#pragma once #include #include #include class SnakeGame : public GWidget { C_OBJECT(SnakeGame) public: virtual ~SnakeGame() override; void reset(); private: explicit SnakeGame(GWidget* parent = nullptr); virtual void paint_event(GPaintEvent&) override; virtual void keydown_event(GKeyEvent&) override; virtual void timer_event(CTimerEvent&) override; struct Coordinate { int row { 0 }; int column { 0 }; bool operator==(const Coordinate& other) const { return row == other.row && column == other.column; } }; struct Velocity { int vertical { 0 }; int horizontal { 0 }; }; void game_over(); void spawn_fruit(); bool is_available(const Coordinate&); void queue_velocity(int v, int h); const Velocity& last_velocity() const; Rect cell_rect(const Coordinate&) const; Rect score_rect() const; Rect high_score_rect() const; int m_rows { 20 }; int m_columns { 20 }; Velocity m_velocity { 0, 1 }; Velocity m_last_velocity { 0, 1 }; CircularQueue m_velocity_queue; Coordinate m_head; Vector m_tail; Coordinate m_fruit; int m_fruit_type { 0 }; int m_length { 0 }; unsigned m_score { 0 }; String m_score_text; unsigned m_high_score { 0 }; String m_high_score_text; NonnullRefPtrVector m_fruit_bitmaps; };