So far we've gotten away with using GCC 11 for Lagom and to compile the
toolchain, but via #15795 we discovered a compiler bug that has been
fixed in the latest version but would error the build with CI's GCC 11.
Time for an upgrade :^)
We already use ubuntu-22.04 images in most places, so this is pretty
straightforward. The only exception is Idan's self-hosted runner, which
uses Ubuntu Focal. LibJS should build fine with GCC 11, still.
Let's put the power_state global node into the /sys/kernel directory,
because that directory represents all global nodes and variables being
related to the Kernel. It's also a mutable node, that is more acceptable
being in the mentioned directory due to the fact that all other files in
the /sys/firmware directory are just firmware blobs and are not mutable
at all.
Now that all global nodes are located in the /sys/kernel directory, we
can safely drop the global nodes in /proc, which includes both /proc/net
and /proc/sys directories as well.
This in fact leaves the ProcFS to only have subdirectories for processes
and the "self" symbolic link to reflect the current process being run.
The ProcFS is an utter mess currently, so let's start move things that
are not related to processes-info. To ensure it's done in a sane manner,
we start by duplicating all /proc/ global nodes to the /sys/kernel/
directory, then we will move Userland to use the new directory so the
old directory nodes can be removed from the /proc directory.
Fix unwanted behavior in the EditingEngine where using Shift + Up or
Down keys will not highlight to the beginning or end of the first or
last lines of the file. Fix issue #15695
This now requires `--host` and `--with-build-python` to be passed to the
configure script when cross compiling; the former we simply do like in
many other package.sh scripts as well, the latter we point to `python3`,
which is expected to match the port's version anyway.
Since the logic to open the command palette is now in the form of an
action, its keybinding is only bound when the window active. Thus, when
a combo box or the emoji input dialog is active, the window isn't, and
the command palette doesn't show up, without requiring special checks.
There were some notable changes to the CLDR JSON format and data in this
release.
The patterns for a date at a specific time, i.e. "{date} at {time}", now
appear under the "atTime" attribute of the "dateTimeFormats" object.
Locale specific changes that affected test-js:
All locales:
* In many patterns, the code points U+00A0 (NO-BREAK SPACE) and U+202F
(NARROW NO-BREAK SPACE) are now used in place of an ASCII space. For
example, before the "dayPeriod" fields AM and PM.
* Separators such as U+2013 (EN DASH) are now surrounded by U+2009 (THIN
SPACE) in place of an ASCII space character.
Locale "en":
* Narrow localizations of time formats are even more narrow. For
example, the abbreviation "wk." for "week" is now just "wk".
Locale "ar":
* The code point U+060C (ARABIC COMMA) is now used in place of an ASCII
comma.
* The code point U+200F (RIGHT-TO-LEFT MARK) now appears at the
beginning of many localizations.
* When the "latn" numbering system is used for currency formatting, the
currency symbol more consistently is placed at the end of the pattern.
Locale "he":
* The "many" plural rules category has been removed.
Locales "zh" and "es-419":
* Several display-name localizations were changed.
This adds a struct called CodingIndependentCodePoints and related enums
that are used by video codecs to define its color space that frames
must be converted from when displaying a video.
Pre-multiplied matrices and lookup tables are stored to avoid most of
the floating point division and exponentiation in the conversion.
This allows the copy constructor of Matrix to be called constexpr,
which should allow more values to be compile-time calculated.
Likewise, VectorN.data() is now constexpr so that it can be compile-time
evaluated.
previously every buildstep would return a success error code. As a
result, all the steps would run even if previous steps failed.
I've also added a red status message when this happens.
If a program needs to execute a dynamic executable program, then it
should unveil /usr/lib/Loader.so by itself and not rely on the Kernel to
allow using this binary without any sense of respect to unveil promises
being made by the running parent program.
We should not rely on the Kernel to unveil this for us, so if a program
needs to execute another program it should unveil the dynamic loader too
to prevent crashing.
To do this, we check if the user program tried to unveil a binary with
at least using the 'x' permission, so we will try to also unveil the
dynamic loader too.
This effectively creates a double-buffer for tools to use when modifying
the layer's bitmap (content or mask). Once the changes have been made
the tool reports to the layer that it has made changes along with a Rect
of the changed region. The layer will then merge the changes from the
scratch image to the real bitmap. This merge is done as follows: If a
given pixel is inside the selected region, the pixel from the scratch
bitmap is copied to the real bitmap. If the pixel is not inside the
selected region, the pixel from the real bitmap is copied to the scratch
bitmap.
As an optimization, when there is no selection active, the new method
for getting the scratch bitmap will return the real bitmap and no
merging will need to take place.
This patch implements all changes to the specification touching the
subset of module script fetching we support.
Notably it adds parts of the specification for supporting import maps.
With this we are also able to get rid of a non standard workaround for a
spec issue we discovered while initially implementing module scripts :^)