Device.h 3.9 KB

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  1. /*
  2. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  3. * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #pragma once
  8. #include <AK/Array.h>
  9. #include <AK/NonnullRefPtr.h>
  10. #include <AK/RefPtr.h>
  11. #include <AK/Vector.h>
  12. #include <LibGPU/DeviceInfo.h>
  13. #include <LibGPU/Enums.h>
  14. #include <LibGPU/ImageFormat.h>
  15. #include <LibGPU/Light.h>
  16. #include <LibGPU/LightModelParameters.h>
  17. #include <LibGPU/Material.h>
  18. #include <LibGPU/RasterPosition.h>
  19. #include <LibGPU/RasterizerOptions.h>
  20. #include <LibGPU/SamplerConfig.h>
  21. #include <LibGPU/StencilConfiguration.h>
  22. #include <LibGPU/TexCoordGenerationConfig.h>
  23. #include <LibGPU/Vertex.h>
  24. #include <LibGfx/Bitmap.h>
  25. #include <LibGfx/Matrix3x3.h>
  26. #include <LibGfx/Matrix4x4.h>
  27. #include <LibGfx/Rect.h>
  28. #include <LibGfx/Vector4.h>
  29. #include <LibSoftGPU/AlphaBlendFactors.h>
  30. #include <LibSoftGPU/Buffer/FrameBuffer.h>
  31. #include <LibSoftGPU/Buffer/Typed2DBuffer.h>
  32. #include <LibSoftGPU/Clipper.h>
  33. #include <LibSoftGPU/Config.h>
  34. #include <LibSoftGPU/Image.h>
  35. #include <LibSoftGPU/Sampler.h>
  36. #include <LibSoftGPU/Triangle.h>
  37. namespace SoftGPU {
  38. struct PixelQuad;
  39. class Device final {
  40. public:
  41. Device(Gfx::IntSize const& min_size);
  42. GPU::DeviceInfo info() const;
  43. void draw_primitives(GPU::PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform, FloatMatrix4x4 const& texture_transform, Vector<GPU::Vertex> const& vertices, Vector<size_t> const& enabled_texture_units);
  44. void resize(Gfx::IntSize const& min_size);
  45. void clear_color(FloatVector4 const&);
  46. void clear_depth(GPU::DepthType);
  47. void clear_stencil(GPU::StencilType);
  48. void blit_color_buffer_to(Gfx::Bitmap& target);
  49. void blit_to_color_buffer_at_raster_position(Gfx::Bitmap const&);
  50. void blit_to_depth_buffer_at_raster_position(Vector<GPU::DepthType> const&, int, int);
  51. void set_options(GPU::RasterizerOptions const&);
  52. void set_light_model_params(GPU::LightModelParameters const&);
  53. GPU::RasterizerOptions options() const { return m_options; }
  54. GPU::LightModelParameters light_model() const { return m_lighting_model; }
  55. GPU::ColorType get_color_buffer_pixel(int x, int y);
  56. GPU::DepthType get_depthbuffer_value(int x, int y);
  57. NonnullRefPtr<Image> create_image(GPU::ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers);
  58. void set_sampler_config(unsigned, GPU::SamplerConfig const&);
  59. void set_light_state(unsigned, GPU::Light const&);
  60. void set_material_state(GPU::Face, GPU::Material const&);
  61. void set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&);
  62. GPU::RasterPosition raster_position() const { return m_raster_position; }
  63. void set_raster_position(GPU::RasterPosition const& raster_position);
  64. void set_raster_position(FloatVector4 const& position, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform);
  65. private:
  66. void draw_statistics_overlay(Gfx::Bitmap&);
  67. Gfx::IntRect get_rasterization_rect_of_size(Gfx::IntSize size);
  68. void rasterize_triangle(Triangle const& triangle);
  69. void setup_blend_factors();
  70. void shade_fragments(PixelQuad&);
  71. bool test_alpha(PixelQuad&);
  72. RefPtr<FrameBuffer<GPU::ColorType, GPU::DepthType, GPU::StencilType>> m_frame_buffer {};
  73. GPU::RasterizerOptions m_options;
  74. GPU::LightModelParameters m_lighting_model;
  75. Clipper m_clipper;
  76. Vector<Triangle> m_triangle_list;
  77. Vector<Triangle> m_processed_triangles;
  78. Vector<GPU::Vertex> m_clipped_vertices;
  79. Array<Sampler, GPU::NUM_SAMPLERS> m_samplers;
  80. Vector<size_t> m_enabled_texture_units;
  81. AlphaBlendFactors m_alpha_blend_factors;
  82. Array<GPU::Light, NUM_LIGHTS> m_lights;
  83. Array<GPU::Material, 2u> m_materials;
  84. GPU::RasterPosition m_raster_position;
  85. Array<GPU::StencilConfiguration, 2u> m_stencil_configuration;
  86. };
  87. }