Commit graph

20972 commits

Author SHA1 Message Date
Jesse Buhagiar
ebe38639bc LibGL: Fix incorrect sign compare caused by GLsizei changes 2021-05-26 16:36:53 +04:30
Jesse Buhagiar
343e66b816 3DFileViewer: Support textured models
Models that contain UV co-ordinates are now supported,
and will display with a texture wrapped around it, provided
a `bmp` with the same name as the object is in the same
directory as the 3D Model.
2021-05-26 16:36:53 +04:30
Jesse Buhagiar
3287709df9 LibGL: Add texture sampling to SW Rasterizer
The software rasterizer now samples a texture passed to us from the
GL context. This is currently a bit of a hack, as we should be
scanning from a list of texture units and checking if they are
enabled. For now, this at least gives some visual confirmation
that texturing is working as it should
2021-05-26 16:36:53 +04:30
Jesse Buhagiar
e21ba0cd12 LibGL: Implement glTexCoord2f 2021-05-26 16:36:53 +04:30
Jesse Buhagiar
4f324ba4d7 LibGL: Implement Texture State Management
Some very primitive Texture State management. Data can now be
uploaded to textures.
2021-05-26 16:36:53 +04:30
Jesse Buhagiar
21dff6d40b LibGL: Add Texture Name Allocation
Texture names can now be allocated via
`glGenTextures` and deallocated via `glDeleteTextures`.
2021-05-26 16:36:53 +04:30
Jesse Buhagiar
8a69e6714e LibGL: Change GLsizei from unsigned to signed integral type
There is some really wild stuff going on in the OpenGL spec for this..
The Khronos website states that GLsizei is a 32-bit non-negative value
used for sizes, however, some functions such as `glGenTextures` state
that the input `n` could be negative, which implies signage. Most other
implementations of `gl.h` seem to `typedef` this to `int` so we should
too.
2021-05-26 16:36:53 +04:30
Jesse Buhagiar
2b123cc592 AK: Implement AK::Stack 2021-05-26 16:36:53 +04:30
Ali Mohammad Pur
814e35902e Base: Add a WebAssembly mandelbrot demo
This is now good enough to make a showcase of :P
2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
6af596d9e8 LibJS+LibWeb: Make Uint8ClampedArray use TypedArray
Instead of being its own separate unrelated class.
This automatically makes typed array properties available to it,
as well as making it available to the runtime.
2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
ba5da79617 LibWasm: Add execution hooks and a debugger mode to the wasm tool
This is useful for debugging *our* implementation of wasm :P
2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
f740667fa1 LibCore: Add a standard error stream getter 2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
800bcb9965 LibWasm: Drop previous frame when a structured end instruction is run 2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
7966168fea LibWasm: Turn memory read failures into traps 2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
c31a4e9013 LibWasm: Once more fix structured instruction label indices
This finally works correctly. ™️
2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
d05e5dbdcf LibWasm: Drop the correct number of frames
Prior to this commit, we would be dropping an extra frame.
2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
a21ebae652 LibWasm: Implement checked truncation instructions
This implements the 8 i<n>.truncate.f<n>_<s> instructions.
2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
59e01e2813 AK: Define MakeSigned<...>::Type as void in the base struct
This was probably forgotten in the last rewrite, this would make
IsIntegeral<T> not work for floating points.
2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
cf8b75c2e5 LibWasm+LibWeb: Partially resolve memory exports
This allows the JS side to access the wasm memory, assuming it's
exported by the module.
This can be used to draw stuff on the wasm side and display them from
the js side, for example :^)
2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
4a459d2430 LibWasm: Correct memory init size when instantiating
These limits are in units of page size, not bytes.
Also fixes incorrect debug logs.
2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
4fd43a8f96 LibJS: Allow ArrayBuffer to not own its backing data buffer as well
This is implemented as a ByteBuffer* in a variant, so its size should
only be increased by an index.
2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
3926eab3b7 LibWasm+LibWeb: Implement (a very basic version of) the JS link/import
This allows Wasm code to call javascript functions.
2021-05-26 15:34:13 +04:30
Ali Mohammad Pur
a2af04837e LibWeb: Implement a very basic WebAssembly JS API
This impl is *extremely* simple, and is missing a lot of things, it's
also not particularly spec-compliant in some places, but it's definitely
a start :^)
2021-05-26 15:34:13 +04:30
Linus Groh
bdd7741ae1 js: Consolidate and re-implement the load() function
This replaces the two sloppy copies of the load() function with a
cleaned up implementation:

- Only use the first argument, to load multiple files just call the
  function multiple times
- Fix a crash when using any non-string argument
- Throw an error if the file can't be opened instead of logging to
  stderr
- Don't use parse_and_run(), which would print the AST of the loaded
  file when using -A, for example - it's used either way as the entry
  point in both REPL and non-REPL mode, so we already get exception
  handling and all that
2021-05-26 01:04:09 +01:00
Linus Groh
64f4dc9a36 js: Use default constructor and destructor for global objects 2021-05-26 01:01:07 +01:00
Marcin Gasperowicz
f2d2640c5f js: Define load() in global object for scripts
Having load() present is required in order to run test262.
2021-05-26 00:27:18 +01:00
Gunnar Beutner
c6299d1e5d Kernel: Don't try to send TCP packets larger than the MSS
Previously TCPSocket::send_tcp_packet() would try to send TCP packets
which matched whatever size the userspace program specified. We'd try to
break those packets up into smaller fragments, however a much better
approach is to limit TCP packets to the maximum segment size and
avoid fragmentation altogether.
2021-05-25 22:20:37 +02:00
Gunnar Beutner
dce97678ae LibCore: Handle partial writes in Socket::send()
Right now Socket::send() assumes that it can send everything in one
go. However, send() is allowed to do partial writes and while that
can't happen at the moment there's nothing that says this can't
happen in the future (like in the next commit).
2021-05-25 22:20:37 +02:00
Timothy Flynn
a428812ba2 Solitaire: Persist high score separately per game mode
With different scoring rules for one-card vs. three-card draw mode, it
makes more sense to separately track their high scores.
2021-05-25 21:20:50 +02:00
Timothy Flynn
5d4cca7e0c Solitaire: Award bonus points based on time elapsed
The exact formula used for bonus points seems to vary by implementation.
This uses Klondike Solitaire's formula:

    https://en.wikipedia.org/wiki/Klondike_(solitaire)#Scoring
2021-05-25 21:20:50 +02:00
Timothy Flynn
0f80e9e4db Solitaire: Tweak scoring for three-card draw mode
Currently, the player loses 100 points each time the waste stack is
recycled. In three-card draw mode, it's standard to only lose 20 points
after the third recycle event.
2021-05-25 21:20:50 +02:00
Timothy Flynn
cf9094cf46 Solitaire: Remove dead call to Game::start_game_over_animation
This invocation will exit immediately. There's also no reason to invoke
stop_game_over_animation here because that's the first thing that will
happen in the call to setup.
2021-05-25 21:20:50 +02:00
Timothy Flynn
0b30a0febb Solitaire: Only update high score after a victorious game
Doesn't make much sense to update the high score on a lost game.
2021-05-25 21:20:50 +02:00
Gunnar Beutner
95401d2ca2 Hearts: Don't advance the game's state when an animation is playing
Previously we'd end up cancelling an animation that was still playing
when the user selects a card.
2021-05-25 21:05:35 +02:00
Gunnar Beutner
fc99aa92bd Hearts: Fix animations that get stuck "mid-flight"
When an animation is stopped the cards should be moved to their final
position anyway. Otherwise they might end up getting stuck in the
middle of the animation.
2021-05-25 21:05:35 +02:00
Gunnar Beutner
87ace131bc Hearts: Add support for playing more than one hand
This changes the game so that more than one hand can be played. Once
one player has 100 or more points the game ends. A score card is shown
between each hand.

Fixes #7374.
2021-05-25 21:05:35 +02:00
Gunnar Beutner
e636ed43eb Hearts: Let the AI continuously play games
When there are no human players (toggled with Shift-F10) the AI will
continuously start new games when the current game has finished.
2021-05-25 21:05:35 +02:00
Gunnar Beutner
ac1eba2f7c Hearts: Implement passing cards to other players
Fixes #7375.
2021-05-25 21:05:35 +02:00
Gunnar Beutner
fab073f33c Hearts: Move card click handler into a separate method 2021-05-25 21:05:35 +02:00
Gunnar Beutner
89d38b7e94 Hearts: Move sorting helper from Player::pick_lead_card into a method 2021-05-25 21:05:35 +02:00
Gunnar Beutner
4ba9cc82c0 Hearts: Move code to reposition cards into a separate method 2021-05-25 21:05:35 +02:00
Gunnar Beutner
9a6c6a98e5 Hearts: Move round initialization into a separate method 2021-05-25 21:05:35 +02:00
Gunnar Beutner
4e3a1f2da9 Hearts: Move hand sorting functionality into a method 2021-05-25 21:05:35 +02:00
Andreas Kling
6da481205b LibTest: Use fstatat() to speed up iterate_directory_recursively()
Employ the same technique as SpaceAnalyzer to avoid doing full path
resolution in the kernel over an over. Starting each path resolution
from the base of the directory iterator (using its fd) is significantly
faster and reduces test-js runtime by ~3%.
2021-05-25 20:53:59 +02:00
Andreas Kling
cfe3895991 LibJS: Fix broken dbgln_if(HEAP_DEBUG) 2021-05-25 19:44:32 +02:00
Andreas Kling
e6f8a5111f Profiler: Hide timeline scrollbars if we don't need them :^) 2021-05-25 19:04:17 +02:00
Andreas Kling
2de9139532 LibJS: Fix clang-tidy warnings about redundant types in Heap.cpp 2021-05-25 19:04:15 +02:00
Andreas Kling
679fc3066c LibJS: Fix clang-tidy warnings about unnecessary move()s in VM.cpp 2021-05-25 18:52:00 +02:00
Andreas Kling
47a4b2ba9f LibJS: Make Value::as_cell() return a Cell& 2021-05-25 18:48:11 +02:00
Andreas Kling
0de954e86b LibJS: Make Cell::Visitor::visit_impl() take a Cell&
Passing a null cell pointer is not supported.
2021-05-25 18:39:01 +02:00