فهرست منبع

LibWeb/WebGL: Add stub class for WebGLVertexArrayObject

This is a WebGL 2.0 class
Andrew Kaster 7 ماه پیش
والد
کامیت
7abc79ece7

+ 1 - 0
Libraries/LibWeb/CMakeLists.txt

@@ -821,6 +821,7 @@ set(SOURCES
     WebGL/WebGLTexture.cpp
     WebGL/WebGLTransformFeedback.cpp
     WebGL/WebGLUniformLocation.cpp
+    WebGL/WebGLVertexArrayObject.cpp
     WebIDL/AbstractOperations.cpp
     WebIDL/Buffers.cpp
     WebIDL/CallbackType.cpp

+ 34 - 0
Libraries/LibWeb/WebGL/WebGLVertexArrayObject.cpp

@@ -0,0 +1,34 @@
+/*
+ * Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#include <LibJS/Runtime/Realm.h>
+#include <LibWeb/Bindings/Intrinsics.h>
+#include <LibWeb/Bindings/WebGLVertexArrayObjectPrototype.h>
+#include <LibWeb/WebGL/WebGLVertexArrayObject.h>
+
+namespace Web::WebGL {
+
+GC_DEFINE_ALLOCATOR(WebGLVertexArrayObject);
+
+GC::Ref<WebGLVertexArrayObject> WebGLVertexArrayObject::create(JS::Realm& realm, GLuint handle)
+{
+    return realm.create<WebGLVertexArrayObject>(realm, handle);
+}
+
+WebGLVertexArrayObject::WebGLVertexArrayObject(JS::Realm& realm, GLuint handle)
+    : WebGLObject(realm, handle)
+{
+}
+
+WebGLVertexArrayObject::~WebGLVertexArrayObject() = default;
+
+void WebGLVertexArrayObject::initialize(JS::Realm& realm)
+{
+    Base::initialize(realm);
+    WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLVertexArrayObject);
+}
+
+}

+ 29 - 0
Libraries/LibWeb/WebGL/WebGLVertexArrayObject.h

@@ -0,0 +1,29 @@
+/*
+ * Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include <LibWeb/WebGL/Types.h>
+#include <LibWeb/WebGL/WebGLObject.h>
+
+namespace Web::WebGL {
+
+class WebGLVertexArrayObject : public WebGLObject {
+    WEB_PLATFORM_OBJECT(WebGLVertexArrayObject, WebGLObject);
+    GC_DECLARE_ALLOCATOR(WebGLVertexArrayObject);
+
+public:
+    static GC::Ref<WebGLVertexArrayObject> create(JS::Realm& realm, GLuint handle);
+
+    virtual ~WebGLVertexArrayObject() override;
+
+protected:
+    explicit WebGLVertexArrayObject(JS::Realm&, GLuint handle);
+
+    virtual void initialize(JS::Realm&) override;
+};
+
+}

+ 6 - 0
Libraries/LibWeb/WebGL/WebGLVertexArrayObject.idl

@@ -0,0 +1,6 @@
+#import <WebGL/WebGLObject.idl>
+
+// https://registry.khronos.org/webgl/specs/latest/2.0/#3.6
+[Exposed=(Window,Worker)]
+interface WebGLVertexArrayObject : WebGLObject {
+};

+ 1 - 0
Libraries/LibWeb/idl_files.cmake

@@ -385,6 +385,7 @@ libweb_js_bindings(WebGL/WebGLSync)
 libweb_js_bindings(WebGL/WebGLTexture)
 libweb_js_bindings(WebGL/WebGLTransformFeedback)
 libweb_js_bindings(WebGL/WebGLUniformLocation)
+libweb_js_bindings(WebGL/WebGLVertexArrayObject)
 libweb_js_bindings(WebIDL/DOMException)
 libweb_js_bindings(WebSockets/WebSocket)
 libweb_js_bindings(WebVTT/VTTCue)

+ 1 - 0
Tests/LibWeb/Text/expected/all-window-properties.txt

@@ -414,6 +414,7 @@ WebGLSync
 WebGLTexture
 WebGLTransformFeedback
 WebGLUniformLocation
+WebGLVertexArrayObject
 WebKitCSSMatrix
 WebSocket
 WheelEvent