We now follow the rules from the spec more closely, along with an
unspecified quirk for when the offsetParent is a non-positioned body
element. (Spec bug linked in a comment.)
This fixes a whole bunch of css-flexbox tests on WPT, which already had
correct layout, but the reported metrics from JS API were wrong.
We now ensure that `Node::is_character_data()` returns true for all
nodes of type character data.
Previously, calling `Node::length()` on `CDataSection` or
`ProcessingInstruction` nodes would return an incorrect value.
We were mistakenly executing the current node's script instead of the
document's pending parsing-blocking script.
This caused ~1000 WPT tests to time out, since we never ended up firing
a load event for XHTML pages that load multiple external scripts.
Before this change, "background-clip: text" was implemented by saving a
Vector<Gfx::Path> of all glyphs needed to paint a mask for the
background. The issue with this approach was that once glyphs were
extracted into vector paths, the glyph rasterization cache could no
longer be utilized.
With this change, all text required for mask painting is saved in a
nested display list and rasterized as a regular text.
This change is a preparation for the upcoming changes where display
list will be nested and the same display could be owned by multiple
display list items.
With this change display list player will be able to recurse into
executing another display list, without having to construct new display
list player. It is going to be useful in the upcoming changes to paint
a mask from a display list owned by a command.
Previously, when creating a HTML element with
`document.createElementNS()` we would convert the given local name to
lowercase before deciding which element type to return. We now no
longer perform this lower case conversion, so if an uppercase local
name is provided, an element of type `HTMLUnknownElement` will be
returned. This aligns our implementation with the specification.
Instead of multiple loops and multiple vectors, parse Wasm expressions
in a simple loop. This gets us from ~450ms to instantiate spidermonkey
to ~280ms.
`swizzle` had the wrong operands, and the vector masking boolean logic
was incorrect in the internal `shuffle_or_0` implementation. `shuffle`
was previously implemented as a dynamic swizzle, when it uses an
immediate operand for lane indices in the spec.
CommandResult was needed by LibGfx display list player that could have
failed to allocate a temporary bitmap for painting a stacking context
with CSS transforms. This is no longer an issue with Skia painter, so
we can delete CommandResult::SkipStackingContext handling path.