ladybird/Libraries/LibJS/Runtime/Object.cpp
Andreas Kling 90ba0145f6 LibJS: Add a number-indexed property storage to all Objects
Objects can have both named and indexed properties. Previously we kept
all property names as strings. This patch separates named and indexed
properties and splits them between Object::m_storage and m_elements.

This allows us to do much faster array-style access using numeric
indices. It also makes the Array class much less special, since all
Objects now have number-indexed storage. :^)
2020-04-06 18:09:26 +02:00

262 lines
8.6 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/String.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Interpreter.h>
#include <LibJS/Runtime/Array.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/NativeProperty.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Shape.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
Object::Object()
{
m_shape = interpreter().empty_object_shape();
m_shape->set_prototype_without_transition(interpreter().object_prototype());
}
Object::~Object()
{
}
Object* Object::prototype()
{
return shape().prototype();
}
const Object* Object::prototype() const
{
return shape().prototype();
}
void Object::set_prototype(Object* new_prototype)
{
m_shape = m_shape->create_prototype_transition(new_prototype);
}
bool Object::has_prototype(const Object* prototype) const
{
for (auto* object = this->prototype(); object; object = object->prototype()) {
if (object == prototype)
return true;
}
return false;
}
Optional<Value> Object::get_own_property(const Object& this_object, const FlyString& property_name) const
{
auto metadata = shape().lookup(property_name);
if (!metadata.has_value())
return {};
auto value_here = m_storage[metadata.value().offset];
if (value_here.is_object() && value_here.as_object().is_native_property()) {
auto& native_property = static_cast<const NativeProperty&>(value_here.as_object());
auto& interpreter = const_cast<Object*>(this)->interpreter();
auto& call_frame = interpreter.push_call_frame();
call_frame.this_value = const_cast<Object*>(&this_object);
auto result = native_property.get(interpreter);
interpreter.pop_call_frame();
return result;
}
return value_here;
}
void Object::set_shape(Shape& new_shape)
{
m_storage.resize(new_shape.property_count());
m_shape = &new_shape;
}
bool Object::put_own_property(Object& this_object, const FlyString& property_name, Value value)
{
auto metadata = shape().lookup(property_name);
if (!metadata.has_value()) {
auto* new_shape = m_shape->create_put_transition(property_name, 0);
set_shape(*new_shape);
metadata = shape().lookup(property_name);
ASSERT(metadata.has_value());
}
auto value_here = m_storage[metadata.value().offset];
if (value_here.is_object() && value_here.as_object().is_native_property()) {
auto& native_property = static_cast<NativeProperty&>(value_here.as_object());
auto& interpreter = const_cast<Object*>(this)->interpreter();
auto& call_frame = interpreter.push_call_frame();
call_frame.this_value = &this_object;
native_property.set(interpreter, value);
interpreter.pop_call_frame();
} else {
m_storage[metadata.value().offset] = value;
}
return true;
}
Optional<Value> Object::get_by_index(i32 property_index) const
{
if (property_index < 0)
return get(String::number(property_index));
const Object* object = this;
while (object) {
if (static_cast<size_t>(property_index) < object->m_elements.size())
return object->m_elements[property_index];
object = object->prototype();
}
return {};
}
Optional<Value> Object::get(const FlyString& property_name) const
{
bool ok;
i32 property_index = property_name.to_int(ok);
if (ok && property_index >= 0)
return get_by_index(property_index);
const Object* object = this;
while (object) {
auto value = object->get_own_property(*this, property_name);
if (value.has_value())
return value.value();
object = object->prototype();
}
return {};
}
void Object::put_by_index(i32 property_index, Value value)
{
if (property_index < 0)
return put(String::number(property_index), value);
// FIXME: Implement some kind of sparse storage for arrays with huge indices.
if (static_cast<size_t>(property_index) >= m_elements.size())
m_elements.resize(property_index + 1);
m_elements[property_index] = value;
}
void Object::put(const FlyString& property_name, Value value)
{
bool ok;
i32 property_index = property_name.to_int(ok);
if (ok && property_index >= 0)
return put_by_index(property_index, value);
// If there's a setter in the prototype chain, we go to the setter.
// Otherwise, it goes in the own property storage.
Object* object = this;
while (object) {
auto metadata = object->shape().lookup(property_name);
if (metadata.has_value()) {
auto value_here = object->m_storage[metadata.value().offset];
if (value_here.is_object() && value_here.as_object().is_native_property()) {
auto& native_property = static_cast<NativeProperty&>(value_here.as_object());
auto& interpreter = const_cast<Object*>(this)->interpreter();
auto& call_frame = interpreter.push_call_frame();
call_frame.this_value = this;
native_property.set(interpreter, value);
interpreter.pop_call_frame();
return;
}
}
object = object->prototype();
}
put_own_property(*this, property_name, value);
}
void Object::put_native_function(const FlyString& property_name, AK::Function<Value(Interpreter&)> native_function, i32 length)
{
auto* function = heap().allocate<NativeFunction>(move(native_function));
function->put("length", Value(length));
put(property_name, function);
}
void Object::put_native_property(const FlyString& property_name, AK::Function<Value(Interpreter&)> getter, AK::Function<void(Interpreter&, Value)> setter)
{
put(property_name, heap().allocate<NativeProperty>(move(getter), move(setter)));
}
void Object::visit_children(Cell::Visitor& visitor)
{
Cell::visit_children(visitor);
visitor.visit(m_shape);
for (auto& value : m_storage)
visitor.visit(value);
for (auto& value : m_elements)
visitor.visit(value);
}
bool Object::has_own_property(const FlyString& property_name) const
{
bool ok;
i32 property_index = property_name.to_int(ok);
if (ok && property_index >= 0)
return static_cast<size_t>(property_index) < m_elements.size();
return shape().lookup(property_name).has_value();
}
Value Object::to_primitive(PreferredType preferred_type) const
{
Value result = js_undefined();
switch (preferred_type) {
case PreferredType::Default:
case PreferredType::Number: {
result = value_of();
if (result.is_object()) {
result = to_string();
}
break;
}
case PreferredType::String: {
result = to_string();
if (result.is_object())
result = value_of();
break;
}
}
ASSERT(!result.is_object());
return result;
}
Value Object::to_string() const
{
auto to_string_property = get("toString");
if (to_string_property.has_value()
&& to_string_property.value().is_object()
&& to_string_property.value().as_object().is_function()) {
auto& to_string_function = static_cast<Function&>(to_string_property.value().as_object());
return const_cast<Object*>(this)->interpreter().call(&to_string_function, const_cast<Object*>(this));
}
return js_string(heap(), String::format("[object %s]", class_name()));
}
}