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@@ -18,6 +18,7 @@
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#include <LibGPU/LightModelParameters.h>
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#include <LibGPU/Material.h>
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#include <LibGPU/RasterPosition.h>
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+#include <LibGPU/RasterizerOptions.h>
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#include <LibGPU/SamplerConfig.h>
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#include <LibGPU/StencilConfiguration.h>
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#include <LibGPU/TexCoordGenerationConfig.h>
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@@ -38,48 +39,6 @@
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namespace SoftGPU {
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-struct RasterizerOptions {
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- bool shade_smooth { true };
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- bool enable_stencil_test { false };
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- bool enable_depth_test { false };
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- bool enable_depth_write { true };
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- bool enable_alpha_test { false };
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- GPU::AlphaTestFunction alpha_test_func { GPU::AlphaTestFunction::Always };
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- float alpha_test_ref_value { 0 };
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- bool enable_blending { false };
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- GPU::BlendFactor blend_source_factor { GPU::BlendFactor::One };
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- GPU::BlendFactor blend_destination_factor { GPU::BlendFactor::One };
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- u32 color_mask { 0xffffffff };
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- float depth_min { 0.f };
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- float depth_max { 1.f };
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- GPU::DepthTestFunction depth_func { GPU::DepthTestFunction::Less };
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- GPU::PolygonMode polygon_mode { GPU::PolygonMode::Fill };
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- FloatVector4 fog_color { 0.0f, 0.0f, 0.0f, 0.0f };
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- float fog_density { 1.0f };
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- GPU::FogMode fog_mode { GPU::FogMode::Exp };
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- bool fog_enabled { false };
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- float fog_start { 0.0f };
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- float fog_end { 1.0f };
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- bool scissor_enabled { false };
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- bool normalization_enabled { false };
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- Gfx::IntRect scissor_box;
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- bool enable_color_write { true };
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- float depth_offset_factor { 0 };
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- float depth_offset_constant { 0 };
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- bool depth_offset_enabled { false };
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- bool enable_culling { false };
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- GPU::WindingOrder front_face { GPU::WindingOrder::CounterClockwise };
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- bool cull_back { true };
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- bool cull_front { false };
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- Array<u8, GPU::NUM_SAMPLERS> texcoord_generation_enabled_coordinates {};
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- Array<Array<GPU::TexCoordGenerationConfig, 4>, GPU::NUM_SAMPLERS> texcoord_generation_config {};
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- Gfx::IntRect viewport;
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- bool lighting_enabled { false };
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- bool color_material_enabled { false };
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- GPU::ColorMaterialFace color_material_face { GPU::ColorMaterialFace::FrontAndBack };
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- GPU::ColorMaterialMode color_material_mode { GPU::ColorMaterialMode::AmbientAndDiffuse };
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-};
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-
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struct PixelQuad;
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class Device final {
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@@ -96,9 +55,9 @@ public:
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void blit_color_buffer_to(Gfx::Bitmap& target);
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void blit_to_color_buffer_at_raster_position(Gfx::Bitmap const&);
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void blit_to_depth_buffer_at_raster_position(Vector<GPU::DepthType> const&, int, int);
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- void set_options(RasterizerOptions const&);
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+ void set_options(GPU::RasterizerOptions const&);
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void set_light_model_params(GPU::LightModelParameters const&);
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- RasterizerOptions options() const { return m_options; }
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+ GPU::RasterizerOptions options() const { return m_options; }
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GPU::LightModelParameters light_model() const { return m_lighting_model; }
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GPU::ColorType get_color_buffer_pixel(int x, int y);
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GPU::DepthType get_depthbuffer_value(int x, int y);
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@@ -124,7 +83,7 @@ private:
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bool test_alpha(PixelQuad&);
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RefPtr<FrameBuffer<GPU::ColorType, GPU::DepthType, GPU::StencilType>> m_frame_buffer {};
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- RasterizerOptions m_options;
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+ GPU::RasterizerOptions m_options;
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GPU::LightModelParameters m_lighting_model;
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Clipper m_clipper;
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Vector<Triangle> m_triangle_list;
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