/* * Copyright (c) 2018-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace Gfx { ALWAYS_INLINE static Color color_for_format(BitmapFormat format, ARGB32 value) { switch (format) { case BitmapFormat::BGRA8888: return Color::from_argb(value); case BitmapFormat::BGRx8888: return Color::from_rgb(value); // FIXME: Handle other formats default: VERIFY_NOT_REACHED(); } } class DeprecatedPainter { public: explicit DeprecatedPainter(Gfx::Bitmap&); ~DeprecatedPainter() = default; void clear_rect(IntRect const&, Color); void fill_rect(IntRect const&, Color); void fill_rect(IntRect const&, PaintStyle const&); void fill_rect_with_rounded_corners(IntRect const&, Color, int radius); void fill_rect_with_rounded_corners(IntRect const&, Color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius); void fill_ellipse(IntRect const&, Color); void draw_rect(IntRect const&, Color, bool rough = false); Optional get_pixel(IntPoint); void draw_line(IntPoint, IntPoint, Color, int thickness = 1, LineStyle style = LineStyle::Solid, Color alternate_color = Color::Transparent); void blit(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, float opacity = 1.0f, bool apply_alpha = true); void blit_filtered(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, Function const&, bool apply_alpha = true); enum class CornerOrientation { TopLeft, TopRight, BottomRight, BottomLeft }; void fill_rounded_corner(IntRect const&, int radius, Color, CornerOrientation); static void for_each_line_segment_on_bezier_curve(FloatPoint control_point, FloatPoint p1, FloatPoint p2, Function&); static void for_each_line_segment_on_bezier_curve(FloatPoint control_point, FloatPoint p1, FloatPoint p2, Function&&); static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint p1, FloatPoint p2, Function&); static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint p1, FloatPoint p2, Function&&); void stroke_path(DeprecatedPath const&, Color, int thickness); void fill_path(DeprecatedPath const&, Color, WindingRule rule = WindingRule::Nonzero); void fill_path(DeprecatedPath const&, PaintStyle const& paint_style, float opacity = 1.0f, WindingRule rule = WindingRule::Nonzero); void add_clip_rect(IntRect const& rect); void translate(int dx, int dy) { state().translation.translate_by({ dx, dy }); } IntPoint translation() const { return state().translation; } [[nodiscard]] Gfx::Bitmap& target() { return *m_target; } void save() { m_state_stack.append(m_state_stack.last()); } void restore() { VERIFY(m_state_stack.size() > 1); m_state_stack.take_last(); } IntRect clip_rect() const { return state().clip_rect; } protected: friend AntiAliasingPainter; template friend class EdgeFlagPathRasterizer; IntPoint to_physical(IntPoint p) const { return p.translated(translation()); } void set_physical_pixel(u32& pixel, Color); void fill_physical_scanline(int y, int x, int width, Color color); void blit_with_opacity(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, float opacity, bool apply_alpha = true); void draw_physical_pixel(IntPoint, Color, int thickness = 1); void set_physical_pixel(IntPoint, Color color, bool blend); struct State { IntPoint translation; IntRect clip_rect; }; State& state() { return m_state_stack.last(); } State const& state() const { return m_state_stack.last(); } void fill_physical_rect(IntRect const&, Color); NonnullRefPtr m_target; Vector m_state_stack; }; }