Commit graph

95 commits

Author SHA1 Message Date
thankyouverycool
0b0c4fc1e8 WindowServer: Set rendered cache dirty on maximization event
Fixes restore/maximize icon not updating when the cursor overlaps
window frame on restoration.
2022-09-08 10:17:27 +01:00
thankyouverycool
2b2c317c2d WindowServer: Don't let modals minimize themselves
But do allow them to remain minimizable by a parent. This is a nice
ergonomics fix to allow a parent window to quickly minimize and
restore all its modal children.
2022-08-25 13:28:50 +02:00
thankyouverycool
4c7f95e2f8 LibGUI+WindowServer+Apps: Replace Accessory Windows
with the CaptureInput WindowMode. This mode will serve the same
function as accessories: redirecting input while allowing parent
windows to remain active.
2022-08-25 13:28:50 +02:00
thankyouverycool
0d4fd4e2a6 LibGfx+LibGUI+WindowServer+Apps+Demos: Replace ToolWindows
with the RenderAbove WindowMode. This mode will ensure child
windows always draw above their parents, even when focus is lost.
RenderAbove modals are automatically themed the same as the old
ToolWindows. Fixes ToolWindows rendering above ALL normal windows,
regardless of parent. We can't rely on WindowType to create these
sort of effects because of WindowManager's strict display hierarchy.
2022-08-25 13:28:50 +02:00
thankyouverycool
d11ce1d808 WindowServer: Let WindowManager set serverside effects
Menu and Window animations can now be disabled and the geometry
overlay made conditional. Shadow options are dependent on the
current theme actually supplying bitmaps, but they provide a fast
way to toggle those that do without having to edit theme files.
2022-08-09 12:08:21 +02:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
Mike Akers
9a908748e0 WindowServer: Prevent menubar menus from appearing off screen
Adds some logic to reposition menus that would appear off the right or
bottom edge of the screen so they appear completely on screen.

Co-authored-by: Sam Atkins <atkinssj@gmail.com>
2022-06-20 16:49:31 +01:00
kleines Filmröllchen
bc2f738a84 WindowServer: Make window frame flashing use the highlight color
Now, when windows flash, the "active" color of the window title frame's
flash is the highlight color instead of the standard window color. The
"inactive" color of the flash is still the disabled color as before.

Reasoning behind this change in aesthetics: There are four [1] window
title frame colors with specific UI purposes:
1. "Active" for the normal active window, obvious purpose.
2. "Moving" for the window that is being dragged or resized by the user.
   Responsible for acting as a visual click feedback as a kind of
   subdued button.
3. "Inactive" for any inactive windows, obvious purpose.
4. "Highlight".

The purpose of "Highlight" is in the name, though it's non-obvious what
that exactly entails. Before, only alt-tab selecting windows would use
the highlight color for showing the current target window. In my opinion
this points to the purpose of "highlight" being to move the user's focus
to another window when the simple active state is not enough. Then it
makes sense to have the window flashing use the highlight color. The
entire purpose of window flashing is to shift the user's focus to a
dialog window that might not be close to the window they just clicked.
Using the highlight color enables an even stronger emphasis than before.
It enables a cleaner separation between the purpose of the two frame
colors, as well as making the "Highlight" frame more common.

[1] Technically there are eight, as the title frame has a gradient by
default. We can count the gradient as one color for this purpose.
2022-05-11 21:00:39 +02:00
MacDue
44c0672d59 WindowServer: Support hover icons for title buttons
This allows adding "-hover.png" variants of the title button icons.
This can be useful for themes which use the TitleButtonsIconOnly
flag, which otherwise don't have a way of showing the hover state.
2022-05-03 22:00:14 +02:00
MacDue
9b30fe9864 LibGfx+WindowServer: Add theme flag TitleButtonsIconOnly
With this flag set to true only the icon of the title button is painted.
This is useful for themes with a more non-serenity look such as
Coffee and Cupertino (that currently try to hide the button).
2022-04-25 23:45:24 +02:00
Simon Wanner
206d6ece55 LibGfx: Move other font-related files to LibGfx/Font/ 2022-04-09 23:48:18 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Lenny Maiorani
0b7baa7e5a Services: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-03-24 20:09:26 -07:00
MacDue
6ff041dcfc WindowServer: Treat window frames with a border radius as transparent
Without this, there are repainting artefacts when the window is moved.
2022-03-02 21:56:57 +01:00
MacDue
c2fcc3a621 WindowServer: Disable shadow rendering for themes with a border-radius
The current shadow renderer only works for purely rectangular windows,
when enabled with border radiuses the corners are wrong.
2022-03-02 21:56:57 +01:00
Itamar
3a71748e5d Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
2022-02-25 22:35:12 +01:00
Tom
97e18a6ce1 WindowServer: Mark window frame as invalidated when updating title
We need to set Window::m_invalidated_frame to true when invalidating
the title, otherwise we may miss re-rendering the frame if nothing
else triggers it.
2022-02-21 20:34:36 -08:00
Vitaly Dyachkov
53ff271c6f WindowServer: Consolidate tiled and maximized window rects calculation
Calculating tiled and miximized window frame have a lot in common. In
fact, we can look at maximized window state as a special case of the
tile type. It simplifies the code since there is a lot of cases when
we take an action only if the window is maximized or tiled.
2022-02-14 11:41:06 +01:00
thankyouverycool
ee637b44fb WindowServer: Add Vertically/HorizontallyMaximized WindowTileTypes
VerticallyMaximized tiling replaces set_vertically_maximized() to
take advantage of tiling ergonomics.

Middle-clicking a window's maximize button now tiles vertically;
secondary-clicking tiles horizontally.

Adds Super+Alt+Arrow shortcuts for both. Super+Left/Right tiling
shortcuts now let windows shift between tile types directly.
2022-02-08 16:37:46 +01:00
thankyouverycool
3d7e701451 WindowServer: Rename Window::tiled() => tile_type() and add is_tiled()
This seems more consistent with naming conventions across the system
and makes conditionals easier to read.
2022-02-08 16:37:46 +01:00
bugreport0
6c049ea4c4 LibGUI+WindowServer: Flash menubar menu when using a keyboard shortcut
Briefly flash the menubar menu containing the keyboard shortcut action
to give the user immediate visual feedback on their interaction with the
system.
2022-01-09 00:54:46 +01:00
Andreas Kling
7e5b22333e WindowServer: Make window switcher look more like other overlays
Render the window switcher with the same background and shadow as other
WindowServer overlays.

Note that we don't actually render it as a WindowServer::Overlay, as the
window switcher uses mouse and keyboard events, and there's currently
no way for an overlay to receive events.
2021-11-14 12:23:04 +01:00
Andreas Kling
583fbf7111 WindowServer: Make WindowFrame::shadow_bitmap() const
There is no reason for callers to mutate the shadow bitmaps returned by
this function.
2021-11-14 12:23:04 +01:00
Andreas Kling
8b1108e485 Everywhere: Pass AK::StringView by value 2021-11-11 01:27:46 +01:00
Andreas Kling
0de33b3d6c LibGfx: Use ErrorOr<T> for Bitmap::try_create()
Another one that was used in a fajillion places.
2021-11-08 00:35:27 +01:00
Sam Atkins
885ca2f968 LibGfx+WindowServer: Move shadow-painting code to StylePainter
Specifically, this is to make it accessible to ThemeEditor, but there's
nothing about it that is especially window-specific.
2021-10-28 11:23:44 +02:00
Filiph Sandström
d6a0726302 Everywhere: Rename left/right-click to primary/secondary
This resolves #10641.
2021-10-27 22:05:58 +03:00
Timothy Flynn
857cac6d1d WindowServer: Support displaying window titles when there are no buttons
Currently, if there are not titlebar buttons, we fail to paint the title
because we treat the leftmost titlebar button as the empty rect. We will
now use the rightmost edge of the titlebar when there are no buttons.
2021-10-22 14:46:08 +01:00
Timothy Flynn
176155c695 LibGUI+WindowServer: Add option to hide a widow's close button
This allows windows to be closed only programatically, and not from e.g.
the user clicking the X button on the window frame.
2021-10-21 14:45:30 +01:00
sin-ack
611370e7dc LibGUI, WindowServer: Greatly simplify menubar logic
Currently, any number of menubars can be plugged in and out of a window.
This is unnecessary complexity, since we only need one menubar on a
window. This commit removes most of the logic for dynamically attaching
and detaching menubars and makes one menubar always available. The
menubar is only considered existent if it has at least a single menu in
it (in other words, an empty menubar will not be shown).

This commit additionally fixes a bug wherein menus added after a menubar
has been attached would not have their rects properly setup, and would
therefore appear glitched out on the top left corner of the menubar.
2021-08-02 00:39:15 +02:00
Andreas Kling
c7d891765c LibGfx: Use "try_" prefix for static factory functions
Also mark them as [[nodiscard]].
2021-07-21 18:02:15 +02:00
Andreas Kling
432ab47053 WindowServer: Allow partial repaints in window frame & menubars
Before this change, invalidating any rect in a WindowFrame would cause
the entire window (including frame & drop shadow) to get invalidated,
leading to copious amounts of overdraw when mousing over menubars,
titlebars, and window buttons.

We now simply allow the partial frame invalidations through to the
window's dirty rects collection and the compositor takes care of it.
2021-07-08 01:17:06 +02:00
Andreas Kling
092e5b75ba WindowServer: Add WindowFrame::invalidate_menubar() and use it
Clean up a FIXME about overly aggressive invalidation.
2021-07-07 21:06:15 +02:00
Tom
fdf701ed96 WindowServer: Improve screen invalidation on window state changes
Because window states and various flags can affect the windows'
rendered areas it's safer to use the last computed occlusion rectangles
to invalidate areas on the screen that may have to be re-rendered due
to e.g. a window size change.

Fixes #6723
2021-07-05 00:03:13 +02:00
Andreas Kling
c2dfa9d54c WindowServer+LibGUI: Add a way to force a window to have a drop shadow 2021-07-04 23:15:17 +02:00
Tom
30f531a55f WindowServer: Fix menu location on screens other than main screen
The menus always thought they were being outside of the main screen,
which caused them to be left and/or top aligned. This also fixes the
calculation of the available space by using the screen rectangle where
it will be displayed.
2021-06-28 17:02:37 +02:00
Tom
42cb38b71a WindowServer: Enhance simple shadow function to include optional frame
If the shadow bitmap contains portions of the frame then we need to
slightly tweak the logic dealing with very small width and/or height.
2021-06-25 20:38:13 +02:00
Tom
75dc94064d WindowServer: Reload icons on scale changes
Since MultiScaleBitmaps only loads icons for the scales in use, we need
to unconditionally reload them so that we pick up the correct bitmaps
for a scale that hasn't been previously used.
2021-06-20 14:57:26 +02:00
Tom
61af9d882e WindowServer: Load multiple scaled versions of Bitmaps and Cursors
This enables rendering of mixed-scale screen layouts with e.g. high
resolution cursors and window button icons on high-dpi screens while
using lower resolution bitmaps on regular screens.
2021-06-20 14:57:26 +02:00
Tom
0547e0329a WindowServer: Fix artifacts after window resize in some cases
We were calculating the old window rectangle after changing window
states that may affect these calculations, which sometimes resulted
in artifacts left on the screen, particularily when tiling a window
as this now also constrains rendering to one screen.

Instead, just calculate the new rectangle and use the window's
occlusion information to figure out what areas need to be invalidated.
2021-06-20 14:57:26 +02:00
Tom
229b541e5d WindowServer: Constrain rendering windows to one screen in some cases
When a window is maximized or tiled then we want to constrain rendering
that window to the screen it's on. This prevents "bleeding" of the
window frame and shadow onto the adjacent screen(s).
2021-06-20 14:57:26 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Andreas Kling
1537172a6b WindowServer: Simplify handling of the window resize candidate
Always clear the current resize candidate when starting new mouse
event processing (instead of trying to be smart about it.)
2021-06-18 17:40:05 +02:00
Andreas Kling
69dad3b996 WindowServer: Remove an unnecessary temporary variable 2021-06-18 17:40:05 +02:00
Andreas Kling
ad828b3cfc WindowServer: Split up WindowFrame::handle_mouse_event()
Break this function into a couple of smaller functions, one for each
of these areas:

- The titlebar
- The titlebar icon
- The menubar
- The border
2021-06-18 17:40:05 +02:00
Andreas Kling
4133caba78 WindowServer: Make hit test results richer
Instead of just answering hit/no-hit when hit testing windows, we now
return a HitTestResult object which tells you which window was hit,
where it was hit, and whether you hit the frame or the content.
2021-06-18 17:40:05 +02:00
Andreas Kling
d257f58306 WindowServer: Add WindowStack concept
This patch moves the window stack out of WindowManager and into its own
WindowStack class.

A WindowStack is an ordered list of windows with an optional highlight
window. The highlight window mechanism is used during Super+Tab window
switching to temporarily bring a window to the front.

This is mostly mechanical, just moving the code to its own class.
2021-06-18 17:40:05 +02:00
Andreas Kling
88b168ff16 WindowServer: Simplify WindowFrame shadow logic a little bit
Remove the confusingly-named inflate_for_shadow() function and inline
its logic into render_to_cache(). And remove the m_shadow_offset
member variable since it was only needed locally in one place.

Also improve some variable names to make it more understandable what
is going on.
2021-06-16 21:53:10 +02:00
Andreas Kling
d924d93fa2 WindowServer: Fix unnecessary local variable shadowing in WindowFrame 2021-06-16 21:53:10 +02:00
Tom
2c8309c841 WindowServer: Simplify determining transparent/opaque occlusions
By moving the logic to determine what window areas (shadow, frame,
content) into WindowFrame::opaque/transparent_render_rects we can
simplify the occlusion calculation and properly handle more
arbitrary opaque/transparent areas.

This also solves the problem where we would render the entire
window frame as transparency only because the frame had a window
shadow.
2021-06-06 09:37:27 +01:00