The JS::VM now owns the one Bytecode::Interpreter. We no longer have
multiple bytecode interpreters, and there is no concept of a "current"
bytecode interpreter.
If you ask for VM::bytecode_interpreter_if_exists(), it will return null
if we're not running the program in "bytecode enabled" mode.
If you ask for VM::bytecode_interpreter(), it will return a bytecode
interpreter in all modes. This is used for situations where even the AST
interpreter switches to bytecode mode (generators, etc.)
This was meant to be a temporary unit testuntil we could run test-js
in bytecode mode. This has been possible for a long time now, so let's
remove the unnecessary extra program.
GCC's build fails in `libisl`'s configure step if `CC` is set to
Homebrew Clang with the message "Link Time Optimisation is not
supported". This is likely due to the fact that it tries to use ranlib
from Xcode, which is not compatible with the newer LLVM version's
bitcode format.
The toolchain build runs after `pick_host_compiler` is called, which
selects Homebrew Clang if the installed Xcode version is too old. We
need to unset `CC` and `CXX` for the toolchain build to sidestep the
issue.
This reduced the runtime of `lint-ports` from 72s down to 0.5s on
my computer (a reduction of ~99.2%)! While it may not be as
accurate as running `package.sh showproperty` it makes using
`precommit` while editing ports much nicer!
Don't try to implement this AO in bytecode. Instead, the bytecode
Interpreter class now has a run() API with the same inputs as the AST
interpreter. It sets up the necessary environments etc, including
invoking the GlobalDeclarationInstantiation AO.
This creates (and installs upon WebContent startup) a platform plugin to
play audio data.
On Serenity, we use AudioServer to play audio over IPC. Unfortunately,
AudioServer is currently coupled with Serenity's audio devices, and thus
cannot be used in Ladybird on Lagom. Instead, we use a Qt audio device
to play the audio, which requires the Qt multimedia package.
While we use Qt to play the audio, note that we can still use LibAudio
to decode the audio data and retrieve samples - we simply send Qt the
raw PCM signals.
This does a few things:
- The decoder uses a 32- or 64-bit integer as a reservoir of the data
being decoded, rather than one single byte as it was previously.
- `read_bool()` only refills the reservoir (value) when the size drops
below one byte. Previously, it would read out a bit-sized range from
the data to completely refill the 8-bit value, doing much more work
than necessary for each individual read.
- VP9-specific code for reading the marker bit was moved to its own
function in Context.h.
- A debug flag `VPX_DEBUG` was added to optionally enable checking of
the final bits in a VPX ranged arithmetic decode and ensure that it
contains all zeroes. These zeroes are a bitstream requirement for
VP9, and are also present for all our lossy WebP test inputs
currently. This can be useful to test whether all the data present in
the range has been consumed.
A lot of the size of this diff comes from the removal of error handling
from all the range decoder reads in LibVideo/VP9 and LibGfx/WebP (VP8),
since it is now checked only at the end of the range.
In a benchmark decoding `Tests/LibGfx/test-inputs/4.webp`, decode times
are improved by about 22.8%, reducing average runtime from 35.5ms±1.1ms
down to 27.4±1.1ms.
This should cause no behavioral changes.
On macOS, CMake incorrectly tries to add and/or remove rpaths from files
that it has already processed when it performs installation. Setting the
rpaths during the build process ensures that they are only set once, and
as a bonus, makes installation slightly more performant.
Fixes#10055.
This broke in c2e24a2fa1 where the boot
drive was removed from `SERENITY_MACHINE`. We now add the boot drive to
the common Qemu arguments, so it gets included in the aarch64 run
configuration as well.
The PNP IDs data file was recently updated with an accidental duplicate
entry (HONOR Device Co., Ltd.). Rather than breaking everyone's build,
let's just ignore duplicates.
Generated iterator prototypes already have the IteratorPrototype as
their prototype, but we were incorrectly hijacking them and rerouting
to ObjectPrototype.
Regressed in cfe663435e.
If a local include does not point to a file in the repository, it should
be a system include instead. This is now checked on every commit.
While this does introduce significant overhead in terms of percentage,
I think that an additional 10ms on huge commits (or less on smaller
commits) are acceptable:
hyperfine -w1 './Meta/check-style.py AK/*.h AK/*.cpp' # Before
Benchmark 1: ./Meta/check-style.py AK/*.h AK/*.cpp
Time (mean ± σ): 20.3 ms ± 0.4 ms [User: 17.1 ms, System: 3.
5 ms]
Range (min … max): 19.5 ms … 21.6 ms 128 runs
hyperfine -w1 './Meta/check-style.py AK/*.h AK/*.cpp' # After
Benchmark 1: ./Meta/check-style.py AK/*.h AK/*.cpp
Time (mean ± σ): 32.3 ms ± 0.4 ms [User: 27.9 ms, System: 4.
4 ms]
Range (min … max): 31.4 ms … 34.9 ms 91 runs
Previously this was compiled to require an object despite the IDL file
specifying 'optional'.
This commit makes IDLGenerator respect this modifier, and fixes the only
affected instance.
This partially implements CSS-Animations-1 (though there are references
to CSS-Animations-2).
Current limitations:
- Multi-selector keyframes are not supported.
- Most animation properties are ignored.
- Timing functions are not applied.
- Non-absolute values are not interpolated unless the target is also of
the same non-absolute type (e.g. 10% -> 25%, but not 10% -> 20px).
- The JavaScript interface is left as an exercise for the next poor soul
looking at this code.
With those said, this commit implements:
- Interpolation for most common types
- Proper keyframe resolution (including the synthetic from-keyframe
containing the initial state)
- Properly driven animations, and proper style invalidation
Co-Authored-By: Andreas Kling <kling@serenityos.org>