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- /*
- * Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibWeb/WebGL/Types.h>
- #include <LibWeb/WebGL/WebGLObject.h>
- namespace Web::WebGL {
- class WebGLVertexArrayObject : public WebGLObject {
- WEB_PLATFORM_OBJECT(WebGLVertexArrayObject, WebGLObject);
- GC_DECLARE_ALLOCATOR(WebGLVertexArrayObject);
- public:
- static GC::Ref<WebGLVertexArrayObject> create(JS::Realm& realm, GLuint handle);
- virtual ~WebGLVertexArrayObject() override;
- protected:
- explicit WebGLVertexArrayObject(JS::Realm&, GLuint handle);
- virtual void initialize(JS::Realm&) override;
- };
- }
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