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https://github.com/LadybirdBrowser/ladybird.git
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8a07131229
We actually include what we use where we use it. This change aims to improve the speed of incremental builds.
114 lines
4.3 KiB
C++
114 lines
4.3 KiB
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Vector.h>
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#include <LibGfx/Color.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/LineStyle.h>
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#include <LibGfx/PaintStyle.h>
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#include <LibGfx/Point.h>
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#include <LibGfx/Rect.h>
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#include <LibGfx/WindingRule.h>
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namespace Gfx {
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ALWAYS_INLINE static Color color_for_format(BitmapFormat format, ARGB32 value)
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{
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switch (format) {
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case BitmapFormat::BGRA8888:
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return Color::from_argb(value);
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case BitmapFormat::BGRx8888:
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return Color::from_rgb(value);
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// FIXME: Handle other formats
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default:
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VERIFY_NOT_REACHED();
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}
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}
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class DeprecatedPainter {
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public:
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explicit DeprecatedPainter(Gfx::Bitmap&);
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~DeprecatedPainter() = default;
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void clear_rect(IntRect const&, Color);
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void fill_rect(IntRect const&, Color);
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void fill_rect(IntRect const&, PaintStyle const&);
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void fill_rect_with_rounded_corners(IntRect const&, Color, int radius);
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void fill_rect_with_rounded_corners(IntRect const&, Color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
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void fill_ellipse(IntRect const&, Color);
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void draw_rect(IntRect const&, Color, bool rough = false);
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Optional<Color> get_pixel(IntPoint);
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void draw_line(IntPoint, IntPoint, Color, int thickness = 1, LineStyle style = LineStyle::Solid, Color alternate_color = Color::Transparent);
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void blit(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, float opacity = 1.0f, bool apply_alpha = true);
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void blit_filtered(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, Function<Color(Color)> const&, bool apply_alpha = true);
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enum class CornerOrientation {
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TopLeft,
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TopRight,
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BottomRight,
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BottomLeft
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};
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void fill_rounded_corner(IntRect const&, int radius, Color, CornerOrientation);
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static void for_each_line_segment_on_bezier_curve(FloatPoint control_point, FloatPoint p1, FloatPoint p2, Function<void(FloatPoint, FloatPoint)>&);
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static void for_each_line_segment_on_bezier_curve(FloatPoint control_point, FloatPoint p1, FloatPoint p2, Function<void(FloatPoint, FloatPoint)>&&);
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static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint p1, FloatPoint p2, Function<void(FloatPoint, FloatPoint)>&);
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static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint p1, FloatPoint p2, Function<void(FloatPoint, FloatPoint)>&&);
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void stroke_path(DeprecatedPath const&, Color, int thickness);
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void fill_path(DeprecatedPath const&, Color, WindingRule rule = WindingRule::Nonzero);
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void fill_path(DeprecatedPath const&, PaintStyle const& paint_style, float opacity = 1.0f, WindingRule rule = WindingRule::Nonzero);
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void add_clip_rect(IntRect const& rect);
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void translate(int dx, int dy) { state().translation.translate_by({ dx, dy }); }
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IntPoint translation() const { return state().translation; }
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[[nodiscard]] Gfx::Bitmap& target() { return *m_target; }
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void save() { m_state_stack.append(m_state_stack.last()); }
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void restore()
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{
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VERIFY(m_state_stack.size() > 1);
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m_state_stack.take_last();
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}
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IntRect clip_rect() const { return state().clip_rect; }
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protected:
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friend AntiAliasingPainter;
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template<unsigned SamplesPerPixel>
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friend class EdgeFlagPathRasterizer;
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IntPoint to_physical(IntPoint p) const { return p.translated(translation()); }
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void set_physical_pixel(u32& pixel, Color);
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void fill_physical_scanline(int y, int x, int width, Color color);
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void blit_with_opacity(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, float opacity, bool apply_alpha = true);
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void draw_physical_pixel(IntPoint, Color, int thickness = 1);
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void set_physical_pixel(IntPoint, Color color, bool blend);
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struct State {
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IntPoint translation;
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IntRect clip_rect;
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};
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State& state() { return m_state_stack.last(); }
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State const& state() const { return m_state_stack.last(); }
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void fill_physical_rect(IntRect const&, Color);
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NonnullRefPtr<Gfx::Bitmap> m_target;
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Vector<State, 4> m_state_stack;
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};
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}
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