ladybird/Libraries/LibJS/Runtime/Object.cpp

218 lines
7.3 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/String.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Interpreter.h>
#include <LibJS/Runtime/Array.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/NativeProperty.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Shape.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
Object::Object()
{
m_shape = interpreter().empty_object_shape();
m_shape->set_prototype_without_transition(interpreter().object_prototype());
}
Object::~Object()
{
}
Object* Object::prototype()
{
return shape().prototype();
}
const Object* Object::prototype() const
{
return shape().prototype();
}
void Object::set_prototype(Object* new_prototype)
{
m_shape = m_shape->create_prototype_transition(new_prototype);
}
bool Object::has_prototype(const Object* prototype) const
{
for (auto* object = this->prototype(); object; object = object->prototype()) {
if (object == prototype)
return true;
}
return false;
}
Optional<Value> Object::get_own_property(const Object& this_object, const FlyString& property_name) const
{
auto metadata = shape().lookup(property_name);
if (!metadata.has_value())
return {};
auto value_here = m_storage[metadata.value().offset];
if (value_here.is_object() && value_here.as_object().is_native_property()) {
auto& native_property = static_cast<const NativeProperty&>(value_here.as_object());
auto& interpreter = const_cast<Object*>(this)->interpreter();
auto& call_frame = interpreter.push_call_frame();
call_frame.this_value = const_cast<Object*>(&this_object);
auto result = native_property.get(interpreter);
interpreter.pop_call_frame();
return result;
}
return value_here;
}
void Object::set_shape(Shape& new_shape)
{
m_storage.resize(new_shape.property_count());
m_shape = &new_shape;
}
bool Object::put_own_property(Object& this_object, const FlyString& property_name, Value value)
{
auto metadata = shape().lookup(property_name);
if (!metadata.has_value()) {
auto* new_shape = m_shape->create_put_transition(property_name, 0);
set_shape(*new_shape);
metadata = shape().lookup(property_name);
ASSERT(metadata.has_value());
}
auto value_here = m_storage[metadata.value().offset];
if (value_here.is_object() && value_here.as_object().is_native_property()) {
auto& native_property = static_cast<NativeProperty&>(value_here.as_object());
auto& interpreter = const_cast<Object*>(this)->interpreter();
auto& call_frame = interpreter.push_call_frame();
call_frame.this_value = &this_object;
native_property.set(interpreter, value);
interpreter.pop_call_frame();
} else {
m_storage[metadata.value().offset] = value;
}
return true;
}
Optional<Value> Object::get(const FlyString& property_name) const
{
const Object* object = this;
while (object) {
auto value = object->get_own_property(*this, property_name);
if (value.has_value())
return value.value();
object = object->prototype();
}
return {};
}
void Object::put(const FlyString& property_name, Value value)
{
// If there's a setter in the prototype chain, we go to the setter.
// Otherwise, it goes in the own property storage.
Object* object = this;
while (object) {
auto metadata = object->shape().lookup(property_name);
if (metadata.has_value()) {
auto value_here = object->m_storage[metadata.value().offset];
if (value_here.is_object() && value_here.as_object().is_native_property()) {
auto& native_property = static_cast<NativeProperty&>(value_here.as_object());
auto& interpreter = const_cast<Object*>(this)->interpreter();
auto& call_frame = interpreter.push_call_frame();
call_frame.this_value = this;
native_property.set(interpreter, value);
interpreter.pop_call_frame();
return;
}
}
object = object->prototype();
}
put_own_property(*this, property_name, value);
}
void Object::put_native_function(const FlyString& property_name, AK::Function<Value(Interpreter&)> native_function, i32 length)
{
auto* function = heap().allocate<NativeFunction>(move(native_function));
function->put("length", Value(length));
put(property_name, function);
}
void Object::put_native_property(const FlyString& property_name, AK::Function<Value(Interpreter&)> getter, AK::Function<void(Interpreter&, Value)> setter)
{
put(property_name, heap().allocate<NativeProperty>(move(getter), move(setter)));
}
void Object::visit_children(Cell::Visitor& visitor)
{
Cell::visit_children(visitor);
visitor.visit(m_shape);
}
bool Object::has_own_property(const FlyString& property_name) const
{
return shape().lookup(property_name).has_value();
}
Value Object::to_primitive(PreferredType preferred_type) const
{
Value result = js_undefined();
switch (preferred_type) {
case PreferredType::Default:
case PreferredType::Number: {
result = value_of();
if (result.is_object()) {
result = to_string();
}
break;
}
case PreferredType::String: {
result = to_string();
if (result.is_object())
result = value_of();
break;
}
}
ASSERT(!result.is_object());
return result;
}
Value Object::to_string() const
{
auto to_string_property = get("toString");
if (to_string_property.has_value()
&& to_string_property.value().is_object()
&& to_string_property.value().as_object().is_function()) {
auto& to_string_function = static_cast<Function&>(to_string_property.value().as_object());
return const_cast<Object*>(this)->interpreter().call(&to_string_function, const_cast<Object*>(this));
}
return js_string(heap(), String::format("[object %s]", class_name()));
}
}