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5619ed1dc6
This adds a "settings" option that allows the user to configure the board size and target tile, and optionally save them to a config file. Closes #3219.
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "Game.h"
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#include <LibGUI/Widget.h>
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class BoardView final : public GUI::Widget {
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C_OBJECT(BoardView)
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public:
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BoardView(const Game::Board*);
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virtual ~BoardView() override;
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void set_board(const Game::Board* board);
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Function<void(Game::Direction)> on_move;
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private:
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virtual void resize_event(GUI::ResizeEvent&) override;
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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size_t rows() const;
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size_t columns() const;
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void pick_font();
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void resize();
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Color background_color_for_cell(u32 value);
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Color text_color_for_cell(u32 value);
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float m_padding { 0 };
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float m_cell_size { 0 };
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const Game::Board* m_board { nullptr };
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};
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