2048: Make board size and target tile configurable

This adds a "settings" option that allows the user to configure the
board size and target tile, and optionally save them to a config file.
Closes #3219.
This commit is contained in:
AnotherTest 2020-08-19 20:47:17 +04:30 committed by Andreas Kling
parent 40c16b3ce5
commit 5619ed1dc6
Notes: sideshowbarker 2024-07-19 03:23:22 +09:00
8 changed files with 259 additions and 15 deletions

View file

@ -44,7 +44,18 @@ void BoardView::set_board(const Game::Board* board)
if (m_board == board)
return;
if (!board) {
m_board = nullptr;
return;
}
bool must_resize = !m_board || m_board->size() != board->size();
m_board = board;
if (must_resize)
resize();
update();
}
@ -89,6 +100,11 @@ size_t BoardView::columns() const
}
void BoardView::resize_event(GUI::ResizeEvent&)
{
resize();
}
void BoardView::resize()
{
constexpr float padding_ratio = 7;
m_padding = min(
@ -154,7 +170,8 @@ Gfx::Color BoardView::background_color_for_cell(u32 value)
case 2048:
return Color::from_rgb(0xedc22e);
default:
ASSERT_NOT_REACHED();
ASSERT(value > 2048);
return Color::from_rgb(0x3c3a32);
}
}

View file

@ -49,6 +49,7 @@ private:
size_t columns() const;
void pick_font();
void resize();
Color background_color_for_cell(u32 value);
Color text_color_for_cell(u32 value);

View file

@ -1,6 +1,7 @@
set(SOURCES
BoardView.cpp
Game.cpp
GameSizeDialog.cpp
main.cpp
)

View file

@ -25,11 +25,19 @@
*/
#include "Game.h"
#include <AK/String.h>
#include <stdlib.h>
Game::Game(size_t grid_size)
Game::Game(size_t grid_size, size_t target_tile)
: m_grid_size(grid_size)
{
if (target_tile == 0)
m_target_tile = 2048;
else if ((target_tile & (target_tile - 1)) != 0)
m_target_tile = 1 << max_power_for_board(grid_size);
else
m_target_tile = target_tile;
m_board.resize(grid_size);
for (auto& row : m_board) {
row.ensure_capacity(grid_size);
@ -132,10 +140,10 @@ static Game::Board slide_left(const Game::Board& board, size_t& successful_merge
return new_board;
}
static bool is_complete(const Game::Board& board)
static bool is_complete(const Game::Board& board, size_t target)
{
for (auto& row : board) {
if (row.contains_slow(2048))
if (row.contains_slow(target))
return true;
}
@ -201,7 +209,7 @@ Game::MoveOutcome Game::attempt_move(Direction direction)
m_score += successful_merge_score;
}
if (is_complete(m_board))
if (is_complete(m_board, m_target_tile))
return MoveOutcome::Won;
if (is_stalled(m_board))
return MoveOutcome::GameOver;
@ -209,3 +217,13 @@ Game::MoveOutcome Game::attempt_move(Direction direction)
return MoveOutcome::OK;
return MoveOutcome::InvalidMove;
}
u32 Game::largest_tile() const
{
u32 tile = 0;
for (auto& row : board()) {
for (auto& cell : row)
tile = max(tile, cell);
}
return tile;
}

View file

@ -30,7 +30,7 @@
class Game final {
public:
Game(size_t);
Game(size_t board_size, size_t target_tile = 0);
Game(const Game&) = default;
enum class MoveOutcome {
@ -51,15 +51,26 @@ public:
size_t score() const { return m_score; }
size_t turns() const { return m_turns; }
u32 target_tile() const { return m_target_tile; }
u32 largest_tile() const;
using Board = Vector<Vector<u32>>;
const Board& board() const { return m_board; }
static size_t max_power_for_board(size_t size)
{
if (size >= 6)
return 31;
return size * size + 1;
}
private:
void add_random_tile();
size_t m_grid_size { 0 };
u32 m_target_tile { 0 };
Board m_board;
size_t m_score { 0 };

View file

@ -0,0 +1,95 @@
/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "GameSizeDialog.h"
#include "Game.h"
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/CheckBox.h>
#include <LibGUI/Label.h>
#include <LibGUI/SpinBox.h>
GameSizeDialog::GameSizeDialog(GUI::Window* parent)
: GUI::Dialog(parent)
{
set_rect({ 0, 0, 200, 150 });
set_title("New Game");
set_icon(parent->icon());
set_resizable(false);
auto& main_widget = set_main_widget<GUI::Widget>();
main_widget.set_fill_with_background_color(true);
auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
layout.set_margins({ 4, 4, 4, 4 });
auto& board_size_box = main_widget.add<GUI::Widget>();
auto& input_layout = board_size_box.set_layout<GUI::HorizontalBoxLayout>();
input_layout.set_spacing(4);
board_size_box.add<GUI::Label>("Board size").set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& spinbox = board_size_box.add<GUI::SpinBox>();
auto& target_box = main_widget.add<GUI::Widget>();
auto& target_layout = target_box.set_layout<GUI::HorizontalBoxLayout>();
target_layout.set_spacing(4);
spinbox.set_min(2);
spinbox.set_value(m_board_size);
target_box.add<GUI::Label>("Target tile").set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& tile_value_label = target_box.add<GUI::Label>(String::number(target_tile()));
tile_value_label.set_text_alignment(Gfx::TextAlignment::CenterRight);
auto& target_spinbox = target_box.add<GUI::SpinBox>();
target_spinbox.set_max(Game::max_power_for_board(m_board_size));
target_spinbox.set_min(3);
target_spinbox.set_value(m_target_tile_power);
spinbox.on_change = [&](auto value) {
m_board_size = value;
target_spinbox.set_max(Game::max_power_for_board(m_board_size));
};
target_spinbox.on_change = [&](auto value) {
m_target_tile_power = value;
tile_value_label.set_text(String::number(target_tile()));
};
auto& temp_checkbox = main_widget.add<GUI::CheckBox>("Temporary");
temp_checkbox.set_checked(m_temporary);
temp_checkbox.on_checked = [this](auto checked) { m_temporary = checked; };
auto& buttonbox = main_widget.add<GUI::Widget>();
auto& button_layout = buttonbox.set_layout<GUI::HorizontalBoxLayout>();
button_layout.set_spacing(10);
buttonbox.add<GUI::Button>("Cancel").on_click = [this](auto) {
done(Dialog::ExecCancel);
};
buttonbox.add<GUI::Button>("OK").on_click = [this](auto) {
done(Dialog::ExecOK);
};
}

View file

@ -0,0 +1,45 @@
/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Types.h>
#include <LibGUI/Dialog.h>
class GameSizeDialog : public GUI::Dialog {
C_OBJECT(GameSizeDialog)
public:
GameSizeDialog(GUI::Window* parent);
size_t board_size() const { return m_board_size; }
u32 target_tile() const { return 1u << m_target_tile_power; }
bool temporary() const { return m_temporary; }
private:
size_t m_board_size { 4 };
size_t m_target_tile_power { 11 };
bool m_temporary { true };
};

View file

@ -26,6 +26,8 @@
#include "BoardView.h"
#include "Game.h"
#include "GameSizeDialog.h"
#include <LibCore/ConfigFile.h>
#include <LibGUI/AboutDialog.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
@ -52,7 +54,17 @@ int main(int argc, char** argv)
auto window = GUI::Window::construct();
if (pledge("stdio rpath shared_buffer wpath accept", nullptr) < 0) {
auto config = Core::ConfigFile::get_for_app("2048");
size_t board_size = config->read_num_entry("", "board_size", 4);
u32 target_tile = config->read_num_entry("", "target_tile", 0);
config->write_num_entry("", "board_size", board_size);
config->write_num_entry("", "target_tile", target_tile);
config->sync();
if (pledge("stdio rpath shared_buffer wpath cpath accept", nullptr) < 0) {
perror("pledge");
return 1;
}
@ -62,6 +74,11 @@ int main(int argc, char** argv)
return 1;
}
if (unveil(config->file_name().characters(), "crw") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
@ -75,7 +92,7 @@ int main(int argc, char** argv)
main_widget.set_layout<GUI::VerticalBoxLayout>();
main_widget.set_fill_with_background_color(true);
Game game { 4 };
Game game { board_size, target_tile };
auto& board_view = main_widget.add<BoardView>(&game.board());
board_view.set_focus(true);
@ -89,13 +106,45 @@ int main(int argc, char** argv)
update();
auto start_a_new_game = [&]() {
game = Game(4);
update();
};
Vector<Game> undo_stack;
auto change_settings = [&] {
auto size_dialog = GameSizeDialog::construct(window);
if (size_dialog->exec() || size_dialog->result() != GUI::Dialog::ExecOK)
return;
board_size = size_dialog->board_size();
target_tile = size_dialog->target_tile();
if (!size_dialog->temporary()) {
config->write_num_entry("", "board_size", board_size);
config->write_num_entry("", "target_tile", target_tile);
if (!config->sync()) {
GUI::MessageBox::show(window, "Configuration could not be synced", "Error", GUI::MessageBox::Type::Error);
return;
}
GUI::MessageBox::show(window, "New settings have been saved and will be applied on a new game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
return;
}
GUI::MessageBox::show(window, "New settings have been set and will be applied on the next game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
};
auto start_a_new_game = [&] {
// Do not leak game states between games.
undo_stack.clear();
game = Game(board_size, target_tile);
// This ensures that the sizes are correct.
board_view.set_board(nullptr);
board_view.set_board(&game.board());
update();
window->update();
};
board_view.on_move = [&](Game::Direction direction) {
undo_stack.append(game);
auto outcome = game.attempt_move(direction);
@ -111,7 +160,7 @@ int main(int argc, char** argv)
case Game::MoveOutcome::Won:
update();
GUI::MessageBox::show(window,
String::format("Score = %d in %zu turns", game.score(), game.turns()),
String::format("You reached %d in %zu turns with a score of %d", game.target_tile(), game.turns(), game.score()),
"You won!",
GUI::MessageBox::Type::Information);
start_a_new_game();
@ -119,7 +168,7 @@ int main(int argc, char** argv)
case Game::MoveOutcome::GameOver:
update();
GUI::MessageBox::show(window,
String::format("Score = %d in %zu turns", game.score(), game.turns()),
String::format("You reached %d in %zu turns with a score of %d", game.largest_tile(), game.turns(), game.score()),
"You lost!",
GUI::MessageBox::Type::Information);
start_a_new_game();
@ -134,13 +183,20 @@ int main(int argc, char** argv)
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
start_a_new_game();
}));
app_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) {
if (undo_stack.is_empty())
return;
game = undo_stack.take_last();
update();
}));
app_menu.add_separator();
app_menu.add_action(GUI::Action::create("Settings", [&](auto&) {
change_settings();
}));
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));