ladybird/Games/2048/BoardView.h
AnotherTest 5619ed1dc6 2048: Make board size and target tile configurable
This adds a "settings" option that allows the user to configure the
board size and target tile, and optionally save them to a config file.
Closes #3219.
2020-08-21 11:45:46 +02:00

61 lines
2.1 KiB
C++

/*
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#pragma once
#include "Game.h"
#include <LibGUI/Widget.h>
class BoardView final : public GUI::Widget {
C_OBJECT(BoardView)
public:
BoardView(const Game::Board*);
virtual ~BoardView() override;
void set_board(const Game::Board* board);
Function<void(Game::Direction)> on_move;
private:
virtual void resize_event(GUI::ResizeEvent&) override;
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
size_t rows() const;
size_t columns() const;
void pick_font();
void resize();
Color background_color_for_cell(u32 value);
Color text_color_for_cell(u32 value);
float m_padding { 0 };
float m_cell_size { 0 };
const Game::Board* m_board { nullptr };
};