Commit graph

32 commits

Author SHA1 Message Date
Andreas Kling
0069020e6c WindowServer+LibGUI: Rename WindowType::MenuApplet => Applet 2021-04-04 17:55:50 +02:00
Linus Groh
5367bbb82c LibGUI: Add ScreenRectChangeEvent and deliver it to windows and widgets
Having to rely on GUI::Desktop's on_rect_change is quite limiting and a
bit awkward (continuing to use it would mean having to setup the
callback in every application using a webview) - we need a better way of
letting widgets know of a screen rect change automatically.

The specific use case will be IPWV/OOPWV which need to keep track of the
screen rect and notify the WebContent service of any change (which on
its own deliberately can't interact with WindowServer at all).

It'll also be useful for notification windows and the taskbar, which
currently both rely on the GUI::Desktop callback but will now be able to
listen and react to the event themselves.
2021-04-04 00:37:54 +02:00
Andreas Kling
0cd60a28ba WindowServer+LibGUI: Plumb mouse/enter/leave events to applet windows
Since applet windows live in the applet area window, the AppletManager
has to keep track of which applet is hovered and send the appropriate
enter/leave events to the applet windows.

This makes applet tooltips work again. :^)
2021-03-30 23:43:24 +02:00
Andreas Kling
78b12e1521 Userland: Turn all application menus into window menus :^) 2021-03-25 22:14:09 +01:00
Andreas Kling
e76771bfad WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards
per-window menus instead.

The global menu looks neat, but has always felt clunky, and there
are a number of usability problems with it, especially in programs
with multiple windows.

You can now call GUI::Window::set_menubar() to add a menubar to
your window. It will be specific to that one window only.
2021-03-25 22:14:09 +01:00
Tom
7626f9e0bb LibGUI: Process pending window updates after handling input events
Since input events may trigger window portions to be invalidated,
rather than making a round trip to WindowServer to get paint events
we can simply fake an immediate paint event and update the window
contents more quickly.

Improves #5881
2021-03-24 21:03:29 +01:00
Andreas Kling
e0f32626bc LibGfx: Rename 32-bit BitmapFormats to BGRA8888 and BGRx888x
The previous names (RGBA32 and RGB32) were misleading since that's not
the actual byte order in memory. The new names reflect exactly how the
color values get laid out in bitmap data.
2021-03-16 11:50:03 +01:00
Andreas Kling
38f11cc1ba Everywhere: Rename "logo" key to "super" key
This seems to be the most common way to refer to this key, so let's
call it what people actually call it.
2021-03-11 18:55:16 +01:00
Brian Gianforcaro
bac0dd5e3d LibGUI: Use AK_ENUM_BITWISE_OPERATORS for the FocusPolicy enum 2021-03-08 18:47:40 +01:00
Tom
cd0a1fa5b0 LibGUI: Avoid needlessly copying vectors of rects 2021-02-25 18:04:06 +01:00
Tom
3907bacfcd LibGUI: Process pending invalidations when handling paint events
It's possible that pending invalidation rectangles haven't been
flushed when processing a paint event. Handle them right away,
which avoids another round trip.
2021-02-25 18:04:06 +01:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Tom
2677e24a99 LibGUI: Copy alpha channel as-is when keeping backing bitmaps in sync 2021-02-21 23:45:04 +01:00
Tom
1c31bcb24e WindowServer: Allow changing frameless state after a window is created 2021-02-21 10:33:28 +01:00
Andreas Kling
11c8596ad3 WindowServer+LibGUI+LibGfx: Add WindowType::ToolWindow
Tool windows are secondary windows with a smaller title bar. The sit on
the layer above normal windows, and cannot be minimized.

These are intended for complex yet non-modal interactions with the
content of a primary window, such as find/replace windows, property
windows, etc.
2021-02-16 16:26:29 +01:00
Nick Vella
15c1f7a40d WindowServer, LibGUI: Variable minimum window sizes
Minimum window size can now be customised and set at runtime via the
SetWindowMinimumSize WindowServer message and the set_minimum_size
LibGUI::Window method. The default minimum size remains at 50x50.

Some behind-the-scenes mechanics had to be added to LibGUI::Window to
ensure that the minimum size is remembered if set before the window is
shown. WindowServer sends a resize event to the client if it requests a
size on create that's smaller than it's minimum size.
2021-02-16 15:46:03 +01:00
Tom
d590e0c946 WindowServer: Add support for alpha channel based hit testing
This enables implementing non-rectangular window shapes, including
non-rectangular window frames.
2021-02-15 23:07:49 +01:00
Andreas Kling
a5bbe3280d LibGUI+WindowServer: Don't use a WM IPC to initiate own window resize
The WM_* IPC messages are intended for "outsider" window management,
not for a client's own windows. Make a separate StartWindowResize
message for this.

This was the only reason that every IPC client had to know its server
side client ID.
2021-02-01 11:23:54 +01:00
Andreas Kling
d9c5fdf5d5 LibGUI: Handle Window::hide() during Application teardown better
If a window is being torn down during app shutdown, the global
application pointer may be nulled out already. So let's handle that
case gracefully in Window::hide().
2021-01-30 14:03:53 +01:00
asynts
eea72b9b5c Everywhere: Hook up remaining debug macros to Debug.h. 2021-01-25 09:47:36 +01:00
asynts
acdcf59a33 Everywhere: Remove unnecessary debug comments.
It would be tempting to uncomment these statements, but that won't work
with the new changes.

This was done with the following commands:

    find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec awk -i inplace '$0 !~ /\/\/#define/ { if (!toggle) { print; } else { toggle = !toggle } } ; $0 ~/\/\/#define/ { toggle = 1 }' {} \;

    find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec awk -i inplace '$0 !~ /\/\/ #define/ { if (!toggle) { print; } else { toggle = !toggle } } ; $0 ~/\/\/ #define/ { toggle = 1 }' {} \;
2021-01-25 09:47:36 +01:00
Nico Weber
5f9c42c404 LibGfx: Give Bitmap a scale factor
Gfx::Bitmap can now store its scale factor. Normally it's 1, but
in high dpi mode it can be 2.

If a Bitmap with a scale factor of 2 is blitted to a Painter with
scale factor of 2, the pixels can be copied over without any resampling.
(When blitting a Bitmap with a scale factor of 1 to a Painter with scale
factor of 2, the Bitmap is painted at twice its width and height at
paint time. Blitting a Bitmap with a scale factor of 2 to a Painter with
scale factor 1 is not supported.)

A Bitmap with scale factor of 2 reports the same width() and height() as
one with scale factor 1. That's important because many places in the
codebase use a bitmap's width() and height() to layout Widgets, and all
widget coordinates are in logical coordinates as well, per
Documentation/HighDPI.md.

Bitmap grows physical_width() / physical_height() to access the actual
pixel size. Update a few callers that work with pixels to call this
instead.

Make Painter's constructor take its scale factor from the target bitmap
that's passed in, and update its various blit() methods to handle
blitting a 2x bitmap to a 2x painter. This allows removing some gnarly
code in Compositor. (In return, put some new gnarly code in
LibGfxScaleDemo to preserve behavior there.)

No intended behavior change.
2021-01-20 10:28:27 +01:00
Andreas Kling
8a61aba1e5 LibGfx+LibGUI: Make Gfx::ShareableBitmap transmit indexed palettes 2021-01-16 23:58:47 +01:00
Tom
20f53c7462 LibGUI: Don't bubble window events up to parent windows
Always accept the events so that they don't bubble up to the
parent object.

Fixes #4967
2021-01-16 19:35:02 +01:00
Andreas Kling
64610ca80e Everywhere: Remove a bunch of <AK/SharedBuffer.h> includes 2021-01-16 11:26:53 +01:00
Nick Vella
fcf50af53d WindowServer, LibGUI: RefreshSystemTheme implementation
Adds a mechanism through which windowing clients can re-request an
UpdateSystemTheme message. This is currently used in SystemMenu's
ShutdownDialog to refresh it's theme when the dialog is instantiated.
2021-01-16 09:09:04 +01:00
Andreas Kling
71f50b6e94 LibGUI: Window icons no longer need to be backed by shbufs
This allows us to remove Window::create_shared_bitmap() entirely.
2021-01-15 23:24:07 +01:00
Andreas Kling
333366a99d WindowServer+Taskbar: Send WM icon updates as Gfx::ShareableBitmap
Window icons in Taskbar were previously received in WM events with
shbuf ID's. Now that Gfx::ShareableBitmap is backed by anonymous files,
we can easily switch to using those.
2021-01-15 23:24:07 +01:00
Andreas Kling
633915e792 LibGfx: Make Gfx::ShareableBitmap use anonymous files instead of shbufs 2021-01-15 23:24:07 +01:00
Andreas Kling
0b0514d46b LibGUI+WindowServer: Use anonymous files for window backing stores :^)
This patch replaces the use of shbufs for GUI::Window backing stores
with the new anonymous files mechanism.

Backing bitmaps are now built on memory allocated with anon_create().
They are passed across the IPC socket as IPC::File. This means that
WindowServer now pledges "recvfd" and graphical clients need to pledge
"sendfd" to work.

To support the cached bitmap swapping optimization on the WindowServer
side, each backing store is assigned an incrementing serial number on
the client side. (This allows us to re-use an already mapped file.)
2021-01-15 13:57:00 +01:00
Andreas Kling
96f8fcdcba LibGUI: Add a WindowBackingStore class
Instead of storing the back/front buffers of a GUI::Window as just
Gfx::Bitmap, wrap them in a WindowBackingStore class.

This will allow us to add more information alongside the bitmaps while
keeping the back/front swapping logic simple.
2021-01-15 10:54:19 +01:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibGUI/Window.cpp (Browse further)