This patch adds the `USING_AK_GLOBALLY` macro which is enabled by
default, but can be overridden by build flags.
This is a step towards integrating Jakt and AK types.
Previously, throw and return completions would not be executed inside
the generator. This is incorrect, as throw and return need to perform
unwinds which can potentially execute more code inside the generator,
such as finally blocks.
This is done by also passing the completion type alongside the passed
in value. The continuation block will immediately extract and type and
value and perform the appropriate operation for the given type.
For normal completions, this is continuing as normal.
For throw completions, it will perform `throw <value>`.
For return completions, it will perform `return <value>`, which is a
`Yield return` in this case due to being inside a generator.
This also refactors GeneratorObject to properly send across the
completion type and value to the generator inside of trying to operate
on the completions itself.
This is a prerequisite for yield*, as it performs special iterator
operations when receiving a throw/return completion and does not
complete the generator like the regular yield would.
There's still more work to be done to make GeneratorObject::execute
be closer to the spec. It's mostly a restructuring of the existing
GeneratorObject::next_impl.
Unwind contexts need to be preserved as we exit and re-enter a
generator.
For example, this would previously crash when returning from the try
statement after yielding as we lost the unwind context when yielding,
but still have a LeaveUnwindContext instruction from running
`perform_needed_unwinds` when generating the return statement.
```js
function* a() {
try {
return (yield 1);
} catch {}
}
iter = a();
iter.next();
iter.next();
```
Most of the 64-bit instructions default to 32-bit operands and select
64-bit using REX.W prefixes. Because of that instead of defining new
instruction formats, this reuses the 32-bit formats and changes them
to take the REX prefixes into account when necessary.
Additionally this removes, adds or modifies the instruction
descriptors in the 64-bit table, where they are different from 32-bit.
Using 'disasm' these changes seem to cover pretty much all of our
64-bit binaries (except for AVX) :^)
Note that UserspaceEmulator will need to account for these prefixed
versions in its 32-bit instruction handlers before being usable on
x86-64.
Instead of assuming the virtual offset will be 8 hex digits (which is OK
for 32 bit values), just use the ":p" modifier to ensure it prints the
virtual offset as a pointer, so if the code is compiled for 64 bit CPUs,
it will use 16 hex digits accordingly.
Previously, hexdump used Core::File to read input into a fixed buffer.
This PR rewrites the file handling to use the more modern
Core::Stream::File, which reads data into spans. By using spans, we
can also simplify the rest of the code, which previously used memcpy
for array manipulation and relied on manual bookkeeping to keep track of
offsets.
We now replace the current history entry if the page-load has been
caused because of a redirect. This makes it able to traverse the
history if one of the entries redirects you, which previously
caused an infinite history traversion loop.
Previously we labeled redirects as normal FrameLoader::Type::Navigation,
now we introduce a new FrameLoader::Type::Redirect and label redirects
with it. This will allow us to handle redirects in the browser
differently (such as for overwritting the latest history entry when a
redirect happens) :^)
The main menu in GUI (the one in the lower left side of screen by
default) was called start_menu in some parts of the code and system_menu
in others. In the documentation, it was referred to as "system menu".
So, in order to be consistent, these variables are all renamed to
system_menu
The Core::System::create_jail function already provided the new jail
index as a result, so it was just a matter of using it when calling the
LibCore join_jail function to use the new jail.
This *also* got missed in the gcc-12 update, because we weren't
installing an explicit gcc version prior. Hopefully that's the last of
the long tail of issues from that migration!
Many of these functions will treat the 'pointer' parameter as an offset
into a buffer if one is currently bound.
This makes it possible to run ClassiCube with OpenGL 1.5 support!
For performance, it is desirable to defer evaluation of intrinsics that
are stored on the GlobalObject for every created Realm. To support this,
Object now maintains a global storage map to store lambdas that will
return the associated intrinsic when evaluated. Once accessed, the
instrinsic is moved from this global map to normal Object storage.
To prevent this flow from becoming observable, when a deferred intrinsic
is stored, we still place an empty object in the normal Object storage.
This is so we still create the metadata for the object, and in doing so,
can preserve insertion order of the Object storage. Otherwise, this will
be observable by way of Object.getOwnPropertyDescriptors.
This changes Intrinsics to not initialize most of its constructors and
prototype right away. We still initialize a few that are needed before
some others are created, though we may eventually be able to "link"
dependencies at compile time to avoid this.
After splitting a node, the new node was written to the same pointer as
the current node - probably a copy / paste error. This new code requires
a `.pointer() -> u32` to exist on the object to be serialized,
preventing this issue from happening again.
Fixes#15844.
Also, add `Line::to_type<T>()` since that was missing.
Calling to_type() with the same type as the existing object accomplishes
nothing except wasting some cycles and making the code more verbose,
and it is hard to spot. Nobody does this in the code currently
(yay!) but I made this mistake repeatedly when doing my step-by-step
CSS Pixels conversion, so let's make it easier to catch them.
Some buttons control how their text is set in unique ways. For example,
GUI::ToolbarButton will set only its tooltip instead of its text if it
has an icon. So when the text changes, ToolbarButton will want to change
its tooltip instead.
This reverts commit e20756f9f7.
Some buttons, e.g. GUI::ToolbarButton, set text to be used only as a
tooltip instead of text on the button itself. This commit forced those
buttons to have text on them when their action became set. For most
toolbars, this was an invisible side effect; the button icons covered
the whole button rect. But the toolbar for EmojiInputDialog has slightly
smaller icons, causing an ellipsis to be displayed next to the icon.
Paths rendering was buggy because the map() function that translates
points from user space to bitmap space applied the vertical flip
conversion that the current transformation matrix already considers;
Hence, all paths were upside down. The only exception was the "re"
instruction, which manually adjusted the Y coordinate of its points to
be flipped again (and had a FIXME saying that this should be
unnecessary).
This commit fixes the map() function that maps userspace points to
bitmap coordinates. The "re" operator implementation has also been
simplified creating a rectangle first and mapping *that* instead of
mapping each point individually.
Because IPC is used very little in audio server communication, a
ping-pong method like WindowServer is neither a good nor a reliable way
of detecting detached audio clients. AudioServer was previously doing
nothing to detect the kinds of clients that never closed their
connection properly, which happens e.g. when a program is force-closed.
Due to reference-counting cycles, the associated client connection
queues were being kept alive. However, the is_open method of local
sockets reliably detects all kinds of disconnected sockets and can
easily be adapted for this use case. With this fix, we no longer get
"Audio client can't keep up" spam on improperly disconnected clients,
and the client queues don't fill up indefinitely, reducing processing
and memory usage in AudioServer.