This is now the source of truth for 'user enabled/disabled scripting',
but it has to ask the window's page, which actually stores the setting.
Also use this new functionality in two places where it was previously
marked as a FIXME.
There's no need to have a custom is_scripting_enabled() for the
Document class, as it (indirectly) inherits from Node.
Also, let's not hardcode false here :^)
This caused a system-wide crash because of a previous bug relating to
non-trivial types in HashTable. Therefore, check that such types
actually work under various workloads.
As seen on TV, HashTable can get "thrashed", i.e. it has a bunch of
deleted buckets that count towards the load factor. This means that hash
tables which are large enough for their contents need to be resized.
This was fixed in 9d8da16 with a workaround that shrinks the HashTable
back down in these cases, as after the resize and re-hash the load
factor is very low again. However, that's not a good solution. If you
insert and remove repeatedly around a size boundary, you might get
frequent resizes, which involve frequent re-allocations.
The new solution is an in-place rehashing algorithm that I came up with.
(Do complain to me, I'm at fault.) Basically, it iterates the buckets
and re-hashes the used buckets while marking the deleted slots empty.
The issue arises with collisions in the re-hash. For this reason, there
are two kinds of used buckets during the re-hashing: the normal "used"
buckets, which are old and are treated as free space, and the
"re-hashed" buckets, which are new and treated as used space, i.e. they
trigger probing. Therefore, the procedure for relocating a bucket's
contents is as follows:
- Locate the "real" bucket of the contents with the hash. That bucket is
the starting point for the target bucket, and the current (old) bucket
is the bucket we want to move.
- While we still need to move the bucket:
- If we're the target, something strange happened last iteration or we
just re-hashed to the same location. We're done.
- If the target is empty or deleted, just move the bucket. We're done.
- If the target is a re-hashed full bucket, we probe by double-hashing
our hash as usual. Henceforth, we move our target for the next
iteration.
- If the target is an old full bucket, we swap the target and to-move
buckets. Therefore, the bucket to move is a the correct location and the
former target, which still needs to find a new place, is now in the
bucket to move. So we can just continue with the loop; the target is
re-obtained from the bucket to move. This happens for each and every
bucket, though some buckets are "coincidentally" moved before their
point of iteration is reached. Either way, this guarantees full in-place
movement (even without stack storage) and therefore space complexity of
O(1). Time complexity is amortized O(2n) asssuming a good hashing
function.
This leads to a performance improvement of ~30% on the benchmark
introduced with the last commit.
Co-authored-by: Hendiadyoin1 <leon.a@serenityos.org>
Thrashing is what I call the situations where a table is mostly filled
with deleted markers, causing an increase in size (at least temporarily)
when a simple re-hash would be enough to get rid of those. This happens
when a hash table (especially with many elements) has a lot of deletes
and re-inserts done to it, which is what this benchmark does.
The hash table buckets had three different state booleans that are in
fact exclusive. In preparation for further states, this commit
consolidates them into one enum. This has the added benefit on not
relying on the compiler's boolean packing anymore; we definitely now
only need one byte for the bucket state.
I noticed that we were populating this StringBuilder and then throwing
away the result while profiling `true` with UserSpace emulator.
Before:
courage:~ $ time -n 1000 true
Timing report: 3454 ms
==============
Command: true
Average time: 3.45 ms (median: 3, stddev: 3.42, min: 0, max:11)
Excluding first: 3.45 ms (median: 3, stddev: 3.42, min: 0, max:11)
After:
courage:~ $ time -n 1000 true
Timing report: 3308 ms
==============
Command: true
Average time: 3.30 ms (median: 3, stddev: 3.28, min: 0, max:12)
Excluding first: 3.30 ms (median: 3, stddev: 3.29, min: 0, max:12)
Previously, SpaceAnalyzer set focus on the selected BreadcrumbButton.
Using arrow keys triggered the keydown_event of the AbstractButton,
which later on caused a Function object to be deleted while it is still
being used.
This change sets the focus on TreeMapWidget and adds an event handler
to TreeMapWidget for keydown events.
Fixes#13254.
This commit moves a couple more special cases in mouse event handling to
handle_mouseup. Additionally, it gets rid of the special casing with
should_dispatch_event and only fires a click event to the EventTarget
when the left mouse button is clicked. Finally it restores the link
context menu callback that was lost during 0fc8c65.
Before if an element didn't have a main min size we would clamp
it to a literal zero. If that element also had a flex-basis 0
it's width would end up being 0.
This patch adds a determine_min_main_size_of_child function that
will calculate the minimum main size for the box based on the
content of the box.
We use the result of that function now instead of clamping
the element main min size to 0.
This also adds one more box to the flex.html test page, which is
the same flex: 0 0 0 box but with flex-direction: column.
For computing height in FormattingContext::calculate_intrinsic_sizes
we were calling into BlockFormattingContext::compute_theoretical_height
which will check if the CSS height property was defined and calculate
the height based on that instead of calculating the intrinsic height
This patch adds a new function calculate_intrinsic_height, which will
call into compute_auto_height_for_block_level_element for a block
element, or into compute_height_for_replaced_element for a replaced
element.