This logging mode was unusable anyway since it spams way too much.
The dynamic loader is in a pretty good place now anyway, so I think
it's okay for us to drop some of the bring-up debug logging. :^)
Also, we have to be careful with dbgln_if(FOO_DEBUG, "{}", foo())
where foo() is something expensive, since it might get evaluated
even if !FOO_DEBUG.
Clangd (CLion) was choking on some of the -fsanitize options, and since
we're not building the kernel with Clang anyway, let's just disable
the options for non-GCC compilers for now.
Don't compute the strlen() of the string we're comparing against first.
This can save a lot of time if we're comparing against something that
already fails to match in the first few characters.
Thanks to @trflynn89 for the neat implicit consteval ctor trick!
This allows us to basically slap `CheckedFormatString` on any
formatting function, and have its format argument checked at compiletime.
Note that there is a validator bug where it doesn't parse inner replaced
fields like `{:~>{}}` correctly (what should be 'left align with next
argument as size' is parsed as `{:~>{` following a literal closing
brace), so the compiletime checks are disabled on these temporarily by
forcing them to be StringViews.
This commit also removes the now unused `AK::StringLiteral` type (which
was introduced for use with NTTP strings).
We implement this by adding a BlockBox::is_scrollable() helper,
and then ignoring wheel events for non-scrollable boxes.
Thanks to FireFox317 for pointing this out! :^)
When files where placed in outside of the project root, they would
appear empty because the label in the tree would differ from the
actual file path relative to the root.
Fixes#5471.
This is rather crude, but you can now use the mouse wheel to scroll up
and down in block-level boxes with clipped overflowing content.
There's no limit to how far you can scroll in either direction, since
we don't yet track how much overflow there is. But it's a start. :^)
We now apply a paint-time clip to the padding rect of a BlockBox before
painting its inline-level children. This covers some of the behavior
we want from "overflow: hidden" etc but is far from a complete solution.
Handling crashes synchronously is finicky since we're modifying the
m_client_state struct while in a callback lambda owned by it.
Let's avoid all the footguns here by simply using deferred_invoke()
and handling the crash on next event loop iteration instead.
Also, only mark the menu bar item as opened if a menu was actually
opened through the menu bar.
These changes allow a menu to be used both in the menu bar as well
as a context menu.
Fixes#5469
Because re-evaluation of the hovered window may trigger sending a
MouseMove event to a window we should only wake it if the mouse
position actually has changed.
For example, navigating File Manager to a directory that contains a vaild BMP file that
uses a palette, this code would end up trying to create an indexed thumbnail.
However, Painter asserts that the thumbnail that we paint on is *not* indexed,
usually crashing File Manager.
Partially fixes#5299, as it now crashes somewhere else.
A window repaint may change the alpha value, resulting in a different
hit test outcome. In those cases, re-evaluate the cursor hit testing
after a window was painted, and update the cursor if needed.