This patch makes it possible for JS::Object::internal_set() to populate
a CacheablePropertyMetadata, and uses this to implement a basic
monomorphic cache for the most common form of property write access.
This function must return true if the object may intercept and customize
access to indexed properties (properties where the property name is a
non-negative integer.)
This will be used to implement fast path optimizations for array-like
accesses in subsequent commits.
There is not need to use SafeFunction because
define_native_function or define_native_accessor will pass callback
forward to NativeFunction that uses HeapFunction to visit it.
These cases were found with GCC's `-Wsuggest-final-{types,methods}`
warnings, which catch calls that could have been devirtualized had we
declared the functions `final` in the source.
To reproduce, Link Time Optimization needs to be enabled. The easiest
way to achieve this is to set the `CMAKE_INTERPROCEDURAL_OPTIMIZATION`
cache variable to `ON`. The `.incbin` directive in LibCompress' Brotli
decompressor might needs to be changed to an absolute path for this to
work.
This commit also removes a pair of unused virtual functions.
Since we can't rely on shape identity (i.e its pointer address) for
unique shapes, give them a serial number that increments whenever a
mutation occurs.
Inline caches can then compare this serial number against what they
have seen before.
This function now takes an optional out parameter for callers who would
like to what kind of property we ended up getting.
This will be used to implement inline caching for property lookups.
Also, to prepare for adding more forms of caching, the out parameter
is a struct CacheablePropertyMetadata rather than just an offset. :^)
Most JS::Objects don't have lazily-allocated intrinsic properties,
so let's avoid doing hash lookups by putting a flag on JS::Object that
tells us whether it's present in s_intrinsics.
Takes CPU time spent in those hash lookups from 1-2.5% to nothing on
various JS heavy pages.
This fixes an issue where private element values were not always
protected from GC. I found two instances where this was happening:
- ECMAScriptFunctionObject did not mark m_private_methods
- ClassDefinitionEvaluation had two Vector<PrivateElement> that were
opaque to the garbage collector, and so if GC occurred while
constructing a class instance, some or all of its private elements
could get incorrectly collected.
It's not safe to allocate from the GC heap while in the constructor of a
GC heap cell. (Because if this ends up triggering a collection, we may
end up trying to call through an uninitialized vtable).
This was already done safely in the initialize() virtual in much of
LibJS and LibWeb. This patch moves the logic for prototypes, mixins,
and CSSStyleDeclaration as well.
Fixes a long-standing GC crash that was pretty easy to reproduce by
refreshing https://vercel.com/
This doesn't return a completion in the spec as it doesn't need to
propagate any errors. It's also unused right now, which is probably why
no one noticed.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This constructor was easily confused with a copy constructor, and it was
possible to accidentally copy-construct Objects in at least one way that
we dicovered (via generic ThrowCompletionOr construction).
This patch adds a mandatory ConstructWithPrototypeTag parameter to the
constructor to disambiguate it.
This makes more sense as an Object method rather than living within the
VM class for no good reason. Most of the other 7.3.xx AOs already work
the same way.
Also add spec comments while we're here.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
For performance, it is desirable to defer evaluation of intrinsics that
are stored on the GlobalObject for every created Realm. To support this,
Object now maintains a global storage map to store lambdas that will
return the associated intrinsic when evaluated. Once accessed, the
instrinsic is moved from this global map to normal Object storage.
To prevent this flow from becoming observable, when a deferred intrinsic
is stored, we still place an empty object in the normal Object storage.
This is so we still create the metadata for the object, and in doing so,
can preserve insertion order of the Object storage. Otherwise, this will
be observable by way of Object.getOwnPropertyDescriptors.
We were taking AK::Function and then passing them along to
NativeFunction, which takes a SafeFunction. This works, since
SafeFunction will transparently wrap AK::Function in a CallableWrapper
when assigned, but it was causing us to accumulate thousands of
pointless wrappers around direct function pointers.
By using SafeFunction at every step of the setup call chain, we no
longer create any CallableWrappers for the majority of native functions
in LibJS. Also, the number of heap-registered SafeFunctions in a new
realm goes down from ~5000 to 5. :^)
This is needed so that the allocated NativeFunction receives the correct
realm, usually forwarded from the Object's initialize() function, rather
than using the current realm.
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This is a continuation of the previous commit.
Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This was defined twice, despite being the very same thing:
- ClassElement::ClassFieldDefinition
- ECMAScriptFunctionObject::InstanceField
Move the former to a new header and use it everywhere. Also update the
define_field() AO to take a single field instead of separate name and
initializer arguments.
This helps make the overall codebase consistent. `class_name()` in
`Kernel` is always `StringView`, but not elsewhere.
Additionally, this results in the `strlen` (which needs to be done
when printing or other operations) always being computed at
compile-time.