Commit graph

66 commits

Author SHA1 Message Date
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Andreas Kling
f35a723f61 Everywhere: Convert a bunch of dbgprintf() to dbgln() 2021-01-10 10:02:20 +01:00
Andreas Kling
5f364f5dc1 LibGUI: Clear the application's drag-hovered widget on drop event
When we drop something on any window, there's no longer an ongoing drag
so let's forget the drag-hovered widget.
2021-01-09 12:02:07 +01:00
Andreas Kling
67b91d51a7 WindowServer+LibGUI: Pass the set of mime types being dragged to client
Previously the client would only learn the mime type of what was being
dropped on it once the drop occurred. To enable more sophisticated
filtering of drag & drop, we now pass along the list of mime types being
dragged to the client with each MouseMove event.

(Note that MouseMove is translated to the various Drag* events in LibGUI
on the client side.)
2021-01-09 12:02:07 +01:00
Andreas Kling
3b94af2c07 LibGUI: Have widgets signal willingness to accept drops
If a widget accept()'s a "drag enter" event, that widget now becomes
the application-wide "pending drop" widget. That state is cleared if
the drag moves over another widget (or leaves the window entirely.)
2021-01-09 12:02:07 +01:00
Andreas Kling
9acb72e804 LibGUI: Add "drag enter" and "drag leave" events
These events allow widgets to react when a drag enters/leaves their
rectangle. The enter event carries position + mime type, while the
leave event has no information.
2021-01-09 12:02:07 +01:00
Andreas Kling
1c8eaf28cd LibGUI: Add GUI::Application::active_window()
Instead of each window having a bool flag that says whether that window
is currently active, have a pointer to the active window on the app
object instead.
2021-01-05 17:13:17 +01:00
Andreas Kling
8b90e8d08b LibGUI: Remove unused hook Window::on_activity_change 2021-01-05 17:13:16 +01:00
Andreas Kling
c381e7f5a0 LibGUI: Add Window::on_close hook
This will be invoked when the window is closed, which is helpful if you
want to remove the window from some kind of owner after it's closed.
2021-01-02 00:35:34 +01:00
Andreas Kling
42179715c3 LibCore: Remove some hand-rolled type information from Core::Object
Both is_action() and is_window() can be answered by RTTI.
2021-01-01 16:08:49 +01:00
Andreas Kling
04e3bcfa75 LibGUI: Add Window::center_within(Window)
This allows you to easily center one window within another window.
2020-12-30 13:41:53 +01:00
Andreas Kling
7dc5a3ead8 LibGUI: Rewrite layout system in terms of min and max sizes
This patch removes size policies and preferred sizes, and replaces them
with min-size and max-size for each widget.

Box layout now works in 3 passes:

    1) Set all items (widgets/spacers) to their min-size
    2) Distribute remaining space evenly, respecting max-size
    3) Place widgets one after the other, adding spacing in between

I've also added convenience helpers for setting a fixed size (which is
the same as setting min-size and max-size to the same value.)

This significantly reduces the verbosity of widget layout and makes GML
a bit more pleasant to write, too. :^)
2020-12-30 01:36:41 +01:00
Andreas Kling
644d5c5404 LibGUI: Switch focus if the currently focused widget is disabled 2020-12-28 01:02:57 +01:00
Andreas Kling
0e2b7f9c9a Kernel: Remove the per-process icon_id and sys$set_process_icon()
This was a goofy kernel API where you could assign an icon_id (int) to
a process which referred to a global shbuf with a 16x16 icon bitmap
inside it.

Instead of this, programs that want to display a process icon now
retrieve it from the process executable instead.
2020-12-27 01:16:56 +01:00
Linus Groh
fe88f46bc9 LibGUI: Don't assume main widget exists in Window::handle_resize_event()
Just like the other event handler functions, handle_resize_event()
shouldn't assume that the window has a main widget (which is being
resized in this case).

Fixes #4450.
2020-12-18 19:20:15 +01:00
Zac
dea399ff08 FileManager: focus_dependent_delete_action is correctly enabled/disabled
The focus_dependent_delete_action that sits in the file manager's
toolbar would always remain enabled, even if nothing was selected,
activating it if nothing was selected would then crash the application.

The action is now correctly enabled/disabled, but due to the way
selection works in TreeViews, something is always selected, what really
matters is if the TreeView has something selected, and it has focus.
As it currently stands, there is no way to know when the TreeView's
is_focused status changes. In order for this to work I added a callback
to the Widget class which fires when a widget receives or looses focus.
In that callback, the focus_dependent_delete_action's enabled value is
recalculated.
2020-12-11 09:36:44 +01:00
Tom
75f61fe3d9 AK: Make RefPtr, NonnullRefPtr, WeakPtr thread safe
This makes most operations thread safe, especially so that they
can safely be used in the Kernel. This includes obtaining a strong
reference from a weak reference, which now requires an explicit
call to WeakPtr::strong_ref(). Another major change is that
Weakable::make_weak_ref() may require the explicit target type.
Previously we used reinterpret_cast in WeakPtr, assuming that it
can be properly converted. But WeakPtr does not necessarily have
the knowledge to be able to do this. Instead, we now ask the class
itself to deliver a WeakPtr to the type that we want.

Also, WeakLink is no longer specific to a target type. The reason
for this is that we want to be able to safely convert e.g. WeakPtr<T>
to WeakPtr<U>, and before this we just reinterpret_cast the internal
WeakLink<T> to WeakLink<U>, which is a bold assumption that it would
actually produce the correct code. Instead, WeakLink now operates
on just a raw pointer and we only make those constructors/operators
available if we can verify that it can be safely cast.

In order to guarantee thread safety, we now use the least significant
bit in the pointer for locking purposes. This also means that only
properly aligned pointers can be used.
2020-11-10 19:11:52 +01:00
Andreas Kling
b0cdb6b074 LibGUI: Deduplicate widgets with proxied focus in focus chain
When computing the chain of focusable widgets in a window, only include
each widget once (to avoid loops) and resolve focus proxies immediately
instead of lazily. This prevents the focus from getting stuck when
cycling backwards and hitting a proxy that points forward.
2020-10-30 19:17:09 +01:00
Andreas Kling
ddad7575a9 LibGUI: Improve automatic focus guessing somewhat
When opening a new window, we'll now try to find a suitable widget for
initial focus by picking the first available mouse-focusable one.

Whenever you press the tab key in a window with no focused widget,
we'll attempt to find a keyboard-focusable widget and give it focus.

This should make all applications keyboard-interactive immediately
without having to manually place focus with the mouse.
2020-10-30 17:03:29 +01:00
Andreas Kling
aef56159a8 LibGUI: Add Widget focus policies
Every widget now has a GUI::FocusPolicy that determines how it can
receive focus:

- NoFocus: The widget is not focusable (default)
- TabFocus: The widget can be focused using the tab key.
- ClickFocus: The widget can be focused by clicking on it.
- StrongFocus: Both of the above.

For widgets that have a focus proxy, getting/setting the focus policy
will affect the proxy instead.
2020-10-30 17:03:28 +01:00
Andreas Kling
0b746075d8 LibGUI: Tolerate Window::set_icon(nullptr)
Don't try to dereference a null icon. Instead just set a 16x16 empty
bitmap as the window icon.

This looks like the crash mentioned in #3817.
2020-10-22 18:24:15 +02:00
Andreas Kling
e2f32b8f9d LibCore: Make Core::Object properties more dynamic
Instead of everyone overriding save_to() and set_property() and doing
a pretty asymmetric job of implementing the various properties, let's
add a bit of structure here.

Object properties are now represented by a Core::Property. Properties
are registered with a getter and setter (optional) in constructors.
I've added some convenience macros for creating and registering
properties, but this does still feel a bit bulky. We'll have to
iterate on this and see where it goes.
2020-09-15 21:46:26 +02:00
Ben Wiederhake
e3101c74c6 LibGUI: Use new Bitmap::minimum_pitch method
Also, make sure that the painter actually draws on a RGB(A) bitmap.

Closes #3460.
2020-09-12 11:35:41 +02:00
Andreas Kling
cf429a788c LibGUI: Add Widget override cursor concept
We got ourselves into a mess by making widgets override the window
cursor whenever they wanted a custom cursor. This patch introduces a
better solution to that issue: per-widget override cursors.

Each widget now has an override cursor that overrides the window
cursor when that widget is hovered.
2020-09-11 14:26:37 +02:00
Andreas Kling
b4f307f982 LibGUI+WindowServer: Rename window "override cursor" to just "cursor"
Let's just say each window has a cursor, there's not really overriding
going on.
2020-09-11 14:26:37 +02:00
Andreas Kling
0f9be82826 LibGfx: Move StandardCursor enum to LibGfx
This enum existed both in LibGUI and WindowServer which was silly and
error-prone.
2020-09-10 19:25:13 +02:00
Peter Elliott
45ed58865e LibGUI+WindowServer: Add resize_aspect_ratio()
When a resize_aspect_ratio is specified, and window will only be resized
to a multiple of that ratio. When resize_aspect_ratio is set, windows
cannot be tiled.
2020-08-23 01:05:22 +02:00
Linus Groh
0cab3bca2f LibGUI: Add and use Window::center_on_screen()
Various applications were using the same slightly verbose code to center
themselves on the screen/desktop:

Gfx::IntRect window_rect { 0, 0, width, height };
window_rect.center_within(GUI::Desktop::the().rect());
window->set_rect(window_rect);

Which now becomes:

window->resize(width, height);
window->center_on_screen();
2020-08-15 17:38:19 +02:00
Andreas Kling
75b8f4e4e6 LibGUI: Make focus events more aware of why focus is changing
This patch adds GUI::FocusEvent which has a GUI::FocusSource.
The focus source is one of three things:

- Programmatic
- Mouse
- Keyboard

This allows receivers of focus events to implement different behaviors
depending on how they receive/lose focus.
2020-08-15 00:05:45 +02:00
Peter Elliott
5ae9eee4a3 LibGUI+WindowServer: Provide default placement to windows
This prevents windows from being opened directly on top of eachother,
and provides default behavior for when window position is not specified.

The new behavior is as follows:
- Windows that have been created without a set position are assigned one
  by WindowServer.
- The assigned position is either offset from the last window that is
  still in an assigned position, or a default position if no such window
  is available.
2020-08-01 08:06:48 +02:00
thankyouverycool
c50f258b7a LibGUI+WindowServer: Allow applets to retrieve their location
MenuApplet windows can now call rect_in_menubar to return their
location in the MenuBar.
2020-07-26 11:32:12 +02:00
Andreas Kling
a655cf5b41 LibGUI: Break up Window::event() into many smaller functions
This function was unbearably huge. Handle each event type in its own
function instead so you can see what's going on.
2020-07-24 01:03:24 +02:00
Andreas Kling
5f0d24cab2 LibGUI: Turn a heap-allocated event into a stack-allocated one 2020-07-16 20:46:44 +02:00
Tom
9844088964 LibGUI: Clear previous main widget's window 2020-07-16 16:10:21 +02:00
Tom
ec3737510d WindowServer: Add accessory windows
Accessory windows are windows that, when activated, will activate
their parent and bring all other accessory windows of that parent
to the front of the window stack. Accessory windows can only be
active input windows. The accessory window's parent is always the
active window regardless of whether it is also the active input
window.

In order to route input correctly, input is now sent to the active
input window, which can be any accessory window or their parent,
or any regular window.
2020-07-15 17:15:45 +02:00
thankyouverycool
dc716194c8 LibGUI: Add on_activity_change function to Window
Reports changes on the active/inactive state of a window.
2020-07-15 13:19:44 +02:00
Andreas Kling
ca93c22ae2 LibGUI: Turn GUI::Application::the() into a pointer
During app teardown, the Application object may be destroyed before
something else, and so having Application::the() return a reference was
obscuring the truth about its lifetime.

This patch makes the API more honest by returning a pointer. While
this makes call sites look a bit more sketchy, do note that the global
Application pointer only becomes null during app teardown.
2020-07-04 16:54:55 +02:00
Hüseyin ASLITÜRK
12671e38e7 LibGUI: Add a new Window::is_maximized method 2020-06-18 23:18:11 +02:00
Andreas Kling
116cf92156 LibGfx: Rename Rect,Point,Size => IntRect,IntPoint,IntSize
This fits nicer with FloatRect,FloatPoint,FloatSize and gives a much
better visual clue about what type of metric is being used.
2020-06-10 10:59:04 +02:00
Andreas Kling
1d6ec51bee WindowServer+LibGUI: Add per-window progress
Each window now has an associated progress integer that can be updated
via the SetWindowProgress IPC call.

This can be used by clients to indicate the progress of ongoing tasks.
Any number in the range 0 through 100 indicate a progress percentage.
Any other number means "no progress"
2020-05-30 23:00:35 +02:00
Andreas Kling
4806cd122d LibGUI: Focus the first focusable widget added to a window
It feels really awkward if nothing is focused when opening a window.
2020-05-21 17:26:09 +02:00
Shannon Booth
df43e09433 LibGUI+WindowServer: Allow applications to set custom cursor bitmaps
This will allow e.g PaintBrush to use custom cursors for each tool.
2020-05-16 09:44:55 +02:00
Emilio Cobos Álvarez
e347d6bdb8 LibGUI: Properly remove auto-destroyed child windows from reified_windows.
I just spotted this while I saw you writing this code :-)
2020-05-02 20:27:07 +02:00
Andreas Kling
745b0b27fd WindowServer+LibGUI: Automatically close child windows with parent
If a window has child windows when it's destroyed, WindowServer will
now automatically tear down all of its children as well.

This is communicated to the client program through a vector of window
ID's included with the response to WindowServer::DestroyWindow.

This does feel a little bit awkward, but managing it on the client side
also seems a bit awkward.
2020-05-02 01:29:55 +02:00
Andreas Kling
d847304cb9 WindowServer+LibGUI: Add "frameless" window flag
This allows you to create windows with no title bar or window frame.
2020-05-02 01:29:55 +02:00
Andreas Kling
bb7eb3e104 WindowServer+LibGUI: Remove unused Window::show_titlebar() flag
Nobody was using this flag, so let's stop maintaining it. It's easy to
add it back if we ever want the behavior.
2020-05-02 01:29:55 +02:00
Andreas Kling
6228f72b87 LibGUI+WindowServer: Inform WindowServer about parent/child windows
If a window has another window in its Core::Object ancestor chain,
we now communicate that relationship to WindowServer so that it can
act with awareness of parent/child windows.
2020-05-02 01:29:55 +02:00
Linus Groh
3474d7c88e WindowServer/LibGUI: Enforce minimum window size 2020-04-19 02:07:45 +02:00
Andreas Kling
228ace854c LibGfx: Don't allow creating bitmaps whose sizes would overflow
If the area or size_in_bytes calculation for a Gfx::Bitmap would
overflow, we now refuse to create such a bitmap and return nullptr.

Thanks to @itamar8910 for finding this! :^)
2020-04-15 12:28:49 +02:00
Andreas Kling
8c5fa05c39 WindowServer: Use Gfx::ShareableBitmap for SetWindowIconBitmap 2020-03-29 19:37:23 +02:00