This code previously only allocated enough space in
m_col_elements_by_index for 1 slot per column, meaning that columns
with a span > 1 would write off the end of it.
These have a few rules that we didn't follow in most cases:
- CSS-wide keywords are not allowed. (inherit, initial, etc)
- `default` is not allowed.
- The above and any other disallowed identifiers must be tested
case-insensitively.
This introduces a `parse_custom_ident_value()` method, which takes a
list of disallowed identifier names, and handles the above rules.
The main incentive is much better performance. We could have gone a bit
further in optimizing the Skia painter to blit glyphs produced by LibGfx
more efficiently from the glyph atlas, but eventually, we also want Skia
to improve correctness.
This change does not completely replace LibGfx in text handling. It's
still used at all stages, including layout, up until display list
replaying.
These control the state of CSS counters.
Parsing code for `reversed(counter-name)` is implemented, but disabled
for now until we are able to resolve values for those.
We now follow the rules from the spec more closely, along with an
unspecified quirk for when the offsetParent is a non-positioned body
element. (Spec bug linked in a comment.)
This fixes a whole bunch of css-flexbox tests on WPT, which already had
correct layout, but the reported metrics from JS API were wrong.
We now ensure that `Node::is_character_data()` returns true for all
nodes of type character data.
Previously, calling `Node::length()` on `CDataSection` or
`ProcessingInstruction` nodes would return an incorrect value.
We were mistakenly executing the current node's script instead of the
document's pending parsing-blocking script.
This caused ~1000 WPT tests to time out, since we never ended up firing
a load event for XHTML pages that load multiple external scripts.
Before this change, "background-clip: text" was implemented by saving a
Vector<Gfx::Path> of all glyphs needed to paint a mask for the
background. The issue with this approach was that once glyphs were
extracted into vector paths, the glyph rasterization cache could no
longer be utilized.
With this change, all text required for mask painting is saved in a
nested display list and rasterized as a regular text.
Previously, when creating a HTML element with
`document.createElementNS()` we would convert the given local name to
lowercase before deciding which element type to return. We now no
longer perform this lower case conversion, so if an uppercase local
name is provided, an element of type `HTMLUnknownElement` will be
returned. This aligns our implementation with the specification.
This is an AudioNode representing the final audio destination and is
what the user will ultimately hear.
This node is used as one of the connecting nodes in athenacrisis.com
Add a placeholder for the interface without anything backing it for now.
With this change, instead of recording a display list item for each
instance of a repeated background, a new DrawRepeatedImmutableBitmap
type is used. This allows the painter to use optimized repeated image
painting and, when the GPU backend is used, avoid re-uploading the image
texture for each repetition.
Some screenshot tests are affected, but there are no visible
regressions.
https://null.com/games/chainstaff works a lof faster with this change.
The :host family of pseudo class selectors select the shadow host
element when matching against a rule from within the element's shadow
tree.
This is a bit convoluted due to the fact that the document-level
StyleComputer keeps track of *all* style rules, and not just the
document-level ones.
In the future, we should refactor style storage so that shadow roots
have their own style scope, and we can simplify a lot of this.
Checking that the string parsed for the `font` property is not enough,
the spec also wants to rule out CSS-wide keywords like `inherit`. The
simplest way to do so is to check if it's a ShorthandStyleValue, which
also rules out use of `var()`; this matches other browsers' behaviour.
The newly-added test would previously crash, and now doesn't. :^)
Before this change, removing a style element from inside a shadow tree
would cause it to be unregistered with the document-level list of sheets
instead of the shadow-root-level list.
This would eventually lead to a verification failure if someone tried to
update the text contents of that style element, since it was still in
the shadow-root-level list, but now with a null owner element.
Fixes a crash on https://www.swedbank.se/
Previously, if a document had any element with a name attribute that
was set to the empty string, then `document.getElementsByName("")` and
`element.getElementsByName("")` would return a collection including
those elements.
Previously, if a document had an element whose id was the empty string,
then `document.getElementById("")` and `element.getElementById("")`
would return that element.
This change removes wrappers inherited from Gfx::Typeface for WOFF and
WOFF2 fonts. The only purpose they served is owning of ttf ByteBuffer
produced by decoding a WOFF/WOFF2 font. Now new FontData class is
responsible for holding ByteBuffer when a font is constructed from
non-externally owned memory.
It currently doesn't support animated image.
Note that Gfx::Bitmap has no support for get_pixel when the format is
RGBA8888. This is why it has been removed from the tests.
Previously, `SVGSVGBox` would have a natural aspect ratio of 0 if it
had a viewbox with zero width. This led to a division by zero, causing
a crash.
Found by Domato.
Previously calling `PaintableBox::set_scroll_offset()` with a
PaintableBox whose content size was larger than its scrollble overflow
rect would cause a crash.
Found by Domato.
The underlying CPU-specific instructions for operating on UTF-16 strings
behave differently for null inputs. Add an explicit check for this state
for consistency.