Commit graph

4 commits

Author SHA1 Message Date
Robin Burchell
9b86eb9fad WSCompositor: Allow a compose to bypass the timer when it first happens
d66fa60fcf introduced the use of a timer
to coalesce screen updates. This is OK, but it does introduce update
latency.

To help mitigate the impact of this, we now have a second (immediate)
timer. When a compose pass is first triggered, the immediate timer will
allow the compose to happen on the next spin of the event loop (so, only
coalescing updates across a single event loop pass). Any updates that
trigger while the delayed timer is running, though, will be delayed to
that (~60fps) timer.

This fixes #103.
2019-05-26 18:22:33 +02:00
Andreas Kling
7efd61fcf5 WindowSerer+LibGUI: Send multiple rects in invalidation/flush messages.
This patch moves to sending up to 32 rects at a time when coordinating the
painting between WindowServer and its clients. Rects are also merged into
a minimal DisjointRectSet on the server side before painting.

Interactive resize looks a lot better after this change, since we can
usually do all the repainting needed in one go.
2019-04-20 17:23:35 +02:00
Andreas Kling
5eedb22834 Sprinkle use of AK::Vector in various places.
Some of these are less helpful than others. Avoiding a bunch of mallocs
in the event loop wakeup code is definitely nice.
2019-04-20 14:02:19 +02:00
Andreas Kling
98784ad3cb WindowServer: Avoid overdraw by shattering dirty rects into unique shards.
The algorithm I came up with is O(n^2) but given the small numbers of rects
we're typically working with, it doesn't really matter. May need to revisit
this in the future if we find ourselves with a huge number of rects.
2019-02-19 14:49:23 +01:00