Commit History

Autor SHA1 Mensaxe Data
  Jelle Raaijmakers c978891dda LibGL: Optimize appends in `gl_vertex` hai 1 ano
  Ben Wiederhake a55360781b LibGL: Move AK/Debug.h include to where it is used %!s(int64=2) %!d(string=hai) anos
  Jelle Raaijmakers ee4039caf8 LibGL: Stop unnecessarily casting to `float` %!s(int64=2) %!d(string=hai) anos
  cflip b83181ef93 LibGL: Use buffers in vertex pointer functions and glDrawElements %!s(int64=2) %!d(string=hai) anos
  Jelle Raaijmakers 91cec51b99 LibGL: Correctly normalize different vertex attribute type pointers %!s(int64=2) %!d(string=hai) anos
  Jelle Raaijmakers e2b151812e LibGL: Don't repeat ourselves in `read_from_vertex_attribute_pointer` %!s(int64=2) %!d(string=hai) anos
  Jelle Raaijmakers 2d59c9b6b6 LibGL: Make `read_from_vertex_attribute_pointer` static %!s(int64=2) %!d(string=hai) anos
  Jelle Raaijmakers 01a4d58432 LibGL: Do not return early if client-side vertex array is disabled %!s(int64=2) %!d(string=hai) anos
  Jelle Raaijmakers 0cf3cb6279 LibGL: Immediately dereference vertex attribute data in display lists %!s(int64=2) %!d(string=hai) anos
  Jelle Raaijmakers 72782d845d LibGL: Ensure texture coordinate Q is set to 1 by default %!s(int64=2) %!d(string=hai) anos
  Jelle Raaijmakers 365fb36108 LibGL: Split up GLContext implementation into logical units %!s(int64=3) %!d(string=hai) anos