LibGUI: Focus the first focusable widget added to a window

It feels really awkward if nothing is focused when opening a window.
This commit is contained in:
Andreas Kling 2020-05-21 17:26:09 +02:00
parent 65d94a1e74
commit 4806cd122d
Notes: sideshowbarker 2024-07-19 06:16:56 +09:00
3 changed files with 11 additions and 2 deletions

View file

@ -115,6 +115,8 @@ void Widget::child_event(Core::ChildEvent& event)
else
layout()->add_widget(Core::to<Widget>(*event.child()));
}
if (window() && event.child() && Core::is<Widget>(*event.child()))
window()->did_add_widget({}, Core::to<Widget>(*event.child()));
}
if (event.type() == Event::ChildRemoved) {
if (layout()) {

View file

@ -761,7 +761,13 @@ void Window::set_size_increment(const Gfx::Size& size_increment)
WindowServerConnection::the().send_sync<Messages::WindowServer::SetWindowBaseSizeAndSizeIncrement>(m_window_id, m_base_size, m_size_increment);
}
void Window::did_remove_widget(Badge<Widget>, const Widget& widget)
void Window::did_add_widget(Badge<Widget>, Widget& widget)
{
if (!m_focused_widget && widget.accepts_focus())
set_focused_widget(&widget);
}
void Window::did_remove_widget(Badge<Widget>, Widget& widget)
{
if (m_focused_widget == &widget)
m_focused_widget = nullptr;

View file

@ -183,7 +183,8 @@ public:
Action* action_for_key_event(const KeyEvent&);
void did_remove_widget(Badge<Widget>, const Widget&);
void did_add_widget(Badge<Widget>, Widget&);
void did_remove_widget(Badge<Widget>, Widget&);
Window* find_parent_window();