Commit History

Autor SHA1 Mensaxe Data
  Jelle Raaijmakers 403d3bbdaf LibSoftGPU: Optimize `GPU::Vertex` lists hai 1 ano
  Jelle Raaijmakers 00d46e5d77 LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit %!s(int64=2) %!d(string=hai) anos
  RKBethke 0836912a6d LibGL+LibGPU+LibSoftGPU: Implement and expose glClipPlane %!s(int64=3) %!d(string=hai) anos
  Jelle Raaijmakers a20bf80b05 LibGL+LibGPU+LibSoftGPU: Implement point and line drawing %!s(int64=3) %!d(string=hai) anos
  Jelle Raaijmakers 838cee37a2 LibSoftGPU: Simplify `Clipper` interpolation %!s(int64=3) %!d(string=hai) anos
  Jelle Raaijmakers 4c1d8a7785 LibSoftGPU: Optimize clipping code %!s(int64=3) %!d(string=hai) anos
  Jelle Raaijmakers 60fccdbd71 LibSoftGPU: Remove superfluous braces in `Clipper` %!s(int64=3) %!d(string=hai) anos
  Stephan Unverwerth 5d2740217f LibGL+LibGPU+LibSoftGPU: Move Vertex.h to LibGPU %!s(int64=3) %!d(string=hai) anos
  Lenny Maiorani 2e436129b0 LibSoftGPU: Dispatch based on ClipPlane enum at compile-time %!s(int64=3) %!d(string=hai) anos
  Lenny Maiorani 899f062673 LibSoftGPU: Simplify clipping logic %!s(int64=3) %!d(string=hai) anos
  Lenny Maiorani 25272cabef LibSoftGPU: Reduce Clipper class interface to minimum %!s(int64=3) %!d(string=hai) anos
  Lenny Maiorani 3143c4b1df LibSoftGPU: Add const to Clipper where possible %!s(int64=3) %!d(string=hai) anos
  Lenny Maiorani 0da3a2ddde LibSoftGPU: Switch to using east const in Clipper.[h,cpp] %!s(int64=3) %!d(string=hai) anos
  Stephan Unverwerth 7571ef0343 LibGL+LibSoftGPU: Add multiple texture coordinates to vertex struct %!s(int64=3) %!d(string=hai) anos
  Stephan Unverwerth 21cad22535 LibSoftGPU: Also interpolate normal during triangle clipping %!s(int64=3) %!d(string=hai) anos
  Jelle Raaijmakers bca1b9f475 LibSoftGPU: Use `AK::mix` instead of manual interpolation %!s(int64=3) %!d(string=hai) anos
  Jelle Raaijmakers fef7f7159c LibGL+LibSoftGPU: Implement eye, clip, NDC and window coordinates %!s(int64=3) %!d(string=hai) anos
  Stephan Unverwerth 251f3c007f LibGL+LibSoftGPU: Move Vertex and Triangle structs to LibSoftGPU %!s(int64=3) %!d(string=hai) anos
  Stephan Unverwerth ad3d5d43bd LibGL+LibSoftGPU: Move rendering related code to LibSoftGPU library %!s(int64=3) %!d(string=hai) anos