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@@ -0,0 +1,34 @@
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+/*
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+ * Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
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+ *
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+ * SPDX-License-Identifier: BSD-2-Clause
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+ */
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+
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+#include <LibJS/Runtime/Realm.h>
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+#include <LibWeb/Bindings/Intrinsics.h>
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+#include <LibWeb/Bindings/WebGLVertexArrayObjectPrototype.h>
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+#include <LibWeb/WebGL/WebGLVertexArrayObject.h>
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+
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+namespace Web::WebGL {
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+
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+GC_DEFINE_ALLOCATOR(WebGLVertexArrayObject);
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+
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+GC::Ref<WebGLVertexArrayObject> WebGLVertexArrayObject::create(JS::Realm& realm, GLuint handle)
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+{
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+ return realm.create<WebGLVertexArrayObject>(realm, handle);
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+}
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+
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+WebGLVertexArrayObject::WebGLVertexArrayObject(JS::Realm& realm, GLuint handle)
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+ : WebGLObject(realm, handle)
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+{
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+}
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+
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+WebGLVertexArrayObject::~WebGLVertexArrayObject() = default;
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+
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+void WebGLVertexArrayObject::initialize(JS::Realm& realm)
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+{
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+ Base::initialize(realm);
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+ WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLVertexArrayObject);
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+}
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+
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+}
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