LibWeb/WebGL: Add stub class for WebGLVertexArrayObject
This is a WebGL 2.0 class
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2024-12-06 14:36:59 +00:00
Author: https://github.com/ADKaster Commit: https://github.com/LadybirdBrowser/ladybird/commit/7abc79ece70 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2809 Reviewed-by: https://github.com/kalenikaliaksandr ✅
6 changed files with 72 additions and 0 deletions
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@ -821,6 +821,7 @@ set(SOURCES
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WebGL/WebGLTexture.cpp
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WebGL/WebGLTexture.cpp
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WebGL/WebGLTransformFeedback.cpp
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WebGL/WebGLTransformFeedback.cpp
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WebGL/WebGLUniformLocation.cpp
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WebGL/WebGLUniformLocation.cpp
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WebGL/WebGLVertexArrayObject.cpp
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WebIDL/AbstractOperations.cpp
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WebIDL/AbstractOperations.cpp
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WebIDL/Buffers.cpp
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WebIDL/Buffers.cpp
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WebIDL/CallbackType.cpp
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WebIDL/CallbackType.cpp
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34
Libraries/LibWeb/WebGL/WebGLVertexArrayObject.cpp
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34
Libraries/LibWeb/WebGL/WebGLVertexArrayObject.cpp
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/*
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* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/WebGLVertexArrayObjectPrototype.h>
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#include <LibWeb/WebGL/WebGLVertexArrayObject.h>
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namespace Web::WebGL {
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GC_DEFINE_ALLOCATOR(WebGLVertexArrayObject);
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GC::Ref<WebGLVertexArrayObject> WebGLVertexArrayObject::create(JS::Realm& realm, GLuint handle)
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{
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return realm.create<WebGLVertexArrayObject>(realm, handle);
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}
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WebGLVertexArrayObject::WebGLVertexArrayObject(JS::Realm& realm, GLuint handle)
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: WebGLObject(realm, handle)
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{
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}
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WebGLVertexArrayObject::~WebGLVertexArrayObject() = default;
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void WebGLVertexArrayObject::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLVertexArrayObject);
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}
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}
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29
Libraries/LibWeb/WebGL/WebGLVertexArrayObject.h
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29
Libraries/LibWeb/WebGL/WebGLVertexArrayObject.h
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/*
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* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/WebGL/Types.h>
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#include <LibWeb/WebGL/WebGLObject.h>
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namespace Web::WebGL {
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class WebGLVertexArrayObject : public WebGLObject {
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WEB_PLATFORM_OBJECT(WebGLVertexArrayObject, WebGLObject);
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GC_DECLARE_ALLOCATOR(WebGLVertexArrayObject);
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public:
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static GC::Ref<WebGLVertexArrayObject> create(JS::Realm& realm, GLuint handle);
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virtual ~WebGLVertexArrayObject() override;
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protected:
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explicit WebGLVertexArrayObject(JS::Realm&, GLuint handle);
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virtual void initialize(JS::Realm&) override;
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};
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}
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6
Libraries/LibWeb/WebGL/WebGLVertexArrayObject.idl
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6
Libraries/LibWeb/WebGL/WebGLVertexArrayObject.idl
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#import <WebGL/WebGLObject.idl>
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// https://registry.khronos.org/webgl/specs/latest/2.0/#3.6
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[Exposed=(Window,Worker)]
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interface WebGLVertexArrayObject : WebGLObject {
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};
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@ -385,6 +385,7 @@ libweb_js_bindings(WebGL/WebGLSync)
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libweb_js_bindings(WebGL/WebGLTexture)
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libweb_js_bindings(WebGL/WebGLTexture)
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libweb_js_bindings(WebGL/WebGLTransformFeedback)
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libweb_js_bindings(WebGL/WebGLTransformFeedback)
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libweb_js_bindings(WebGL/WebGLUniformLocation)
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libweb_js_bindings(WebGL/WebGLUniformLocation)
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libweb_js_bindings(WebGL/WebGLVertexArrayObject)
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libweb_js_bindings(WebIDL/DOMException)
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libweb_js_bindings(WebIDL/DOMException)
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libweb_js_bindings(WebSockets/WebSocket)
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libweb_js_bindings(WebSockets/WebSocket)
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libweb_js_bindings(WebVTT/VTTCue)
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libweb_js_bindings(WebVTT/VTTCue)
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@ -414,6 +414,7 @@ WebGLSync
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WebGLTexture
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WebGLTexture
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WebGLTransformFeedback
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WebGLTransformFeedback
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WebGLUniformLocation
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WebGLUniformLocation
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WebGLVertexArrayObject
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WebKitCSSMatrix
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WebKitCSSMatrix
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WebSocket
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WebSocket
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WheelEvent
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WheelEvent
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