Now that we have two separate storages for Object properties depending
on what kind of index they have, it's nice to have an abstraction that
still allows us to say "here's a property name".
We use PropertyName to always choose the optimal storage path directly
while interpreting the AST. :^)
Objects can have both named and indexed properties. Previously we kept
all property names as strings. This patch separates named and indexed
properties and splits them between Object::m_storage and m_elements.
This allows us to do much faster array-style access using numeric
indices. It also makes the Array class much less special, since all
Objects now have number-indexed storage. :^)
This patch adds JS::Shape, which implements a transition tree for our
Object class. Object property keys, prototypes and attributes are now
stored in a Shape, and each Object has a Shape.
When adding a property to an Object, we make a transition from the old
Shape to a new Shape. If we've made the same exact transition in the
past (with another Object), we reuse the same transition and both
objects may now share a Shape.
This will become the foundation of inline caching and other engine
optimizations in the future. :^)
Let's move towards using references over pointers in LibJS as well.
I had originally steered away from it because that's how I've seen
things done in other engines. But this is not the other engines. :^)
Native functions now only get the Interpreter& as an argument. They can
then extract |this| along with any indexed arguments it wants from it.
This forces functions that want |this| to actually deal with calling
interpreter.this_value().to_object(), and dealing with the possibility
of a non-object |this|.
This is still not great but let's keep massaging it forward.
Fix the "instanceof" operator to check if the constructor's prototype
property occurs anywhere in the prototype chain of the instance object.
This patch also adds Object.setPrototypeOf() to make it possible to
create a test for this bug.
Thanks to DexesTTP for pointing this out! :^)
We were interpreting "undefined" as a variable lookup failure in some
cases and throwing a ReferenceError exception instead of treating it
as the valid value "undefined".
This patch wraps the result of variable lookup in Optional<>, which
allows us to only throw ReferenceError when lookup actually fails.
Object now has virtual get_own_property() and put_own_property() member
functions that can be overridden to provide custom behavior.
We use these virtuals to move Array-specific access behavior to Array.
I'm not completely thrilled about Object::get() and Object::put() doing
special-case stuff for arrays, and we should probably come up with a
better abstraction for it.
But at least it works for now, which is really nice. :^)
This is pretty naive, we just walk up the prototype chain and call any
NativeProperty setter that we find. If we don't find one, we put/set
the value as an own property of the object itself.