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65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
#pragma once
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#include <AK/CircularQueue.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <LibGUI/GWidget.h>
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class SnakeGame : public GWidget {
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C_OBJECT(SnakeGame)
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public:
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virtual ~SnakeGame() override;
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void reset();
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private:
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explicit SnakeGame(GWidget* parent = nullptr);
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virtual void paint_event(GPaintEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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virtual void timer_event(CTimerEvent&) override;
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struct Coordinate {
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int row { 0 };
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int column { 0 };
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bool operator==(const Coordinate& other) const
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{
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return row == other.row && column == other.column;
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}
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};
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struct Velocity {
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int vertical { 0 };
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int horizontal { 0 };
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};
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void game_over();
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void spawn_fruit();
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bool is_available(const Coordinate&);
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void queue_velocity(int v, int h);
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const Velocity& last_velocity() const;
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Rect cell_rect(const Coordinate&) const;
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Rect score_rect() const;
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Rect high_score_rect() const;
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int m_rows { 20 };
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int m_columns { 20 };
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Velocity m_velocity { 0, 1 };
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Velocity m_last_velocity { 0, 1 };
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CircularQueue<Velocity, 10> m_velocity_queue;
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Coordinate m_head;
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Vector<Coordinate> m_tail;
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Coordinate m_fruit;
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int m_fruit_type { 0 };
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int m_length { 0 };
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unsigned m_score { 0 };
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String m_score_text;
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unsigned m_high_score { 0 };
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String m_high_score_text;
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NonnullRefPtrVector<GraphicsBitmap> m_fruit_bitmaps;
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};
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