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2048: Make board size and target tile configurable
This adds a "settings" option that allows the user to configure the board size and target tile, and optionally save them to a config file. Closes #3219.
This commit is contained in:
parent
40c16b3ce5
commit
5619ed1dc6
Notes:
sideshowbarker
2024-07-19 03:23:22 +09:00
Author: https://github.com/alimpfard Commit: https://github.com/SerenityOS/serenity/commit/5619ed1dc63 Pull-request: https://github.com/SerenityOS/serenity/pull/3221 Issue: https://github.com/SerenityOS/serenity/issues/3219 Reviewed-by: https://github.com/bugaevc
8 changed files with 259 additions and 15 deletions
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@ -44,7 +44,18 @@ void BoardView::set_board(const Game::Board* board)
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if (m_board == board)
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return;
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if (!board) {
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m_board = nullptr;
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return;
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}
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bool must_resize = !m_board || m_board->size() != board->size();
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m_board = board;
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if (must_resize)
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resize();
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update();
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}
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@ -89,6 +100,11 @@ size_t BoardView::columns() const
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}
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void BoardView::resize_event(GUI::ResizeEvent&)
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{
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resize();
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}
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void BoardView::resize()
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{
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constexpr float padding_ratio = 7;
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m_padding = min(
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@ -154,7 +170,8 @@ Gfx::Color BoardView::background_color_for_cell(u32 value)
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case 2048:
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return Color::from_rgb(0xedc22e);
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default:
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ASSERT_NOT_REACHED();
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ASSERT(value > 2048);
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return Color::from_rgb(0x3c3a32);
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}
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}
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@ -49,6 +49,7 @@ private:
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size_t columns() const;
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void pick_font();
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void resize();
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Color background_color_for_cell(u32 value);
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Color text_color_for_cell(u32 value);
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@ -1,6 +1,7 @@
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set(SOURCES
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BoardView.cpp
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Game.cpp
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GameSizeDialog.cpp
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main.cpp
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)
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@ -25,11 +25,19 @@
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*/
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#include "Game.h"
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#include <AK/String.h>
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#include <stdlib.h>
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Game::Game(size_t grid_size)
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Game::Game(size_t grid_size, size_t target_tile)
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: m_grid_size(grid_size)
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{
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if (target_tile == 0)
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m_target_tile = 2048;
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else if ((target_tile & (target_tile - 1)) != 0)
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m_target_tile = 1 << max_power_for_board(grid_size);
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else
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m_target_tile = target_tile;
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m_board.resize(grid_size);
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for (auto& row : m_board) {
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row.ensure_capacity(grid_size);
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@ -132,10 +140,10 @@ static Game::Board slide_left(const Game::Board& board, size_t& successful_merge
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return new_board;
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}
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static bool is_complete(const Game::Board& board)
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static bool is_complete(const Game::Board& board, size_t target)
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{
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for (auto& row : board) {
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if (row.contains_slow(2048))
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if (row.contains_slow(target))
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return true;
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}
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@ -201,7 +209,7 @@ Game::MoveOutcome Game::attempt_move(Direction direction)
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m_score += successful_merge_score;
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}
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if (is_complete(m_board))
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if (is_complete(m_board, m_target_tile))
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return MoveOutcome::Won;
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if (is_stalled(m_board))
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return MoveOutcome::GameOver;
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@ -209,3 +217,13 @@ Game::MoveOutcome Game::attempt_move(Direction direction)
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return MoveOutcome::OK;
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return MoveOutcome::InvalidMove;
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}
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u32 Game::largest_tile() const
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{
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u32 tile = 0;
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for (auto& row : board()) {
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for (auto& cell : row)
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tile = max(tile, cell);
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}
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return tile;
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}
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@ -30,7 +30,7 @@
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class Game final {
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public:
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Game(size_t);
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Game(size_t board_size, size_t target_tile = 0);
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Game(const Game&) = default;
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enum class MoveOutcome {
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@ -51,15 +51,26 @@ public:
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size_t score() const { return m_score; }
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size_t turns() const { return m_turns; }
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u32 target_tile() const { return m_target_tile; }
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u32 largest_tile() const;
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using Board = Vector<Vector<u32>>;
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const Board& board() const { return m_board; }
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static size_t max_power_for_board(size_t size)
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{
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if (size >= 6)
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return 31;
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return size * size + 1;
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}
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private:
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void add_random_tile();
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size_t m_grid_size { 0 };
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u32 m_target_tile { 0 };
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Board m_board;
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size_t m_score { 0 };
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95
Games/2048/GameSizeDialog.cpp
Normal file
95
Games/2048/GameSizeDialog.cpp
Normal file
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@ -0,0 +1,95 @@
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "GameSizeDialog.h"
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#include "Game.h"
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/CheckBox.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/SpinBox.h>
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GameSizeDialog::GameSizeDialog(GUI::Window* parent)
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: GUI::Dialog(parent)
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{
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set_rect({ 0, 0, 200, 150 });
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set_title("New Game");
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set_icon(parent->icon());
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set_resizable(false);
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auto& main_widget = set_main_widget<GUI::Widget>();
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main_widget.set_fill_with_background_color(true);
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auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
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layout.set_margins({ 4, 4, 4, 4 });
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auto& board_size_box = main_widget.add<GUI::Widget>();
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auto& input_layout = board_size_box.set_layout<GUI::HorizontalBoxLayout>();
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input_layout.set_spacing(4);
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board_size_box.add<GUI::Label>("Board size").set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& spinbox = board_size_box.add<GUI::SpinBox>();
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auto& target_box = main_widget.add<GUI::Widget>();
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auto& target_layout = target_box.set_layout<GUI::HorizontalBoxLayout>();
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target_layout.set_spacing(4);
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spinbox.set_min(2);
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spinbox.set_value(m_board_size);
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target_box.add<GUI::Label>("Target tile").set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& tile_value_label = target_box.add<GUI::Label>(String::number(target_tile()));
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tile_value_label.set_text_alignment(Gfx::TextAlignment::CenterRight);
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auto& target_spinbox = target_box.add<GUI::SpinBox>();
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target_spinbox.set_max(Game::max_power_for_board(m_board_size));
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target_spinbox.set_min(3);
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target_spinbox.set_value(m_target_tile_power);
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spinbox.on_change = [&](auto value) {
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m_board_size = value;
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target_spinbox.set_max(Game::max_power_for_board(m_board_size));
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};
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target_spinbox.on_change = [&](auto value) {
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m_target_tile_power = value;
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tile_value_label.set_text(String::number(target_tile()));
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};
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auto& temp_checkbox = main_widget.add<GUI::CheckBox>("Temporary");
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temp_checkbox.set_checked(m_temporary);
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temp_checkbox.on_checked = [this](auto checked) { m_temporary = checked; };
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auto& buttonbox = main_widget.add<GUI::Widget>();
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auto& button_layout = buttonbox.set_layout<GUI::HorizontalBoxLayout>();
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button_layout.set_spacing(10);
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buttonbox.add<GUI::Button>("Cancel").on_click = [this](auto) {
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done(Dialog::ExecCancel);
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};
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buttonbox.add<GUI::Button>("OK").on_click = [this](auto) {
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done(Dialog::ExecOK);
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};
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}
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45
Games/2048/GameSizeDialog.h
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45
Games/2048/GameSizeDialog.h
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@ -0,0 +1,45 @@
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Types.h>
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#include <LibGUI/Dialog.h>
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class GameSizeDialog : public GUI::Dialog {
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C_OBJECT(GameSizeDialog)
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public:
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GameSizeDialog(GUI::Window* parent);
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size_t board_size() const { return m_board_size; }
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u32 target_tile() const { return 1u << m_target_tile_power; }
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bool temporary() const { return m_temporary; }
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private:
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size_t m_board_size { 4 };
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size_t m_target_tile_power { 11 };
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bool m_temporary { true };
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};
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@ -26,6 +26,8 @@
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#include "BoardView.h"
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#include "Game.h"
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#include "GameSizeDialog.h"
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#include <LibCore/ConfigFile.h>
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#include <LibGUI/AboutDialog.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/Application.h>
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@ -52,7 +54,17 @@ int main(int argc, char** argv)
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auto window = GUI::Window::construct();
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if (pledge("stdio rpath shared_buffer wpath accept", nullptr) < 0) {
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auto config = Core::ConfigFile::get_for_app("2048");
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size_t board_size = config->read_num_entry("", "board_size", 4);
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u32 target_tile = config->read_num_entry("", "target_tile", 0);
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config->write_num_entry("", "board_size", board_size);
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config->write_num_entry("", "target_tile", target_tile);
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config->sync();
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if (pledge("stdio rpath shared_buffer wpath cpath accept", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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@ -62,6 +74,11 @@ int main(int argc, char** argv)
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return 1;
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}
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if (unveil(config->file_name().characters(), "crw") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil(nullptr, nullptr) < 0) {
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perror("unveil");
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return 1;
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@ -75,7 +92,7 @@ int main(int argc, char** argv)
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main_widget.set_layout<GUI::VerticalBoxLayout>();
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main_widget.set_fill_with_background_color(true);
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Game game { 4 };
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Game game { board_size, target_tile };
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auto& board_view = main_widget.add<BoardView>(&game.board());
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board_view.set_focus(true);
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@ -89,13 +106,45 @@ int main(int argc, char** argv)
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update();
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auto start_a_new_game = [&]() {
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game = Game(4);
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update();
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};
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Vector<Game> undo_stack;
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auto change_settings = [&] {
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auto size_dialog = GameSizeDialog::construct(window);
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if (size_dialog->exec() || size_dialog->result() != GUI::Dialog::ExecOK)
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return;
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board_size = size_dialog->board_size();
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target_tile = size_dialog->target_tile();
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if (!size_dialog->temporary()) {
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config->write_num_entry("", "board_size", board_size);
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config->write_num_entry("", "target_tile", target_tile);
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if (!config->sync()) {
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GUI::MessageBox::show(window, "Configuration could not be synced", "Error", GUI::MessageBox::Type::Error);
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return;
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}
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GUI::MessageBox::show(window, "New settings have been saved and will be applied on a new game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
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return;
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}
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GUI::MessageBox::show(window, "New settings have been set and will be applied on the next game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
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};
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auto start_a_new_game = [&] {
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// Do not leak game states between games.
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undo_stack.clear();
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game = Game(board_size, target_tile);
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// This ensures that the sizes are correct.
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board_view.set_board(nullptr);
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board_view.set_board(&game.board());
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update();
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window->update();
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};
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board_view.on_move = [&](Game::Direction direction) {
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undo_stack.append(game);
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auto outcome = game.attempt_move(direction);
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@ -111,7 +160,7 @@ int main(int argc, char** argv)
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case Game::MoveOutcome::Won:
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update();
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GUI::MessageBox::show(window,
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String::format("Score = %d in %zu turns", game.score(), game.turns()),
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String::format("You reached %d in %zu turns with a score of %d", game.target_tile(), game.turns(), game.score()),
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"You won!",
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GUI::MessageBox::Type::Information);
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start_a_new_game();
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@ -119,7 +168,7 @@ int main(int argc, char** argv)
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case Game::MoveOutcome::GameOver:
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update();
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GUI::MessageBox::show(window,
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String::format("Score = %d in %zu turns", game.score(), game.turns()),
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String::format("You reached %d in %zu turns with a score of %d", game.largest_tile(), game.turns(), game.score()),
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"You lost!",
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GUI::MessageBox::Type::Information);
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start_a_new_game();
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@ -134,13 +183,20 @@ int main(int argc, char** argv)
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app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
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start_a_new_game();
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}));
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app_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) {
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if (undo_stack.is_empty())
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return;
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game = undo_stack.take_last();
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update();
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}));
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app_menu.add_separator();
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app_menu.add_action(GUI::Action::create("Settings", [&](auto&) {
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change_settings();
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}));
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app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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}));
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