Gather the custom commands for each of the 6 bindings generated targets
for libjs_js_wrapper invocations into some lists so that we can foreach
over the lists instead of having 6 copy pasted commands with one or two
things modified for each one.
Additional refactoring, use target_sources command to inform CMake about
additional source files for LibWeb, but only after it's been declared as
a library via add_library. Also avoid use of the write_if_different
script and use cmake -E copy_if_different instead. This lets us express
the actions in rules that CMake understands without going to an external
source file. It exposes a few optimization opportunities for the code
generators to accept an output filename instead of always going to
stdout.
Moving this helper CMake file to the centralized Meta/CMake folder helps
to get a better grasp on what extra files are required for the build,
and what files are generated.
While we're at it, don't use add_compile_definitions for
ENABLE_UNICODE_DATA, which only needs to be seen by LibUnicode sources.
By using SerenityOS_SOURCE_DIR we can make custom targets and commands
agnostic to the actual location of the root CMakeLists directory.
All we care about is the root of the SerenityOS project.
compile_gml, compile_ipc, and generate_state_machine all use host
tools to generate sources for the target build. As part of trying to
organize host tools into a common area, let's move these helper rules to
a common file that we can add other host tools to later. And, keep the
host tool helpers separate from the CMake target helpers for apps and
libraries.
It's hard to follow how all the functions in the utils.cmake helper file
flow together, so let's move the pieces that are related to each other
into specialized helpers. First up: all the ConfigureComponents related
properties and functions.
Previously, we were always getting the full screen(s) bitmap from
the WindowServer and cropping it manually. The `get_screen_bitmap`
function already took in a `crop_region`, so we are now utilizing
that.
Previously, when `screen_index` was not provided when calling
`ClientConnection::get_screen_bitmap`, the bitmap that was created
was always the size of the bounding rect of the screen. The actual
screen bitmap was being cropped, but the bitmap being returned was
of the original size with just black pixels everywhere else.
Previously, if you used one of the keyboard shortcuts to select a
different tool, it didn't change the cursor to the corresponding
one till you clicked somewhere / did something else to trigger an
update. This was pretty jarring since there's no indication as to
whether the tool change was successful or not.
This patch just calls `set_override_cursor()` when a valid active
tool is set to immediately update it.
This is a combination of the efforts of multiple people and hours of
pain trying to configure VSCode properly. This should give a good
baseline for anyone trying to develop Serenity with VSCode.
Co-authored-by: Hendiadyoin1 <leon2002.la@gmail.com>
In general, I think `opt == x` looks much nicer than
`opt.has_value() && opt.value() == x`, so I'm updating
the remaining few instances I could find with some regex
magic in my search.
On my machine (c), /mnt/c/Windows/System32 is not on the PATH by
default. This causes reg.exe to fail, which is responsible for detecting
the presence of QEMU. By putting this path on the PATH on WSL, it will
always work regardless of the specific PATH configuration, and QEMU is
always detected.
The new asctl (audio server control) utility expands on avol with a
completely new command line interface (documented in the man page) that
supports retrieving and setting all exposed audio server settings, like
volume and sample rate. This is currently the only user-facing way of
changing the sample rate.
1) The Sound Player visualizer couldn't deal with small sample buffers,
which occur on low sample rates. Now, it simply doesn't update its
buffer, meaning the display is broken on low sample rates. I'm not too
familiar with the visualizer to figure out a proper fix for now, but
this mitigates the issue (and "normal" sample rates still work).
2) Piano wouldn't buffer enough samples for small sample rates, so the
sample count per buffer is now increased to 2^12, introducing minor
amounts of (acceptable) lag.
All audio applications (aplay, Piano, Sound Player) respect the ability
of the system to have theoretically any sample rate. Therefore, they
resample their own audio into the system sample rate.
LibAudio previously had its loaders resample their own audio, even
though they expose their sample rate. This is now changed. The loaders
output audio data in their file's sample rate, which the user has to
query and resample appropriately. Resampling code from Buffer, WavLoader
and FlacLoader is removed.
Note that these applications only check the sample rate at startup,
which is reasonable (the user has to restart applications when changing
the sample rate). Fully dynamic adaptation could both lead to errors and
will require another IPC interface. This seems to be enough for now.
Two new ioctl requests are used to get and set the sample rate of the
sound card. The SB16 device keeps track of the sample rate separately,
because I don't want to figure out how to read the sample rate from the
device; it's easier that way.
The soundcard write doesn't set the sample rate to 44100 Hz every time
anymore, as we want to change it externally.
This AO is required for a bunch of PlainTime related methods.
As part of this change the `TemporalTime` record was renamed to
`UnregulatedTemporalTime` and a new `TemporalTime` record that matches
the other Temporal parse result records was added. This also has the
added benefit of getting rid of a would be round-trip cast from integer
to double and back in `ParseTemporalTimeString`.